This brings the source to upstream commit 506b073 (though I have made some
extra commits on top of that). Notably this includes a fix for a double-free
bug that I myself introduced upstream.
Change-Id: I02671586bbc34d63e05398ee971271fed42538cf
The upstream code changed a little bit with regard to the request_keys()
API. Also, we save some bytes (especially on the c200v2) by compiling with
-ffunction-sections and -fdata-sections, which allows Net to fit once again.
Change-Id: I3ab30127169c73e4cd8996f0c12e1223ee18d79f
This brings puzzles up-to-date with Simon's tree, along with the
rockbox-specific changes I made. Note that I also got rid of some
of the ugly floating-point code in rbwrappers.c and replaced it
with wrappers for our fixed-point library.
Change-Id: Ibfb79acb15517116a26de1c3ea89e025146b9e2e
This is pretty ad-hoc, but the only other ways are to rewrite
sprintf (which would use too much memory on the c200v2), or
implement support for floats in rockbox's formatter, neither of
which are acceptable.
Change-Id: I70d59fd3e90a16e2db9ae0a84cd8c14807f50b46
This brings puzzles up-to-date with upstream revision
2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made
by me, including cursor-only Untangle and some compilation fixes
remain. Upstream code has been moved to its separate subdirectory and
future syncs can be done by simply copying over the new sources.
Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).
The following games are at least partially broken for various reasons,
and have been disabled on this commit:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, occasional crash on target
Towers: input issues
Undead: input issues
Unequal: input and drawing issues (concave polys)
Untangle: input issues
Features left to do:
- In-game help system
- Figure out the weird bugs
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368