Commit graph

11 commits

Author SHA1 Message Date
Aidan MacDonald
9368844ad1 skin engine: Remove progressbar viewport field
Again, we don't need to store the viewport in the progressbar
struct because it's known at render time.

Change-Id: I12514ceaace7c897194b18929364340871ef4635
2022-11-23 09:44:23 -05:00
Aidan MacDonald
f805b492d5 Fix red for !HAVE_ALBUMART targets (c6ee9dc883)
Change-Id: Icdd6e051e5f9b31b287d53d9480f445df884d9d1
2022-10-17 15:20:19 +01:00
Aidan MacDonald
c6ee9dc883 Limit exposure of skin engine internals
Drop wps_internals.h from skin_engine.h. The WPS and to a lesser
extent the radio screen are too tightly integrated to drop their
dependency on wps_internals.h, unfortunately. Skinned lists, for
obvious reasons, also need access to the internals.

Change-Id: I00a55aa423900f9ad22edccbe2fc1910af380e38
2022-10-17 14:29:12 +01:00
Solomon Peachy
658026e626 [4/4] Remove HAVE_LCD_BITMAP, as it's now the only choice.
Note:  I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.

Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
2020-07-24 21:20:13 +00:00
Thomas Martitz
91ef65306b skin_engine: Adapt put_line().
This allows for code unification and removal of a workaround (STYLE_XY_PIXELS).

Change-Id: Ie92d377414cad943cdb06976af10b4f315f32710
2014-01-07 14:13:40 +01:00
Jonathan Gordon
685cf59008 9 segment bitmap drawing:
Use %x9(id) to draw an image in the whole current viewport using the
9 segment drawer (which draws the corners as normal and *tiles*
the middle segments to the needed width/height).

Future work is to make it scale instead of tile

Change-Id: Ic3ed1cad93f96091694801eb442e0da5a2401203
2012-12-09 17:11:19 +11:00
Jonathan Gordon
9b6ac01c7b Lists can now be completly draw using the skin engine!
due to lack of user feedback the actual tags may change, hopefully not though.

The way it works is the skin specifies a rectangle and a viewport label. For each item in the list that is being displayed all viewports with the specified label are drawn. However, instead of the viewport x/y position being offset from the top left corner like normal they are offset from the rectangle position in the list (so think of them as child-viewports of the rectangle which moves).
Normally the rectangle will move down the screen to show a normal list, this can be changed to move across the screen in a grid pattern.
The UI viewport is used to bound the items (i.e %Vi() )
Scrolling is completly disabled in all items except the currently selected item.

This works well in combination with the %cs tag to show differently styled lists based on the current screen :)

New tags:
%LT - Get the current items text
%LI - Get the current items icon number
%Lc - Use as a conditional to determine if the current item is the selected item
%LB - BAR TAG to show the scroll bar, params/options like other bar types. It still needs a bit of work though. Use as a conditional to find out if the bar is actually needed
%Lb(viewport, width, height [,tile]) - specify the viewport label to draw for each item and the size of each item. if the last param is 'tile' it will form a grid instead of a list

example.sbs:
%?cs<%Lb(a,100,20)|>
%V(0,0,10,-,1)%Vf(aabbcc)
%?LB<%LB(0,0,10,185, invert)>
%Vi(-,10,0,-,-35,1)
%Vl(a,5,5,160,12,1)
%s%?Lc<%Vg(00ffaa, ff0000, 000000)%Vs(gradient)%>%>%>%ac>zzzzzzz            %LT         zzzzz%s%?Lc<%ar%<%<%<>
%V(0,185,-,-,1)
%s%LT

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30461 a1c6a512-1295-4272-9138-f99709370657
2011-09-06 13:49:41 +00:00
Jonathan Gordon
281f1a1ed6 New skin tags: %Vs() to set the text style and %Vg() to get the viewports gradient colours
%Vs(mode[, param]) : mode can be "invert", "color" (where param is the colour to use", "clear" to disable the current style, "gradient" where param is the number of lines the gradient should draw over.
%Vg(start colour, end colour, [text colour]), if this tag isnt used the list selection colours from the settings will set the gradient colours

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30302 a1c6a512-1295-4272-9138-f99709370657
2011-08-14 13:50:07 +00:00
Frank Gevaerts
1f0ab7c9e6 Fix charcell %pb and %pf tags, FS#11592
This also moves draw_player_fullbar() and draw_player_progress() from skin_display.c to skin_tokens.c. Charcell is a bit different from bitmap here because drawing a progress bar is a combination of setting up the LCD controller (custom characters) and providing a format string. The custom character definition might fit in skin_display.c, but the format strings are needed in skin_tokens.c. Putting these functions in skin_tokens.c seemed to fit better.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28241 a1c6a512-1295-4272-9138-f99709370657
2010-10-10 23:46:15 +00:00
Jonathan Gordon
dc3778a685 Rework the skin playlist viewer so it uses the same drawing code as everything else. This should mean that all text tags now work as expected. The 2nd code param is no longer needed so drop it (you can use conditionals and sublines and stuff in the one code param.
example: %Vp(1, %?it<%in -%it|%fn>) <- show the next tracks strating from the first next track and show info if it is avilable or the filename.
Basic cuesheet support here, and will load upcoming track tags from the database if you have load to ram enabled.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27814 a1c6a512-1295-4272-9138-f99709370657
2010-08-14 15:17:59 +00:00
Jonathan Gordon
2d31d77a8b FS#11470 - new skin code, finally svn uses the new parser from the theme editor. This means that a skin that passes the editor WILL pass svn and checkwps (unless the target runs out of skin buffer or something.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27613 a1c6a512-1295-4272-9138-f99709370657
2010-07-29 12:37:48 +00:00