(A lot of work was done on this thing, for a target that hasn't been compileable
at least since we moved to git..)
Change-Id: Ibface9392f3251b5be4bf1e0c4d12639c4f1662d
Provided by Roman Stolyarov
Integration, Refactoring, and Upstreaming by Solomon Peachy
X3II confirmed working by forum tester, X20 is nearly identical.
This includes bootloader, main firmware, and the flash image patcher.
Eventual Todo:
* Further refactor AGPTek Rocker & xduoo hiby bootloaders
* Further refactor AGPTek Rocker & xduoo hosted platform code
Change-Id: I34a674051d368efcc75d1d18c725971fe46c3eee
Original patch by Mario Lang
Heavily updated by Igor Poretsky
Further updated by myself
This patch breaks binary API compatibility by placing the new
functions where they make the most logical sense. IMO this is
the better approach to take given the scope of the changes needed
for talk support.
Since binary API is changing, the patch also moves some other
functions around to more logical locations.
As well as voice support in plugins, this patch voice-enables several
simple plugins. There will be follow-up patches for many plugins that
build on this one.
Change-Id: I18070c06e77e8a3c016c2eb6b6c5dbe6633b9b54
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.
Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.
Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.
To run, extract Quake's data files to /.rockbox/quake. Have fun!
Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
Cleaned up, rebased, and forward-ported from the xvortex fork.
(original credit to vsoftster@gmail.com)
Change-Id: Ibcc023a0271ea81e901450a88317708c2683236d
Signed-off-by: Solomon Peachy <pizza@shaftnet.org>
This is attempt to simplify porting programs to rockbox (as plugins).
Currently this compat layer implements:
fopen(), fclose(), fflush(), fread(), fwrite(), fseek(), fseeko(),
ftell(), ftello(), fgetc(), ungetc(), fputc(), fgets(), clearerr(),
ferror(), feof(), fprintf()
In order to use it you need to include in ported sources
"lib/stdio_compat.h"
Change-Id: I5add615dd19c5af9c767ccbfb1bd5a4e466741cb
Aims to provide a lib/keymaps.h for plugins needing simple button
functionality beyond that provided by PLA. Currently used by puzzles
and xworld.
Change-Id: Icb3493aaf176d401762de834dd48fc76a3824c5a
On Windows 64-bit, the size of long is 32-bit, thus any pointer to long cast is
not valid. In any case, one should use intptr_t and ptrdiff_t when casting
to integers. This commit attempts to fix all instances reported by GCC.
When relevant, I replaced code by the macros PTR_ADD, ALIGN_UP from system.h
Change-Id: I2273b0e8465d3c4689824717ed5afa5ed238a2dc
defined in mingw environments.
Renamed defines of UNALIGNED to ROCKBOX_UNALIGNED so that they don't
conflict with definitions in mingw32 cross-compiling environments
(defined in _mingw.h).
Change-Id: I369848c0f507e6bf5ff9ab4a60663bbbda6edc52
* Implements RFC 4226 (HOTP) and RFC 6238 (TOTP)
* Adds sha1.c to apps/plugins/lib (orignally tools/hmac-sha1.c)
* See manual entry for more information
Change-Id: Ia4a4031b29f97361b541e71438aa7f3ea82212f2
seems more logical to me, and is more consistent, since
"SAMSUNG_YH92X_PAD" is already used in the tex files.
Change-Id: Ie9a9d850ea86155a7dcf86c88a22a420a10a3837
The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.
Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos
Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source
can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port
was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port.
The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port.
Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did
was to separate the code for DX50 (&DX90) from the android target.
On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it.
What else I changed from Ilias sources besides the separation from the target "android":
* removed a dirty hack to keep backlight off
* changed value battery meter to voltage battery meter
* made all plugins compile (named target as "standalone") and added keymaps
* i added the graphics for the manual but did not do anything else for the manual yet
* minor optimizations
known bugs:
* timers are slowed donw when playback is active (tinyalsa related?)
* some minor bugs
Things to do:
* The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the
official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with
ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights.
Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go.
* All the wiki and manual
to build:
needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed
./tools/configure
select iBasso DX50 or iBasso DX90
make -j apk
the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed)
the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed)
The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There
is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary.
Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his
bitbucket page, using the CWM-OF and his installation script package.
Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0
Reviewed-on: http://gerrit.rockbox.org/941
Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
With LCD driver all calculation will be performed on RGB888 and the hardware/OS
can display from our 24bit framebuffer.
It is not yet as performance optimized as the existing drivers but should be
good enough.The vast number of small changes is due to the fact that
fb_data can be a struct type now, while most of the code expected a scalar type.
lcd-as-memframe ASM code does not work with 24bit currently so the with 24bit
it enforces the generic C code.
All plugins are ported over. Except for rockpaint. It uses so much memory that
it wouldnt fit into the 512k plugin buffer anymore (patches welcome).
Change-Id: Ibb1964545028ce0d8ff9833ccc3ab66be3ee0754
Although both players basically have the same keys, the
differences in the layout is rather big, so I think both
deserve their own keymaps.
(On the yh820 the FFWD/PLAY/REW buttons are located above the
direction keys, on the yh920 at the side of the player.
