Commit graph

1787 commits

Author SHA1 Message Date
Aidan MacDonald
c11ed99cb4 bugfix: redraw yes/no screen after a full skin update
This fixes a bug reported on IRC:

1. Set 'bookmark on stop' to 'ask'
2. Play a track from the file browser
3. Stop playback, yes/no screen briefly flashes then disappears.

The screen still handles input correctly but the prompt will not
be displayed on the LCD. Long story short, get_action() can cause
the skin engine to do a full redraw which cleared the screen and
erased the prompt.

There is a special event, GUI_EVENT_NEED_UI_UPDATE, which the list
code uses to avoid precisely this problem.

Hooking up a handler for this event and redrawing the yes/no prompt
fixes the bug.

Change-Id: If3c26655540c13b488b3a11bd46e1d60d4111469
2021-08-29 21:15:34 +01:00
Aidan MacDonald
d1653bc4d8 touchscreen: fix smooth scrolling in lists
This fixes those annoying jumps that happen when you hit the end of
a list while scrolling.

Change-Id: I2e41111f9415dce1692b52a2600e7ce77c8f0291
2021-08-22 14:57:54 +00:00
Aidan MacDonald
569b165cff touchscreen: handle scrollbar properly when UI viewport is used
Change-Id: I3b55233f4d50f5b8ae38f9f337ebdee6f93ad44e
2021-08-22 14:45:26 +00:00
Aidan MacDonald
5a4cc8da3f Drop HAVE_RTC_RAM
Only Archos players ever used this feature and it isn't implemented
on any current targets.

Change-Id: I39c8455480a3fe33cd25b667e8d4d6ff3a092d3e
2021-08-15 20:41:58 +01:00
William Wilgus
eafdba87f8 icon.c bug fix handle read errors
read errors are negative buf_sz was a unsignbed int

Change-Id: I45ba67e09ce54ff09411248340ba2c9c62c57583
2021-08-15 11:27:30 +00:00
Aidan MacDonald
cdd1f90131 touchscreen: Respect list item selection size
Some lists have tall items that span more than one line of text,
eg. the bookmark menu or ID3 tag menu. The touchscreen code didn't
handle these menus correctly and touching on the lower part of a
list item could select "between" two items, leading to incorrect
rendering and behavior due to callers relying on the selected item
being properly aligned to the selection size. Fix this by ensuring
the touch code only generates properly aligned selections.

Change-Id: I73945bb0947590517a005754bd447639e22812e2
2021-08-10 23:33:00 +01:00
Aidan MacDonald
69420e796c touchscreen: Use pointing mode in the yes/no screen
Seems to fix the unintuitive / inaccurate behavior of this screen.
Rejigger the generic touchscreen keymap because the 3x3 buttons are
no longer used. Also map physical keys for yes/no on the Q1.

Change-Id: I2ed633896b87030fa654d47d9d02929b849495da
2021-08-10 22:48:26 +01:00
Aidan MacDonald
a8063054f9 skin engine: handle bitmap read errors appropriately
Change-Id: Ifab0e607cb71afbe26b9e508fe1db3a8730bad4b
2021-08-10 21:47:04 +00:00
Aidan MacDonald
005c414e5f Document intentional fallthroughs + fix harmless unintended ones
Change-Id: I1ca5b1027ec30cbf61093bab35b980196ed14e6b
2021-08-04 18:59:46 +00:00
William Wilgus
1fd190d02d mask_select guard against null pointers
Change-Id: I83d246c13d22c1e76a55cbfdd20dcc955eb556ec
2021-08-03 11:00:59 +00:00
William Wilgus
36e48a8bb2 icon.c guard against negative error values bytesread is copied to an unsigned int for core_shrink
Change-Id: Iff93397e7d6fae8936ef0fdbb1e71df63bcf6531
2021-08-02 23:06:40 -04:00
William Wilgus
93c9d675af folder_select prevent directory handle leak on error
Change-Id: If1617dc92683d7de3d7709b363a593e40fbc5bc8
2021-08-03 03:01:14 +00:00
William Wilgus
429eedf49e list-skinned.c check label pointer for validity
Change-Id: I993ff4a2d5d1c46bad46aae7f46fa4996e67481a
2021-08-03 02:49:17 +00:00
Solomon Peachy
7f638e54ee RFC: Fix a couple more dangling stack-allocated viewports
They could end up getting referenced after the stack has been popped.

