fiio m3k native is currently the only player with
defined buttons different from the standard
mapping.
This allows the user to use the keyremap plugin
to specify differing keymaps for their device in the locked state
Change-Id: Ie0b447bba0d5978e8d23fed423df30c794afc6f9
Add context flags to keyremap
CONTEXT_LOCKED
CONTEXT_REMOTE
CONTEXT_REMOTE_LOCKED
--CONTEXT_PLUGIN-- Removed -- Plugins need a custom action list
supplied and a method of supplying them
Change-Id: I5201d275ad0ab6130c2d05d5afb0c450f5c1746c
browse_context was missing its root causing a NULL deref
Export User Keys was looking for at least 4 entries when it only needed 3
Change-Id: If92ecccb36bd54e1b850ac2a969fe262b5d7fd14
Prefer to use designated initializers to avoid having to specify
unneeded parameters. Non-initialized members are zero-initialized
by the compiler.
Change-Id: Ia6a03c45cb3ef0b30f458d7d0ae1604a350c737c
Removing the "list_wrap" argument is actually pretty easy.
In practice, almost all lists are using LIST_WRAP_UNLESS_HELD
behavior so we can make that the default. A couple of lists
disable wraparound with LIST_WRAP_OFF; this is now achieved
by setting the list "wraparound" flag to false when setting
up the list. LIST_WRAP_ON was unused and is of questionable
value, so it has been removed entirely.
This makes list wraparound behavior a property of the list,
controlled solely by the "wraparound" flag. The result is a
simpler list API and implementation, without changing the
behavior of any lists.
Change-Id: Ib55d17519e6d92fc95ae17b84ab0aaf4233bcb5a
Since gui_synclist_do_button() overrides the setting at runtime
there is no reason to have a public API call to set it. Really
it should be a local variable, but it will be simpler to do that
after refactoring how list wraparound behavior is handled.
Change-Id: Id09d42197814102693752a9f64db8325118ca796
allows users to edit and view keymaps in a text editor
(parser requires one entry per line (LF or CRLF work as line endings)
allow naming of files on save
Change-Id: Id6627171eb96210b2deeef8d15bab3f8d1e0ab3f
use the supplied yes_no dialogs for file delete, key reset, save prompt
return to root menu automatically after loading a file
fix bug where deleting the last file in the list exited the menu
Change-Id: Ib98f6b200b9dee3e4350ad4d7ef80bbb95c77481
Allow setting and removing keyremap on the fly
It was pretty annoying trying to work out a keyremap with a restart
required to set the remap and was quite annoying when I was no
longer able to navigate to the plugin or filebrowser due to setting
the wrong remap
now you can try out a keymap and if it doesn't work a restart will
sort things out
Change-Id: I848fb3bd759f9684ac2497324a371f92b7464f7b
results of an idea I discussed in IRC
changed the way the lookup in the remap file works..
entries consist of 3 int [action, button, prebtn]
context look up table is at the beginning
action_code contains the (context | CONTEXT_REMAPPED)
button_code contains the index of the first remapped action for the matched context
[0] CORE_CONTEXT_REMAP(ctx1) offset1=(3), count=(1)
[1] CORE_CONTEXT_REMAP(ctx2, offset2=(5), count=(1)
[2] sentinel, 0, 0
[3] act0, btn, 0
[4] sentinel 0, 0
[5] act1, btn, 0
[6] sentinel, 0, 0
Note:
last entry of each group is always the sentinel [CONTEXT_STOPSEARCHING, BUTTON_NONE, BUTTON_NONE]
contexts must match exactly -- re-mapped contexts run before the built in w/ fall through contexts
ie. you can't remap std_context and expect it to match std_context actions from the WPS context.
-- Done --
Code for reading core remap entries
-- Done --
import of core remap entires from disk
-- Done --
plugin to set new key mapping (the hard part)
The plugin is started and FULLY functional
you can add actions and contexts
you can change context, action, button, prebtn
delete keymap files
load keymapfiles
save user keymaps
test keymaps before applying them
loading keymaps to core still requires restart
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Change-Id: Ib8b88c5ae91af4d540e1829de5db32669cd68203