The scrolling engine could lock out the main thread which may be waiting for its update to finish (wakeups are not reentrant).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28821 a1c6a512-1295-4272-9138-f99709370657
test_fps can also now report reasonable numbers: ~62 fps for both 1/1 and 1/4 updates (was 300-400 previously).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28728 a1c6a512-1295-4272-9138-f99709370657
* For some reason, the polling methid is much more inefficient than I thought. According to htop it caused up to 15% CPU load on some phones (e.g. Galaxy S).
The event based causes no CPU load.
Rockbox' idle CPU load is now back to 0%, while it was previously dominated by polling the call state.
* Also stop on outgoing calls (no need to explicitely pause for making a call anymore).
* Factor out the detection mechanism to separate files.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28564 a1c6a512-1295-4272-9138-f99709370657
Remove the hardcoded (and way too small) scroll threshold (the distance moved in pixels before we think the users wants to scroll) and replace it with something based on the actual DPI of the screen.
On Android we call the API for that, on other touchscreens we reimplemented Android's formula (as of 2.2) and calculate it.
Flyspray: 11727
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28548 a1c6a512-1295-4272-9138-f99709370657
Also make the back button go back to the OS home from the rockbox main menu
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28475 a1c6a512-1295-4272-9138-f99709370657
Remove some @Override annotations to make the Java code build with certain javac versions.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28386 a1c6a512-1295-4272-9138-f99709370657
Exclude compilation of firmware/debug.c for hosted platforms.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28125 a1c6a512-1295-4272-9138-f99709370657
For this it needs to look at the plugin header. Since lc_open() doesn't know
it's a plugin, the header needs to be changed slightly to include the new lc_header (which needs to be the first element in plugin_header so it can be casted savely).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28054 a1c6a512-1295-4272-9138-f99709370657
Seperate make rules in a almost empty android.make.
Also add forgotten powermgmt-android.c
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27977 a1c6a512-1295-4272-9138-f99709370657
Instead implement a bit of battery monitoring. Currently it only fetches the battery level (in %) every 30s,
but it could do more like battery status, charger connected, voltage...
Theoretically, we could also exit/quit after some time of inactivity too
(perhaps not a bad idea since Rockbox puts a slight but still non-zero CPU load even if doing nothing).
Ironically, Rockbox is now the only way to get the exact battery level (at least I haven't found anything yet) on my phone :-)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27974 a1c6a512-1295-4272-9138-f99709370657
Use host's functions for file i/o directly (open(), close() ,etc.), not the sim_* variants.
Some dir functions need to be wrapped still because we need to cache the parents dir's path (host's dirent doesn't let us know).
For the same reason (incompatibility) with host's dirent) detach some members from Rockbox' dirent struct and put it into an extra one,
the values can be retrieved via the new dir_get_info().
Get rid of the sim_ prefix for sleep as well and change the signature to unix sleep().
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27968 a1c6a512-1295-4272-9138-f99709370657
* Forward Java KeyEvents to C layer and translate them to Rockbox BUTTON_*.
* Add a basic Android keymap
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27832 a1c6a512-1295-4272-9138-f99709370657
Stop explicitely if a call comes in, and resume playback (if it was playing before the call) upon hang up.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27746 a1c6a512-1295-4272-9138-f99709370657
this greatly reduces CPU load. lcd_update_rect shoves a bit as well.
CPU usage with Rockbox in background is between 3% (with a 200kbps vbr mp3) and 12% (320kbps cbr mp3), so it's low but still dependent on codecs and even particular files.
Driving a WPS with peakmeter, e.g. the builtin one, adds about 30% cpu usage.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27689 a1c6a512-1295-4272-9138-f99709370657
the activity only attaches to the framebuffer for displaying it. An icon
in the notification area is displayed (it could be prettier I guess).
Note: Some HTC phones won't, includng mine, get enough CPU time to do background decoding
fluently, see: http://code.google.com/p/android/issues/detail?id=9663
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27686 a1c6a512-1295-4272-9138-f99709370657
General state is: Rockbox is usable (plays music, saves configuration, touchscreen works too).
Problems:
- Playing music in the background (i.e. when switching to another app) doesn't work reliably, but I'm working on that now.
- no cabbiev2 (only some preliminary files for it), no other default theme.
- screen flickers sometimes if the updates are too frequent
- no multi screen apk/package
- strange behavior when a phone call comes in
The java files (and the eclipse project) resides in android/, which is also supposed to be the build folder.
I've put a small README in there for instructions. There are some steps needed after the make part, which are described there,
and which eclipse mostly handles. But there ought to be some script/makefile rules which do that instead in the future.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27668 a1c6a512-1295-4272-9138-f99709370657