The sort order of numeric lists can now be changed with the
new "List Order" setting. It defaults to ascending for most
scrollwheel targets and descending for all others, matching
the old hardcoded behavior.
Change-Id: I4866f04ec5995158edf9e40badf7f661b3ddea81
Scrolling via the scrollbar is now a bit smoother -- it's
now drawn pixelwise, and dragging it will scroll the list
pixelwise instead of rigidly snapping to items.
Several other general UX issues were fixed:
- List and scrollbar now occupy the full viewport height,
to maximize use of screen space.
- Fixed issue with last item in the list suddenly appearing
or disappearing while scrolling.
- Prevented scrolling into blank space after the last item.
Change-Id: Ib279ac87ec2f2ffc8834c19ff0af45286e2d6d4d
In absolute pointing mode, the quickscreen now accepts
a touch anywhere in the middle third of the screen edge
to trigger an item, and pressing anywhere else on the
'grid' will exit -- the same as how 3x3 mode works.
Previously it required a touch inside the text viewport
to trigger an item, and exited after any touch outside
the viewports. This made it very difficult to use since
the text viewports are too small to reliably touch.
Change-Id: I971eaeb4a2c67bebef3d7b070a29b897df07b8e7
The behavior of the top/bottom items is not intuitive when used
with settings like volume or brightness -- pressing up will
actually *decrease* the setting, and down will increase it.
This patch inverts the direction, so the top item will increase
the setting.
The reason for this is that historically, the quickscreen seems
to have had only 3 directions -- left, right, and bottom. Bottom
therefore selected the next value, and when top was introduced
it selected the previous value.
The counter-intuitive nature of this was later reported as a bug
on the Fuze V2 and got an incorrect fix (commit 2271995517) under
the assumption that ASCENDING_INT_SETTINGS was the issue.
Change-Id: I3be92534469cea4f5efd81ab024288c052367411
Should prevent a delay, dropouts and memory corruption
that can occur when applying a skin while music is playing
Change-Id: Ic2c8fd788117a7d797fb315a36e366a2e34d3460
Allows user to decide whether scrolling lists will wrap around
to the opposite end after the first or last item has been reached.
Change-Id: I22156812cf4c857ddc4b6c48c1cef013b1985260
| with some code refactoring we can eliminate the static
char buffer in get_full_path()
I'm guessing making the functions recursive prompted the static buffer
I don't see any reason we can't just pass the same buffer
|
During tested I noted failure after buffer was full
-- splash added for buffer full notification
added some logic to not add partial entries and try to find a
| selected item that will fit in the remaing buffer
------------------------------------------------------------------------
While looking through the source I noticed a few potential
pitfalls with the current code.
Namely the stack allocated temporary buffer
sized to setting_len.
I also noted the rigid vect[32] with the timeless --
/* 32 separate folders should be Enough For Everybody(TM) */
and decided to make it a bit more robust
The saved items are hashed with crc32 on all the paths
and a hashed_len is kept to aid in the buffer full message before the
user actually goes to save the changes
(assuming they even get the message)
In the old code, buffer might be the same since it ran out of
space and didn't get their later selections
the hashed_len could easily be turned into a way to get a needed buffer
size as well for someone in the future just pass a really large maxlen
I made get_full_path non recursive since it liked to blow the stack
while embedded in all the other recursive calls making it a pain to debug
(the real reason the buffer was static?)
traverse first from the current folder to root mutating the
parent pointers to point at the previous child
next traverse back to the folder unmutating & taking names on the way
Folder depth is now uint16 65535 levels is probably excessive
children_count is also uint16 as well
I made the first folders below root '/' stay below root
instead of shifting since the horizontal real estate is limited
slightly smaller than it began but hopefully faster & more reliable
Change-Id: I348f61baf865cccdeacddfd9d50641a882e890fc
So that a “scroll left” button can be repurposed
for returning to the main menu when there is no
existing menu button mapping.
Change-Id: I38515943313f69cc3241b3f523c94ea012471b88
CheckWPS doesn't catch errors involving translated strings
Instead of breaking old themes when the langids no long exist
return "<ERR>"
Change-Id: I0d744cd48bb5a27e735fce3f6f740450d1f6a55a
This fixes a bug reported on IRC:
1. Set 'bookmark on stop' to 'ask'
2. Play a track from the file browser
3. Stop playback, yes/no screen briefly flashes then disappears.
The screen still handles input correctly but the prompt will not
be displayed on the LCD. Long story short, get_action() can cause
the skin engine to do a full redraw which cleared the screen and
erased the prompt.
There is a special event, GUI_EVENT_NEED_UI_UPDATE, which the list
code uses to avoid precisely this problem.