Furthermore the yh920/925 has a REC switch, whereas
yh820 has a push button.)
Change-Id: I0e62a1b101c387646c0bdb07ea142d9d2430ca15
Reviewed-on: http://gerrit.rockbox.org/814
Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
This patch completes the plugin keymaps for the Zen X-Fi3 and enables those plugins for compilation.
One key was changed in "button-target.h" for compatibility with Rockboy.
This also caused the changes to "keymap-zenxfi3.c", to keep the stock functionality (no further changes in here).
Change-Id: Ic222faf89e9a9a2332a49d6e532cedb6eb16d3d7
Reviewed-on: http://gerrit.rockbox.org/762
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
This complements offset-based resume and playback start funcionality.
The implementation is global on both HWCODEC and SWCODEC.
Basically, if either the specified elapsed or offset are non-zero,
it indicates a mid-track resume.
To resume by time only, set elapsed to nonzero and offset to zero.
To resume by offset only, set offset to nonzero and elapsed to zero.
Which one the codec uses and which has priority is up to the codec;
however, using an elapsed time covers more cases:
* Codecs not able to use an offset such as VGM or other atomic
formats
* Starting playback at a nonzero elapsed time from a source that
contains no offset, such as a cuesheet
The change re-versions pretty much everything from tagcache to nvram.
Change-Id: Ic7aebb24e99a03ae99585c5e236eba960d163f38
Reviewed-on: http://gerrit.rockbox.org/516
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
Greylib performed a horrible hack and stored fg and bg patterns in other
struct viewport fields. One of them was just removed. So instead of
this hack simply enable the *_pattern fields for mono targets as well,
so that greylib can use them normally.
Change-Id: Ib0842ebcc97f5bf9d9382b4471903afa2f96f39f
Since scrolling is now pixel-based this is not necessary anymore. custom line
height is handled by put_line() but can also possible to implement with
lcd_puts_scroll_func().
Change-Id: Iee9b12bf99afac93d95d2a1a6f5d5b4db237b21c
BUTOTN_REL should be BUTTON_REL
Change-Id: I5b4aaeb87f31c5c0779656651b074512e22bcc4e
Reviewed-on: http://gerrit.rockbox.org/663
Reviewed-by: Benjamin Brown <foolshperson@gmail.com>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
Will need it soon enough.
Combine the contents of all the various fixedpoint.h files.
Not moving fixedpoint.c for now since I'm not sure where it
should be and it causes some dependency issues.
Change-Id: Ideacbca2ca78f9158c2b114b113c274f68e908d5
grey_core.c and fixedpoint.c each had their own copies. grey_core.c
can use the ones fixedpoint.c. fixedpoint.c gets the more complete and
optimized version of fp_16exp from grey_core.c.
Change-Id: I43ee3add60796b06ed12012fbbd91815d64675a6
As well as using an index, which breaks when a file is added or
removed, use the crc32 of the filename. When the crc32 check passes the
index is used directly. When it fails, the slow path is taken checking
each file name in the playlist until the right crc is found. If that fails
the playlist is started from the beginning.
See http://www.rockbox.org/tracker/6411
Bump plugin API and nvram version numbers
Change-Id: I156f61a9f1ac428b4a682bc680379cb6b60b1b10
Reviewed-on: http://gerrit.rockbox.org/372
Tested-by: Jonathan Gordon <rockbox@jdgordon.info>
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
Requires addition of viewports and alternate framebuffers to greylib
which are essentially similar to the core implementation except that
the framebuffer can be any size and relationship to a viewport. Drawing
is always fully clipped to the intersecting area.
Adapt oscilloscope.c to the API change. FFT will use the new features
(later update).
Get rid of silly and wrong lcd_bmp_part use in OSD. Remove it from
plugin API (must be made incompatible now).
Change-Id: Iafa5e2174148fb8ad11db6b9d4add0dcabc5c563
* Adds some additional niftyness like a floating popup display that
is implemented in an OSD library for use by other plugins.
* Speed changes are now gradual for both views and follow a curve
derived from some fiddling around to get a nice feel.
* Refined a few behavioral things overall.
It needs a bit of help from a direct PCM channel callback so it may
capture PCM for waveform display. Also need a few other core routines
to help out for the OSD.
Messes with some keymaps. Some targets need keymaps to access the
different views. Some devices can't support the additional view
because it requires a large buffer ( > 1 s) for samples.
If the plugin buffer is small, they can still use the popup display
since the plugin is also much smaller in that case.
Slow speed waveform needs some refining so it draws gradually like
a real oscilloscope but I'll stick with what it is, for the moment.
Change-Id: Ieb5b7922a2238264e9b19a58cb437739194eb036
Reviewed-on: http://gerrit.rockbox.org/245
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
This is work from FS#12431 synced to current HEAD and slightly
tweaked (gcc 4.6.2 -> 4.6.3, binutils 2.21.1 -> 2.22)
Change-Id: I76af91e80ac2a9c16a776c7f0a33cc51603bbf9b
Doesnt fix an actual bug because closing a handle is a no-op on all
native targets and others dont use overlay.
Change-Id: Ie55e3fd4abd08b174d86ca25aed54a970dddbebd