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6 commits

Author SHA1 Message Date
Michael Sevakis
4888131972 Update software recording engine to latest codec interface.
Basically, just give it a good rewrite.

Software codec recording can be implemented in a more straightforward
and simple manner and made more robust through the better codec
control now available.

Encoded audio buffer uses a packed format instead of fixed-size
chunks and uses smaller data headers leading to more efficient usage.
The greatest benefit is with a VBR format like wavpack which needs
to request a maximum size but only actually ends up committing part
of that request.

No guard buffers are used for either PCM or encoded audio. PCM is
read into the codec's provided buffer and mono conversion done at
that time in the core if required. Any highly-specialized sample
conversion is still done within the codec itself, such as 32-bit
(wavpack) or interleaved mono (mp3).

There is no longer a separate filename array. All metadata goes
onto the main encoded audio buffer, eliminating any predermined
file limit on the buffer as well as not wasting the space for
unused path queue slots.

The core and codec interface is less awkward and a bit more sensible.
Some less useful interface features were removed. Threads are kept
on narrow code paths ie. the audio thread never calls encoding
functions and the codec thread never calls file functions as before.

Codecs no longer call file functions directly. Writes are buffered
in the core and data written to storage in larger chunks to speed up
flushing of data. In fact, codecs are no longer aware of the stream
being a file at all and have no access to the fd.

SPDIF frequency detection no longer requires a restart of recording
or plugging the source before entering the screen. It will poll
for changes and update when stopped or prerecording (which does
discard now-invalid prerecorded data).

I've seen to it that writing a proper header on full disk works
when the format makes it reasonably practical to do so. Other cases
may have incorrect data sizes but sample info will be in tact. File
left that way may play anyway.

mp3_enc.codec acquires the ability to write 'Info' headers with LAME
tags to make it gapless (bonus).

Change-Id: I670685166d5eb32ef58ef317f50b8af766ceb653
Reviewed-on: http://gerrit.rockbox.org/493
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
2013-06-30 00:40:27 +02:00
Michael Sevakis
5857c44017 Refactor audio thread to run both recording and playback.
Eliminates the pcmrec thread and keeps playback and recording engine
operation mutually-exclusive.

audio_thread.c contains the audio thread which branches to the
correct engine depending upon the request. It also handles the main
audio initialization.

Moves pcm_init into main.c just before dsp_init because I don't want
that one in audio_init in the new file.

(Also makes revision df6e1bc pointless ;)

Change-Id: Ifc1db24404e6d8dd9ac42d9f4dfbc207aa9a26e1
2013-05-31 03:20:35 -04:00
Boris Gjenero
fdc29d0ea4 Add more INIT_ATTR and add config.h includes to header files with INIT_ATTR.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31370 a1c6a512-1295-4272-9138-f99709370657
2011-12-19 20:12:52 +00:00
Michael Sevakis
d2c1ece304 Move the PCMREC_E/W_* defines back to pcm_record.h because they're part of the recording engine interface. Leave the low-level DMA error defines in pcm.h.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31184 a1c6a512-1295-4272-9138-f99709370657
2011-12-08 21:45:53 +00:00
Björn Stenberg
9cf024c5a8 Red build fix: Moved PCM #defines from pcm_record.h to pcm.h. Added necessary #includes to statusbar.c and s1a0903x01.c.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18808 a1c6a512-1295-4272-9138-f99709370657
2008-10-14 11:43:32 +00:00
Björn Stenberg
9558c4956d Moved pcm_record from firmware to apps. Cleaned up some. Now all code using struct mp3entry is in apps.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18807 a1c6a512-1295-4272-9138-f99709370657
2008-10-14 11:12:20 +00:00
Renamed from firmware/export/pcm_record.h (Browse further)