Change-Id: I12abbf3f436ecfde76a37f2623a044915800d2b2
2021-07-07 15:19:43 +00:00
Aidan MacDonald
6da490099b Touchscreen: absolute point mode scrolling bugfix
Due to this inadequate bounds check, it was possible under certain
conditions to cause a crash by touching & scrolling in the empty
space "after" the last item of a list.

Change-Id: Ic6c30214d887e1c7ccb212de272248ca24f60856
2021-06-22 21:42:02 +01:00
Aidan MacDonald
76e07a7fd2 Touchscreen: adjust how bar padding is handled
The old way of padding out bars was to just create a bigger touch
region, the intent being to make it easier to touch the end of a
bar. Unfortunately, this didn't even accomplish that, and caused
an annoying offset between the bar graphics and the touch point.

New method is to account for padding explicitly and clamp touches
in the padding region so they are within the proper touch region.

Change-Id: Id39e571fc1b033a4da94f0eb1143a2fc276bab03
2021-06-22 21:37:02 +01:00
Aidan MacDonald
02860d67c3 Touchscreen: adjust calculation of bar touch position
Increased the precision of the bar from 100 steps to 1000 steps so
it is possible to make finer adjustments, and made it possible to
pick the maximum value in a bar rather than just the maximum - 1.

Change-Id: I2e694d3e86e4a151e014da1bd15ab3ade4c4b95e
2021-06-22 21:37:02 +01:00
Aidan MacDonald
8a6b2f3abc Touchscreen: make volume bars respect volume step increment
Change-Id: I449b305ec4070e61f3619f8b7ac01a74c3ac59a6
2021-06-22 21:37:02 +01:00
Dana Conrad
8056b7fd1a Yes/No Screen: Allow accept to be button release
Allows the ACTION_YESNO_ACCEPT action to be set
to a button release by ignoring certain system events.

Moving USB init in main.c to the last thing to prevent
getting stuck in the USB prompt, if enabled.
Also changing ACTION_YESNO_ACCEPT to button release on erosq

Change-Id: I5e7498521a13cb4e840223dd0b9c8633e99093bc
2021-05-27 19:58:09 -05:00
Solomon Peachy
6ae2b7140c Fix red in bc416ff590
Most of it was due to checkwps breaking, the rest was m68k with radios.

Change-Id: I8a00e094e4006a132932f05e6c4ff7db63dfbfc8
2021-04-10 21:06:41 -04:00
Solomon Peachy
bc416ff590 misc: Only include rbpaths.h and string-extra.h in places that need it
(Don't include rbpaths.h in settings.h, or string-extra.h in rbpaths.h)

Build-tested on rocker, erosq, mini2g, nano2g,
                xduoox3, clipzip, dx50, and uisim

Change-Id: If32e9c9910f5c8247a655cb64522b84d6d7ccbb5
2021-04-10 12:08:12 -04:00
Aidan MacDonald
10facef17b Skin engine: respect volume decimalization
This is basically the same problem as FS#13272, except it happens
on certain themes, eg. rayboradio. The issue only affects targets
with decimal volume levels.

Tested the fix using the rayboradio theme on the FiiO M3K and the
Fuze+ simulator. Volume was displayed correctly on both.

Change-Id: I9e035f7a3c04c85c9b3b01243c7f0a5f8f0ccf9f
2021-04-09 10:53:44 +00:00
Solomon Peachy
8b56476a2c list: After drawing scrollbars, explcitly switch back to old viewport.
The viewport used for the scrollbar is allocated on the stack, and falls
out of scope before the next call to set_viewport(), which sets a flag
in the now-out-of-scope "last" viewport.

