Karl Kurbjun
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7e6f74e429
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Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11738 a1c6a512-1295-4272-9138-f99709370657
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2006-12-13 04:44:17 +00:00 |
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Karl Kurbjun
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08b417f149
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Properly cache animations at level start. Switches still need some caching code. Added a debug cache flag for use in the sim to w_wad.c. Should be taken out when switches are handled.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9706 a1c6a512-1295-4272-9138-f99709370657
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2006-04-17 19:42:08 +00:00 |
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Dave Chapman
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22593f4ace
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Change the type of the P_SectorActive() function to boolean - that's how it is being used.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9323 a1c6a512-1295-4272-9138-f99709370657
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2006-03-28 19:04:56 +00:00 |
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Dave Chapman
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cd88582478
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64-bit sim fixes
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9316 a1c6a512-1295-4272-9138-f99709370657
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2006-03-28 16:46:10 +00:00 |
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Dave Chapman
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47f4a458d6
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Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
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2006-03-28 15:44:01 +00:00 |
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