Andrew Mahone
92785b8f2f
Use pre-multiplication in scaler to save one multiply per color component on ARM and Coldfire, at the cost of an extra add/shift in the horizontal scaler to reduce values to a workable range. SH-1 retains the same basic math, as
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the use of 16x16->32 hardware multiplication in the earlier scaler stages saves more than removing the 32x32->40 multiply to descale output.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21091 a1c6a512-1295-4272-9138-f99709370657
2009-05-26 20:00:47 +00:00
Andrew Mahone
e631d1fb28
Use TIME_BEFORE in bench_* plugins, and use 10s test duration.
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20983 a1c6a512-1295-4272-9138-f99709370657
2009-05-18 20:21:03 +00:00
Andrew Mahone
e20548f93e
Add a simple benchmark plugin for the scaler, using the pluginlib import of resize_on_load.
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20969 a1c6a512-1295-4272-9138-f99709370657
2009-05-16 20:12:39 +00:00