Hooking up a handler for this event and redrawing the yes/no prompt
fixes the bug.
Change-Id: If3c26655540c13b488b3a11bd46e1d60d4111469
Some lists have tall items that span more than one line of text,
eg. the bookmark menu or ID3 tag menu. The touchscreen code didn't
handle these menus correctly and touching on the lower part of a
list item could select "between" two items, leading to incorrect
rendering and behavior due to callers relying on the selected item
being properly aligned to the selection size. Fix this by ensuring
the touch code only generates properly aligned selections.
Change-Id: I73945bb0947590517a005754bd447639e22812e2
Seems to fix the unintuitive / inaccurate behavior of this screen.
Rejigger the generic touchscreen keymap because the 3x3 buttons are
no longer used. Also map physical keys for yes/no on the Q1.
Change-Id: I2ed633896b87030fa654d47d9d02929b849495da
Due to this inadequate bounds check, it was possible under certain
conditions to cause a crash by touching & scrolling in the empty
space "after" the last item of a list.
Change-Id: Ic6c30214d887e1c7ccb212de272248ca24f60856
The old way of padding out bars was to just create a bigger touch
region, the intent being to make it easier to touch the end of a
bar. Unfortunately, this didn't even accomplish that, and caused
an annoying offset between the bar graphics and the touch point.
New method is to account for padding explicitly and clamp touches
in the padding region so they are within the proper touch region.
Change-Id: Id39e571fc1b033a4da94f0eb1143a2fc276bab03
Increased the precision of the bar from 100 steps to 1000 steps so
it is possible to make finer adjustments, and made it possible to
pick the maximum value in a bar rather than just the maximum - 1.
Change-Id: I2e694d3e86e4a151e014da1bd15ab3ade4c4b95e
Allows the ACTION_YESNO_ACCEPT action to be set
to a button release by ignoring certain system events.
Moving USB init in main.c to the last thing to prevent
getting stuck in the USB prompt, if enabled.
Also changing ACTION_YESNO_ACCEPT to button release on erosq
Change-Id: I5e7498521a13cb4e840223dd0b9c8633e99093bc
(Don't include rbpaths.h in settings.h, or string-extra.h in rbpaths.h)
Build-tested on rocker, erosq, mini2g, nano2g,
xduoox3, clipzip, dx50, and uisim
Change-Id: If32e9c9910f5c8247a655cb64522b84d6d7ccbb5
This is basically the same problem as FS#13272, except it happens
on certain themes, eg. rayboradio. The issue only affects targets
with decimal volume levels.
Tested the fix using the rayboradio theme on the FiiO M3K and the
Fuze+ simulator. Volume was displayed correctly on both.
Change-Id: I9e035f7a3c04c85c9b3b01243c7f0a5f8f0ccf9f
The viewport used for the scrollbar is allocated on the stack, and falls
out of scope before the next call to set_viewport(), which sets a flag
in the now-out-of-scope "last" viewport.
Change-Id: I2c8bfcff500d189fa3857411aadc2e16aa545d2c
make shortcuts menu drop back into WPS on exit
different icons for plugins and files versus folders
Change-Id: I1b590c223b63a6b6598c33e767738daaea1c8ad0
Fix returns from shortcuts -- should now run plugins
Fix formatting of file names to remove path from browser shortcuts
Change-Id: I46e337110d04b84bedcb0c2945d5dd29a1860847
If the tag being checked returns a negative number (e.g. %LI does that
when the current list item does not have an icon) the tag's value would
always end up being 1.
Change-Id: I69ab175b6c46dd7567386e649732dbb8327972fc
While using Rockbox for a while on my 1st-gen iPod mini I noticed that
the first entry of a list sometimes displays a wrong character at the
18th column. For example, the ':' character would display as 'z', the
'-' character as 'm', 0x00 would display '@' and so on. Oddly enough
this only occurred when the scrollbar was enabled.
I figured that the call to `display->set_viewport(list_text_vp);` in the
for loop inside `list_draw(...)` causes this. Digging deeper I noticed
that in the `lcd-bitmap-common.c` driver the `current_viewport` was
pointing to the start of the line's text. From what I can tell the
cause of this was that the viewport was set to a struct with a shorter
scope than the entire function.
The actual fix for this is quite straightforward -- once the scrollbar
has been drawn the viewport is now changed back to the default one.
Change-Id: Id6a7bd8f74864641ea1670fedea9d12d764e78c0
it takes a lot of code to check validity and dereference a pointer for every numeric tag branch in get_token_value
apparently about 900 bytes actually
Change-Id: If463e755e9bbc73cbd4a02441572d22df9206121