* Remove unused bits like the radio event and simplify basic
radio interface. It can be more self-contained with rds.h only
required by radio and tuner code.
* Add post-processing to text a-la Silicon Labs AN243. The chip's
error correction can only do so much; additional checks are highly
recommended. Simply testing for two identical messages in a row
is extremely effective and I've never seen corrupted text since
doing that, even with mediocre reception.
Groups segments must arrive in order, not randomly; logic change
only accepts them in order, starting at 0.
Time readout was made a bit better but really we'd need to use
verbose mode and ensure that no errors were seen during receiving
of time and more checks would be need to have a stable PI. The
text is the important bit anyway.
* Time out of stale text.
* Text is no longer updated until a complete group has been
received, as is specified in the standard. Perhaps go back to
scrolling text lines in the radio screen?
* Add proper character conversion to UTF-8. Only the default G0
table for the moment. The other two could be added in.
* Add variants "RDS_CFG_PROCESS" and "RDS_CFG_PUSH" to allow
the option for processed RDS data to be pushed to the driver and
still do proper post-processing (only text conversion for now for
the latter).
Change-Id: I4d83f8b2e89a209a5096d15ec266477318c66925
Fix stuff that was bugging me about the way I did it at first.
While messing around I found RDS code wasn't masking its GPIO
ISR as it should, which might lead to two different interrupts
messing with the static data.
Change-Id: I54626809ea3039a842af0cc9e3e42853326c4193
Except for unfinished or experimental ports, it isthe case that
USE_ROCKBOX_USB and HAVE_USBSTACK are both defined or both undefined.
Furthermore, it is a leftover of some early developments on the USB stack and
doesn't make sense anymore.
Change-Id: Ic87a865b6bb4c7c9a8d45d1f0bb0f2fb536b8cad
Reviewed-on: http://gerrit.rockbox.org/1091
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.
Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.
Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.
Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.
2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.
3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.
4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.
Key core changes:
1) Files and directories share core code and data structures.
2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).
3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.
4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".
5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.
6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).
Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:
1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).
2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.
3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.
4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.
5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.
Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.
2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.
3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).
4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).
5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).
Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.
To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.
2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.
Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
DPI values are autogenerated from the resolution and collected display size
values. These values are inserted as comments as well.
Change-Id: Id03aedf9af18348f773dfce002805e480f6751e8
Also move the definition to config.h
Change-Id: I36bb5020c5e06b2344292bc05e8c13ccc7a6a1ff
Reviewed-on: http://gerrit.rockbox.org/234
Reviewed-by: Nils Wallménius <nils@rockbox.org>
* Introduce CONFIG_BATTERY_MEASURE define, to allow targets (application)
to break powermgmt.c's assumption about the ability to read battery voltage.
There's now additionally percentage (android) and remaining time measure
(maemo). No measure at all also works (sdl app). If voltage can't be measured,
then battery_level() is king and it'll be used for power_history and runtime
estimation.
* Implement target's API in the simulator, i.e. _battery_voltage(), so it
doesn't need to implement it's own powermgmt.c and other stubs. Now
the sim behaves much more like a native target, although it still
changes the simulated battery voltage quickly,
* Other changes include include renaming battery_adc_voltage() to
_battery_voltage(), for consistency with the new target functions and
making some of the apps code aware that voltage and runtime estimation
is not always available.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31548 a1c6a512-1295-4272-9138-f99709370657
Dispense with "pmic" thread and process PMIC events directly within ISR. Add
sense bit reading as part of the handling.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31528 a1c6a512-1295-4272-9138-f99709370657
Theoretically, anything with the capability could implement the decoding
action in an ISR on any radio chip supporting RDS.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31464 a1c6a512-1295-4272-9138-f99709370657
1) "Charge during USB connection" option is now tristate: off/on/force. Currently "force" behaves just like "on", but in future it will allow charging even when it was not possible to positively identify a charger.
2) The H300 code has been adjusted to use the new system but there should be no functional differences, it already had the USB charging option and its USB/charging support is hardware controlled.
3) The Gigabeat S code has been adjusted to use the new system: the player now has the USB charging option, which wasn't previously available. The player will only charge at full speed when allowed to do so by a working USB host, so USB AC adapters won't work very well; however, they didn't work before either, so this is not a change in functionality.
4) The iPod Nano 2G code has been adjusted to use the new system: it already had the USB charging option. Using a USB AC adapter won't charge at full speed any more (it did before) - the old implementation was equivalent to the not-yet-implemented "force" option in the new system.
No other target should be affected. Support for the "force" mode and support for at least some other iPod models will come in a future commit :)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26570 a1c6a512-1295-4272-9138-f99709370657
The cost of LBA48 support is very small and it means that upgraded drives/CF cards which are over 128GiB will just work with no custom build required. There should be no runtime effect on disks which do not require it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25553 a1c6a512-1295-4272-9138-f99709370657