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13 commits

Author SHA1 Message Date
William Wilgus
aea324b746 Fix red strmemccpy CheckWps & Database
Change-Id: I88c5dc151010b6d8c01cd1a2a258f2923272acdf
2022-11-15 00:38:00 -05:00
Solomon Peachy
658026e626 [4/4] Remove HAVE_LCD_BITMAP, as it's now the only choice.
Note:  I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.

Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
2020-07-24 21:20:13 +00:00
Michael Sevakis
4f7fea2add Fix path handling snafu for CheckWPS tool
Somehow it got hooked to simulator file functions when it should
be (and was) using raw OS functions.

Credit: Frank Gevaerts

Change-Id: Iac02fed1067830a432183632a047e00dfd03d3c2
2017-01-16 07:30:39 -05:00
Michael Sevakis
7d1a47cf13 Rewrite filesystem code (WIP)
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.

Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.

Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.

Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.

2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.

3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.

4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.

Key core changes:
1) Files and directories share core code and data structures.

2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).

3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.

4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".

5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.

6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).

Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:

1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).

2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.

3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.

4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.

5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.

Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.

2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.

3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).

4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).

5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).

Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.

To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.

2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.

Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
2014-08-30 03:48:23 +02:00
Jonathan Gordon
5edae54e0d skin_engine: Reenable skin debugging in the sim (use --debugwps)
Change-Id: I2881edda45cd3ea69f5284d93bc93c47bb63b3f2
2012-03-15 23:26:07 +11:00
Thomas Martitz
295c1c1e8b checkwps: Fix buildall.sh and some RaaA/ypr0 versions.
Change-Id: I5889743e94ed568c8f7dcc50de0b03b8421969f7
2012-02-10 20:27:59 +01:00
Jonathan Gordon
b71c66ec56 Fix the build errors
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30590 a1c6a512-1295-4272-9138-f99709370657
2011-09-24 13:29:21 +00:00
Jonathan Gordon
2d31d77a8b FS#11470 - new skin code, finally svn uses the new parser from the theme editor. This means that a skin that passes the editor WILL pass svn and checkwps (unless the target runs out of skin buffer or something.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27613 a1c6a512-1295-4272-9138-f99709370657
2010-07-29 12:37:48 +00:00
Jonathan Gordon
7aa6566c42 fix checkwps
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24691 a1c6a512-1295-4272-9138-f99709370657
2010-02-16 05:31:22 +00:00
Jonathan Gordon
1c2aa35371 FS#10984 - multifont! 2 major additions:
1) seperate UI font for the remote and main displays
2) allow individual skins to load additional fonts for use in the skin (Uo to 7 extra in this first version) see CustomWPS for info on how to load a font in the skins.

Code should always use FONT_UI+screen_number to get the correct user font


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24644 a1c6a512-1295-4272-9138-f99709370657
2010-02-14 06:26:16 +00:00
Thomas Martitz
b2e64581d3 Fix player yellows and reds. I'm not sure why viewport.c was never compiled for charcell.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23513 a1c6a512-1295-4272-9138-f99709370657
2009-11-04 07:20:41 +00:00
Thomas Martitz
c0f1c49178 Get rid of some of the code duplication from checkwps, it still duplicates a lot though.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22695 a1c6a512-1295-4272-9138-f99709370657
2009-09-13 13:40:58 +00:00
Frank Gevaerts
c8020748bb Fix checkwps compilation for the Player
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22680 a1c6a512-1295-4272-9138-f99709370657
2009-09-11 17:58:17 +00:00