- Split internal configuration into player specific and common parts.
Always require passing the player for player specific data instead of
implicitly assuming the currently selected one; only use the currently
selected one if the player name is explicitly passed as empty.
- Similarly adjust handling of server info data; prepare for splitting
into build type specific values so the naming becomes cleaner.
Change-Id: I894e694f83bd9fe2d22ad46b3f8f7df3e2c68033
The timing functions in QTime are deprecated and have been removed for
Qt6. Use QElapsedTimer, which is the replacement for this.
Change-Id: Ib262753fe99aff83f1952337eb64cd44439cafdd