Commit graph

10 commits

Author SHA1 Message Date
Jens Arnold
029e74866a Move (small) data into DRAM on PP5020, it's ~4.5% faster that way. Closes about half of the performance gap towards PP5022. The (relatively large) buffers for decoded data stay in IRAM, as does the reciprocal table. Clarify some comments.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25108 a1c6a512-1295-4272-9138-f99709370657
2010-03-10 21:39:12 +00:00
Jens Arnold
dca9f42cdf Fix decoding of stereo frames with silence in only one channel. * Make the standalone decoder contain debugging information.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19552 a1c6a512-1295-4272-9138-f99709370657
2008-12-21 23:49:02 +00:00
Jens Arnold
5b0d74a7d3 Get rid of unused return values, except the one from decode_chunk() which will be used in the dual core split.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19236 a1c6a512-1295-4272-9138-f99709370657
2008-11-26 18:01:18 +00:00
Jens Arnold
3761c0108c Branch optimisation in both C (giving hints to gcc - verified using -fprofile-arcs and gcov) and asm files. Biggest effect on coldfire (-c1000: +8%, -c2000: +5%), but ARM also profits a bit (less than 1% on ARM7TDMI, around 1% on ARM1136).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19199 a1c6a512-1295-4272-9138-f99709370657
2008-11-24 18:40:49 +00:00
Jens Arnold
1b14167861 Centralise compile-time configuration.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19121 a1c6a512-1295-4272-9138-f99709370657
2008-11-16 17:49:37 +00:00
Jens Arnold
b5c0afc442 Move the contents of rangecoding.h into entropy.c, and remove the former. It was only used there, and defined some variables in the .h
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19116 a1c6a512-1295-4272-9138-f99709370657
2008-11-16 12:58:15 +00:00
Jens Arnold
7a835ee0c6 Some entropy decoder tweaks. Also removed unnecessary 'tmp' variables.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19008 a1c6a512-1295-4272-9138-f99709370657
2008-11-04 23:46:04 +00:00
Jens Arnold
d1b19be423 Various speedups: (1) Put actual decoding functions into IRAM on PP5002. (2) Put the insane filter buffer into IRAM on coldfire and PP502x (just for completeness, as long as there's no better use). (3) Use the ARMv6 'ssat' instruction for saturation on Gigabeat S.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18701 a1c6a512-1295-4272-9138-f99709370657
2008-10-03 21:40:32 +00:00
Dave Chapman
cee61b57c8 Remove some unused code
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13630 a1c6a512-1295-4272-9138-f99709370657
2007-06-14 22:35:01 +00:00
Dave Chapman
520274219a Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13562 a1c6a512-1295-4272-9138-f99709370657
2007-06-05 16:58:29 +00:00