Change-Id: I2c8bfcff500d189fa3857411aadc2e16aa545d2c
2021-04-07 11:02:00 +00:00
Christian Soffke
4f374b3862 QuickScreen: Update status bar after changing volume
So that (e.g.) a skin's custom volume bar doesn't appear choppy during
volume adjustments

Change-Id: I65b9c46ccbdea3f2cb84c418d5d2e33e0121acc9
2021-04-04 00:14:37 +02:00
Aidan MacDonald
3ec66893e3 New port: FiiO M3K on bare metal
Change-Id: I7517e7d5459e129dcfc9465c6fbd708619888fbe
2021-03-28 00:01:37 +00:00
William Wilgus
f348d921b6 Shortcuts Menu -- Update2
make shortcuts menu drop back into WPS on exit
different icons for plugins and files versus folders

Change-Id: I1b590c223b63a6b6598c33e767738daaea1c8ad0
2021-03-09 13:26:56 +00:00
William Wilgus
9712d375ce Shortcuts.c -- Update
Fix returns from shortcuts -- should now run plugins
Fix formatting of file names to remove path from browser shortcuts

Change-Id: I46e337110d04b84bedcb0c2945d5dd29a1860847
2021-03-07 10:07:49 -05:00
Christian Soffke
cde5ae755f iPods: Allow using scroll wheel to change volume on QuickScreen
As suggested by forum user yuuiko

Change-Id: Ifb989f9513a9e3c59e4ab0f38c0a8e2675c68dd8
2021-03-03 22:37:14 +00:00
William Wilgus
5317953f4a Battery Icon, Remove Hardcoded Overall Width
Icon no longer showed 100% with some fonts

Change-Id: I6bb9d47007fa42f91daa5c336f5e9e960140db0f
2021-03-03 03:11:02 +00:00
Georg Gadinger
278e7457ea skin_engine: Fix %if() when comparing against a negative number.
If the tag being checked returns a negative number (e.g. %LI does that
when the current list item does not have an icon) the tag's value would
always end up being 1.

Change-Id: I69ab175b6c46dd7567386e649732dbb8327972fc
2021-01-27 18:21:31 +01:00
Solomon Peachy
da1fbb6d1a skinengine: Make sure logical IF operator doesn't compare a garbage value
Change-Id: I125bea3c2659326b92eec027cddf0d041f10ebda
2020-12-13 19:21:13 -05:00
Georg Gadinger
512be370c6 list: reset viewport to avoid corrupting the text in the first line
While using Rockbox for a while on my 1st-gen iPod mini I noticed that
the first entry of a list sometimes displays a wrong character at the
18th column.  For example, the ':' character would display as 'z', the
'-' character as 'm', 0x00 would display '@' and so on.  Oddly enough
this only occurred when the scrollbar was enabled.

I figured that the call to `display->set_viewport(list_text_vp);` in the
for loop inside `list_draw(...)` causes this.  Digging deeper I noticed
that in the `lcd-bitmap-common.c` driver the `current_viewport` was
pointing to the start of the line's text.  From what I can tell the
cause of this was that the viewport was set to a struct with a shorter
scope than the entire function.

The actual fix for this is quite straightforward -- once the scrollbar
has been drawn the viewport is now changed back to the default one.

Change-Id: Id6a7bd8f74864641ea1670fedea9d12d764e78c0
2020-12-12 05:36:42 +00:00
William Wilgus
43f90746d5 synclist add method for setting selection color
Change-Id: I8c8761d92f4fc99f65d45098ee6e97800d3fe002
2020-11-14 00:01:39 +00:00
William Wilgus
6c3cc1cbb9 Skin_engine optimize element switches
it takes a lot of code to check validity and dereference a pointer for every numeric tag branch in get_token_value

apparently about 900 bytes actually

Change-Id: If463e755e9bbc73cbd4a02441572d22df9206121
2020-11-13 19:14:56 +00:00
Moshe Piekarski
362f7a3220 Quickscreen: don't apply glabal settings
Change-Id: I4de0e35b4c3227513f9c384bc0e01bc468999317
2020-11-12 21:23:57 +00:00
Solomon Peachy
869a8bfbe7 YesNo: Clear the button queue so a latent keypress doesn't skip the prompt
Change-Id: I055db211f3cceb38b2df00177451c08a3da33426
2020-11-11 15:39:06 +00:00
William Wilgus
0c99a3f9fb Skin engine Onda Vx747
Fixing issues that existed before framebuf rewrite

Fix swap issue

Change-Id: I43e03b7aaf4591c1b6f88e3ba0730e279934c0df
2020-11-01 17:43:42 +00:00
Johannes Rauh
44023eb430 Volume adjustment in LISTS ignored AUDIOHW_SETTING values
AUDIOHW_SETTING() defines number of decimals and step size.
This is taken into account in sound menu but ignored in lists
(had been recently fixed in WPS).
This was not a problem so far since all drivers used 0 decimal
places and step size equal 1.

