Change all lcd drivers to using a pointer to the static framebuffer
instead of directly accessing the static array. This will let us
later do fun things like dynamic framebuffer sizes (RaaA) or
ability to use different buffers for different layers (dynamic
skin backdrops!)
Change-Id: I0a4d58a9d7b55e6c932131b929e5d4c9f9414b06
This dir is suitable for stuff that doesn't fit the target tree, e.g. because
it also builds on hosted or otherwise. It also has a generic subfolder for
fallback C implementations so that not all archs need to provide asm files.
SOURCES should only contain "foo.c" where foo.c includes the specific
<arch>/foo.c files from the subdirs using the preprocessor. This way automatic
selection of asm versions or generic C verion is possible.
For the start, the thread support files are moved, since ASM threads can
be used on hosted platforms as well. Since core_sleep() remains platform
specific it's moved to the corresponding system.h headers.
Change-Id: Iebff272f3407a6eaafeb7656ceb0ae9eca3f7cb9
move adc_close() prototype to adc.h
don't duplicate prototypes of adc.h
remove license header and guards for a single include of another file or for empty content
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31623 a1c6a512-1295-4272-9138-f99709370657
* Introduce CONFIG_BATTERY_MEASURE define, to allow targets (application)
to break powermgmt.c's assumption about the ability to read battery voltage.
There's now additionally percentage (android) and remaining time measure
(maemo). No measure at all also works (sdl app). If voltage can't be measured,
then battery_level() is king and it'll be used for power_history and runtime
estimation.
* Implement target's API in the simulator, i.e. _battery_voltage(), so it
doesn't need to implement it's own powermgmt.c and other stubs. Now
the sim behaves much more like a native target, although it still
changes the simulated battery voltage quickly,
* Other changes include include renaming battery_adc_voltage() to
_battery_voltage(), for consistency with the new target functions and
making some of the apps code aware that voltage and runtime estimation
is not always available.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31548 a1c6a512-1295-4272-9138-f99709370657
Making a JNI call from tick tasks is not permitted as the underlying thread
is not attached to the Java VM. This is an error and crashes in the emulator
(which has stricter JNI checks enabled by default).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30173 a1c6a512-1295-4272-9138-f99709370657
* Cleanup RockboxService.java by moving the battery and
headphone monitors to separate classes and detaching their instances
* Move those monitors and RockboxTelephony.java into a new
monitors subdirectory
* Call those monitors all the same from native code by creating
the objects there
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30160 a1c6a512-1295-4272-9138-f99709370657
Listen to headphone plug events. There are currently two glitches with this:
- Android takes a while until it reports the unplug event, so there will be
some delay until playback gets paused. This is an Android limitation.
- Rockbox debounces headphone state changes for one second. Therefore playback
will shortly be routed to the speaker on unplug until Rockbox does the actual
pause.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29956 a1c6a512-1295-4272-9138-f99709370657
The environment is fine to share in general, just not across OS threads, so it's only needed
for functions which are possibly called from multiple OS threads (only 1 currently).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29601 a1c6a512-1295-4272-9138-f99709370657
The implementation wasn't really safe (sem_post from signal handler), and the new one simplifies things a bit.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29575 a1c6a512-1295-4272-9138-f99709370657
The added complexity wasn't needed for most subsystems, as main() never returns
so local references can't be freed.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29570 a1c6a512-1295-4272-9138-f99709370657
I tried to move the #ifdefs and the code
in firmware/powermgmt.c around and it was still
a big mess for hosted applications (RaaA/sim builds).
Create our own "power" thread as recently discussed on IRC.
Fixes the sleep timer for RaaA.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29501 a1c6a512-1295-4272-9138-f99709370657
* Re-create RockboxFramebuffer instance with every time there's a new Activity.
* Also, allow Rockbox to be started via multimedia buttons, immediately starting playback if wanted.
We don't need to keep the fb instance around when it backround, and it makes us less depending on it and the activity (less race conditions). And this is how you usually do it in Android apps.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29384 a1c6a512-1295-4272-9138-f99709370657
That enables drawing from outside the apps UI thread, i.e. from within the Rockbox native thread, without needing synchronization means, and adds determinism as to when the draw happens.
It simplifies the drawing routines and adds a convinient way of detecting whether drawing should happen or not (surfaceCreated/Destroyed).
It also restores max. fps on my phone which went down drastically with the gingerbread(CM7) update.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29333 a1c6a512-1295-4272-9138-f99709370657
This replaces SDL threads with real cooperative threads, which are less cpu intensive and allow priority scheduling.
The backend for context switching is dependant on the host (sigaltstack/longjmp on Unix, Fibers on Windows).
configure has options to force or disallow SDL threads.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29327 a1c6a512-1295-4272-9138-f99709370657
First, it add the ability to tagcache to walk through multiple search roots.
Second, it adds symlinks targets to the search roots if they're are not inside any of the current search roots, otherwise the symlink is ignored (unless it's a file).
The default search root is still /, so no search root will be actually added.
But the tagcache now isn't trapped by recursive symlinks anymore and successfully builds, and it's prepared for a future music directory setting.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28884 a1c6a512-1295-4272-9138-f99709370657
The scrolling engine could lock out the main thread which may be waiting for its update to finish (wakeups are not reentrant).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28821 a1c6a512-1295-4272-9138-f99709370657