Commit graph

3 commits

Author SHA1 Message Date
Jonathan Gordon
98756fe492 move the statically allocated tokens array into the skin buffer. this is done with a little bit of magic with the buffer... explanation in the comments but breifly, tokens + images are stored at the front of the buffer, everything else (constant sizes) are stored at the back, the 2 ends meet when the buffer is full.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22418 a1c6a512-1295-4272-9138-f99709370657
2009-08-19 04:19:08 +00:00
Thomas Martitz
576793a637 Recalibrate the skin buffer size calculation so that targets with remote get a reasonable extra buffer (depending on the remote) instead of just doubling it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22352 a1c6a512-1295-4272-9138-f99709370657
2009-08-16 19:15:17 +00:00
Jonathan Gordon
18a8e529b5 more wps->skin engine work..
start redoing memory management in the skins to use a single larger buffer instead of lots of arrays for things like images and progressbars.
This commit removes the limit on the amount of progressbars allowed on the screen, still 1 per viewport, but unlimited otherwise(!)
Also a larger buffer for remote targets, same size for non-remote targets but very easy to make it bigger (technically removed the 52(?) image limit in skins, except still limited to 1 char identifiers)
Unlimited "string" tokens now (limit was 1024 which was rediculously wasteful)


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22350 a1c6a512-1295-4272-9138-f99709370657
2009-08-16 18:23:00 +00:00