Change-Id: I8807d5b6f2f3d412a2bc5769905bd776553ece0b
2020-10-29 20:08:50 -04:00
William Wilgus
c5c17fa799 Fix display regression from c85d8e2
Basically setting a null buffer is valid but it must be selected
into a screen to initialize to the default buffer

I wrongly assumed screen type wouldn't matter but since I decided to
reference backdrops directly to the default buffer
(since they are saved as an offset from what it later assumes to be the
default framebuffer)
SCREEN_MAIN/SCREEN_REMOTE are not longer optional

Change-Id: I8a8afbbe1e3ed0bfe6abd40ce287638e9fc6da60
2020-10-28 22:55:27 -04:00
Solomon Peachy
c7fb319151 fix checkwps build (introduced in a5a8e00)
Change-Id: Ibc8bced6721b3711e465320a537e15244b2b11b2
2020-10-28 19:38:27 -04:00
Solomon Peachy
a5a8e00b6d Fix a crash introduced in a605cdf70
Pretty subtle problem; looks like the skin core was relying on a
destructor to actually help initialize things.

Change-Id: Ieb4b9e4f11377dec7be61d13759590fc5f4bc921
2020-10-28 18:51:57 -04:00
Solomon Peachy
8c8284bbe6 Fix statusbar display regression from a605cdf700
Change-Id: I4d02ac28e05080458eea6e3f52498321199ecbd3
2020-10-28 17:53:03 -04:00
William Wilgus
c85d8e2865 Framebuffer_viewport Rewrite -- BUG FIX
stride was not initialized for the skin_viewport

fixed a few other questionable areas

Change-Id: I9cc7830a4406857bf3aba26a328c288e3702cddd
2020-10-28 13:25:12 -04:00
Solomon Peachy
a605cdf700 Fix multiple potential null pointer dereferencess
GCC's optimizer thinks all of these _will_ fail at some point

Change-Id: I287eeb574162a5d3b3347654d25aa1f53e9f5563
2020-10-28 08:42:49 -04:00
Solomon Peachy
804a49886a statusbar: Make statusbar height equal SYSFONT_HEIGHT
And size elements horizaontally based on SYSFONT_WIDTH

Unfortunately we need 16px icons to make 16px statusbar look right
but at least it _works_ properly now.

Also: all targets currently use 8-px SYSFONT, except some hosted bootloaders

Change-Id: I0cdf97e6ef47ec49693ef79667b200595b4fe075
2020-10-26 19:52:40 +00:00
William Wilgus
40e98a2e49 Whitespace cleanup on fb_viewport Rewrite
Change-Id: I24aac41c8abecf7b78a44d7f59e842b791be4563
2020-10-26 12:38:22 -04:00
William Wilgus
3237ae4a4f LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device

[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr

while remote lcds may compile (and work in the sim) its not been tested on targets

[FIXED] backdrops need work to be screen agnostic

[FIXED] screen statusbar is not being combined into the main viewport correctly yet

[FIXED] screen elements are displayed incorrectly  after switch to void*

[FIXED] core didn't restore proper viewport on splash etc.

[NEEDS TESTING] remote lcd garbled data

[FIXED] osd lib garbled screen on bmp_part

[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport

[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer

[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing

[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage

[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags

Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-26 12:28:48 -04:00
Solomon Peachy
5d5f8169b5 statusbar: Respect 'numdecimals' when displaying the volume setting
eg with numdecimals=1, a value of "-300" actually means "-30.0" So
divide it down appropriately, and only display the whole integer
portion.

Change-Id: I62927d2e64b224f3c11640b9bb9e84d60dbde34b
2020-10-26 08:28:34 -04:00
Solomon Peachy
f68463c53e quickscreen: Get rid of a vestigal remnant of the Archos code.
Change-Id: I1dd7e82edfdbcc3a79aa5deaa604ac1623aa16d4
2020-10-12 19:26:26 -04:00
Solomon Peachy
ff6e175c20 get rid of ACTION_F3 (leftover from Archos days)
Change-Id: I8f602299bbc8caf6c8189361dbd41af31f19c1b3
2020-10-08 19:20:47 -04:00