Commit graph

22 commits

Author SHA1 Message Date
Karl Kurbjun
a28d74e71c Fix rockboy for the H100's. Thanks for fixing the HW codec players Peter
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13708 a1c6a512-1295-4272-9138-f99709370657
2007-06-25 04:26:23 +00:00
Karl Kurbjun
78c45530ff Sound improvements for rockboy - players now sync the sound (The gigabeat now plays at a steady 60 fps as long as the frameskip is set properly). If a new sample is not available a blank buffer is used. All devices use 44.1 kHz for gameboy sound now so no more high pitched sounds. Added a screen rotation option. Removed unscaled code for devices with a screensize smaller than the gameboy. All buttons are now configurable. Scroll wheel devices still have button configuration problems though.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13698 a1c6a512-1295-4272-9138-f99709370657
2007-06-24 16:00:55 +00:00
Dave Chapman
f02cba8096 Code cleaning - remove some unnecessary defined(SIMULATOR) checks
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13369 a1c6a512-1295-4272-9138-f99709370657
2007-05-10 13:16:08 +00:00
Daniel Stenberg
dfcee22f0a #if => #ifdef
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12388 a1c6a512-1295-4272-9138-f99709370657
2007-02-18 08:58:22 +00:00
Tom Ross
2882b26a99 Major Rockboy update.
1) Adapt Rockboy to smaller screens (H10, X5, and iPod Nano).
2) Add the ability to use a preset palette on color targets. Choose 'Set Palette' from the main menu.
3) Clean up the code to remove any unused code and variables.
4) Changed tabs to spaces.
5) Disable reading and writing sound when sound is disabled.
6) Disbable writing to the RTC since it is not implemented yet.
7) Minor optimizations from WAC gnuboy CE and iBoy.
8) Massive clean up of code to make it appear consistent.
9) Change all C++ style comments to C style.
10) Completely reorganize dynarec. Add fixmes to all unimplemented opcodes. Add debug writes for all opcodes. Attempt to implement a few opcodes myself.
11) Silence some warnings when built using dynarec.
12) Minor reshuffling of IRAM, may or not offer a speed increase.
13) Include fixes found in the short-lived gnuboy CVS.

All in all, there's about a 10% improvement on my test roms when sound is disabled and slight improvement with sound. Especially noticable when there are few sprites on screen and less action is occurring. See FS #6567.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12216 a1c6a512-1295-4272-9138-f99709370657
2007-02-06 21:41:08 +00:00
Karl Kurbjun
0b4c6671db Fix the scaling not being initialized properly.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10139 a1c6a512-1295-4272-9138-f99709370657
2006-06-19 02:44:50 +00:00
Karl Kurbjun
6952f03a7d Update for Rockboy: - fix scaling for other color screens than H300 - full menu rewrite to display choices properly - some small tweaks to code - some formatting updates
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10137 a1c6a512-1295-4272-9138-f99709370657
2006-06-19 01:47:45 +00:00
Linus Nielsen Feltzing
e514901665 MCF5249 isn't the only Coldfire CPU
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9355 a1c6a512-1295-4272-9138-f99709370657
2006-03-30 10:13:39 +00:00
Dave Chapman
4b5b8b5965 Correctly byte-swap the pixel values for the iPod 4G Color and Nano - this fixes the colours for those players
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8860 a1c6a512-1295-4272-9138-f99709370657
2006-02-27 19:14:49 +00:00
Daniel Stenberg
137fb6cb9f Karl Kurbjun's patch #1407719:
Here's another patch for rockboy that adds automatic frameskip (it's pretty
rough as I haven't figured out an accurate timer), fullscreen support on the
H300, and a bit of assembly and some IRAM stuff. I'm not sure if I'm doing the
IRAM stuff correct though as it doesn't seem to make much of a difference if
any. I've also added a statistics option that will show how many frames per
second the gameboy is seeing (not what the player is getting) and what the
frameskip is at. When you enable stats sometimes you have to go back into the
menu and then come out to clear erronous values.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8397 a1c6a512-1295-4272-9138-f99709370657
2006-01-20 13:05:52 +00:00
Linus Nielsen Feltzing
cf218e33ec Patch #1401999 by Karl Kurbjun - Rockboy color, sound support, and speedups
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8324 a1c6a512-1295-4272-9138-f99709370657
2006-01-10 21:55:56 +00:00
Jens Arnold
07c4254135 Don't include the .bss and .ibss sections in the binary image for codecs and plugins. Saves quite some disk space (and buffer space in case of codec changes during playback).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8308 a1c6a512-1295-4272-9138-f99709370657
2006-01-08 22:50:14 +00:00
Jens Arnold
59825952f3 Rockboy: adapted to colour LCD (but no colours for gameboy color games yet). Some cleanup; killed a ton of TABs.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7915 a1c6a512-1295-4272-9138-f99709370657
2005-11-16 22:59:28 +00:00
Jens Arnold
4a2feaa30d Rockboy: Asm optimised updatepatpix() for coldfire. The vertical-mirroring pattern copy profits from burst mode (line aligned movem).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7509 a1c6a512-1295-4272-9138-f99709370657
2005-09-11 21:44:48 +00:00
Jens Arnold
f894a4c269 4-shades greyscale graphics core for iriver H1x0. 4-grey rockbox logo and light grey background in splash() boxes. Simplified the splash() box creation as the new graphics core does clipping. Adapted screendump feature and added flexible preprocessing to construct the bmp header. Rockboy now uses 4-grey mode as well. 4-grey support for win32 simulator. Fixed win32 player sim to not use double bitmap conversion via a recorder-like framebuffer, and correctly display double-height text. X11 simulator temporarily adapted. The display won't be distorted, but it still shows b&w only.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7046 a1c6a512-1295-4272-9138-f99709370657
2005-07-06 22:58:02 +00:00
Jens Arnold
d2456b44f7 Centralised the ICODE_ATTR and IDATA_ATTR #defines. Renamed some musepack and rockboy headers to avoid clashes with rockbox headers.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6991 a1c6a512-1295-4272-9138-f99709370657
2005-07-03 14:05:12 +00:00
Michiel Van Der Kolk
ebd63b52cd New lcd mode: drop every 9th line; set as default.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6136 a1c6a512-1295-4272-9138-f99709370657
2005-03-04 20:56:49 +00:00
Michiel Van Der Kolk
984cd6e568 New lcd mode; drop top 8 and bottom 8 lines
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6135 a1c6a512-1295-4272-9138-f99709370657
2005-03-04 12:48:29 +00:00
Michiel Van Der Kolk
ca2e99b4be Grayscale support for rockboy - can't work without markuns patch,
needs rockbox' internal framebuffer in 2 bit (4 pixels / byte) format.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6132 a1c6a512-1295-4272-9138-f99709370657
2005-03-04 11:01:33 +00:00
Michiel Van Der Kolk
3921e1aa69 Added dynarec(under construction) and outline for lcd modes
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6119 a1c6a512-1295-4272-9138-f99709370657
2005-03-03 19:44:02 +00:00
Michiel Van Der Kolk
95819727eb Functions and data into iram mode for iriver, seems faster.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6112 a1c6a512-1295-4272-9138-f99709370657
2005-03-03 13:50:09 +00:00
Jens Arnold
384de10246 Rockboy - gameboy emulation for rockbox, based on gnuboy. Still a bit early, but already playable on iRiver H1xx and the simulators. The archos recorder version is currently rather slow...
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6104 a1c6a512-1295-4272-9138-f99709370657
2005-03-02 23:49:38 +00:00