Calling multiple levels of indirection in a loop slows things down
Really these need to be rewritten to take a start and end address
like most of the rest of the codebase
But this is safer without having test hardware in hand
Change-Id: Idae7b92ee779d020ed7fcc9334e2d5a9c710e64d
Change all lcd drivers to using a pointer to the static framebuffer
instead of directly accessing the static array. This will let us
later do fun things like dynamic framebuffer sizes (RaaA) or
ability to use different buffers for different layers (dynamic
skin backdrops!)
Change-Id: I0a4d58a9d7b55e6c932131b929e5d4c9f9414b06