The GPIO device file wasn't closed due to this. This wasn't a big deal
because the device powers off shorty afterwards anyway.
Change-Id: I9a6b4d57d32627157323b4883e47b8812f5dcb4d
As per title this patch aims at splitting common target
code and specific target code in a better way to
support future ports within the same environment
(e.g. Samsung YP-R1 where the Linux and the SoC
are the same, with differences in hardware devices
handling)
Change-Id: I67b4918c46403b184d3d8f42ab5aae7d01037fd0
Reviewed-on: http://gerrit.rockbox.org/409
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Tested-by: Thomas Martitz <kugel@rockbox.org>
added a missing string and some other fixes
Change-Id: I153f42687cf855835b7a41b5b3adc4bf120f7f61
Reviewed-on: http://gerrit.rockbox.org/413
Reviewed-by: Purling Nayuki <cyq.yzfl@gmail.com>
Tested-by: Purling Nayuki <cyq.yzfl@gmail.com>
Reviewed-by: Alex Parker <rockbox@aeparker.com>
Tested-by: Alex Parker <rockbox@aeparker.com>
- Reduce the minimum step for EQ 'Gain' and EQ 'Q' values to .1dB
- Reduce the minimum step for EQ 'Precut' value to .1dB
Change-Id: I20712b3c769f9da4d6ed53c62d6a2a8352b6b269
Reviewed-on: http://gerrit.rockbox.org/414
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
- s/Ram/RAM/
Change-Id: I65ea87b5b2fce85d8d1a0cfaec06fb2c47aaa79f
Reviewed-on: http://gerrit.rockbox.org/415
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
d6c6c07 changed the AA load tag to make sure the image width/heights
fit in the viewport, Revert this because it doesn't actually make
sense to check it here.
Change-Id: I3fe4b074ef8fe88560f2f894ec651027ea3642f4
libtlsf used not to be built for HWCODEC, but now that the gif
viewer uses libtlsf instead of building its own copy, libtlsf
is needed everywhere.
Change-Id: I730719c6a20e749adb8597056d2049b7758620e4
The "plot" variable was left NULL when FFT_FREQ_SCALE key wasn't defined.
Please add FFT_FREQ_SCALE keys to targets missing them! I added the key
for Clip Zip and reminders for others.
Change-Id: I49c0dc2ea2e5bc494db793da7a2f3059b4fb20df
Fix the need to resize progress bar when using a slider.
Slider stays in bounds. Progress bar is not resized.
Works well with square sliders that should not overlap
edge of progress bar. also works with rounded sliders.
You can also make progress bar the full width of screen
while using a slider. Before if you would make the
progress bar the full width of the screen and add a slider
the progress bar would look like it was padded on both ends.
This fixes FS#12823
Change-Id: I60345efc5cd0f46286f2591ed032f0d9320d1c3e
Reviewed-on: http://gerrit.rockbox.org/402
Reviewed-by: Hayden Pearce <saint.lascivious@gmail.com>
Tested-by: Hayden Pearce <saint.lascivious@gmail.com>
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
Flush decoder state and frame out buffer upon a forced stop to prevent
a short burst of stale audio from the previously decoding track from
playing when skipping from one WMA track to another.
Change-Id: I24c910c5dbd83caed2510db68d9e39a474332a79
Reviewed-on: http://gerrit.rockbox.org/406
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
After some reverse engineering, it appears that the keys of the
sb1 format are very weak: the 128 bytes are generated from the
laserfuse words 4,5 and 6 but in a weird manner: 4 and 5 are
simply ORed and 6 is only half used (somehow), making it "only" a
48 bit word to find.
Change-Id: I40702e19d0924ef51c01894efce3cb65bd664456
thanks to pixelma for having pointed this out and
correcting the first patch
Change-Id: I79f6264a5290906b0d7abd1703df79fde104cb4a
Reviewed-on: http://gerrit.rockbox.org/405
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
thanks to pixelma for pointing this out
Change-Id: Ie50fc44acb51d9e0364f960c421996b0b8f297d9
Reviewed-on: http://gerrit.rockbox.org/403
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
thanks to pixelma for having pointed this out
Change-Id: Iac8b997f42b8fb0f964f1f40ce1d2e7e286d4c04
Reviewed-on: http://gerrit.rockbox.org/404
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
It fixed a simulator warning in the skin debug screen but broke
the icons in the database folder chooser. Proper fix shortly.
Change-Id: If366daacc440f937c40960112477b8f6136b72b9
If DRMODE_FG now the alpha channel in bitmaps can be used to draw the bitmap
over the framebuffer, so that e.g. a line selector isn't cleared for
for transparent bitmap pixels.
Change-Id: I09d59a09d2f3c90450a0fe2b83c6c59d757b686b