the backlight on all the time while the charger is connected.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2464 a1c6a512-1295-4272-9138-f99709370657
This patch adds minimal suppport for 16-bit Unicode strings for ID3 tags. It
is basically a modification to the ID3v2 parser that checks for Unicode
strings. If a string is found that is a Unicode string, it is converted (in
place) to an ASCII string if it is an ASCII character.
Since we can support non-ASCII characters on the display, support for
non-ASCII characters in ID3 tags should proably also be supported in the
future. This patch is just an interem change until full Unicode support is
implemented (if ever).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2451 a1c6a512-1295-4272-9138-f99709370657
Fixed >8 pixel font support for it.
Changed speed setting to step setting, do we need both?
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2407 a1c6a512-1295-4272-9138-f99709370657
Added font loading from dir browser.
Changed default font location to /.rockbox/default.fnt.
Code-policed font code.
Removed old font tools.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2347 a1c6a512-1295-4272-9138-f99709370657
our buffer and part outside. This adjusts so that we only attempt to read
the part of the tag that is inside the buffer. Magnus Holmgren helped out
here!
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2297 a1c6a512-1295-4272-9138-f99709370657
The following patch makes loadable fonts actually work (finally!).
It took me quite a while, but I finally figured out why the sim
worked and the target didn't: the SH1 processor won't read
longwords from a shortword alignment... I had to rev the .fnt
file to version 1.1 (requires remaking *.fnt files) in order
to fix this. Please apply the following patch completely.
It's diffed against the latest CVS.
I've also attached rockbox-fonts-1.1.tar.gz which includes
known working *.fnt files, including a courB08 system.fnt,
for demonstration.
Now the real work can begin... Although the new
system.fnt will work fine, if you try going to a really
big font (try copying courB14.fnt to system.fnt), then
you will find that it comes up and works in tree mode,
but will crash the system when going into WPS
mode... I'm sure this is because of the low-level
lcd_bitmap not clipping properly when given a too-large
bitmap, which the characters become. I haven't yet
tried to debug the low-level driver. Of course, it all
works on the sim...
So the apps developers will now have to make sure that
all apps screen sizes may vary according to the loaded font.
The font height can be gotten through the lcd_getfontsize API.
Files patched in fonts-6.patch
1. apps/menu.c - LCD_PROPFONTS error (2nd resubmission on this, please checkin)
2. firmware/font.c - fixes and reformatting. Please check this in as is,
my vi editor requires more reformatting changes since I left tabs in the
file, these are removed now (2nd resubmission on this, please checkin)
3. firmware/fonts.h - doc change on .fnt file format, .fnt version
number incremented.
4. firmware/loadfont.c - fixes to load font properly, typedefs
removed.
5. firmware/system.c - lcd_setfont(FONT_SYSFIXED) before
issuing error, otherwise font may not exist.
6. tools/bdf2c - fixes for correct output when filename starts
with a number, as well as when no DEFAULT_CHAR in .bdf
file. (2nd resubmission on this, please checkin)
7. tools/writerbf.c - fixes for bugfixed fontfile format.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2294 a1c6a512-1295-4272-9138-f99709370657