Change all lcd drivers to using a pointer to the static framebuffer
instead of directly accessing the static array. This will let us
later do fun things like dynamic framebuffer sizes (RaaA) or
ability to use different buffers for different layers (dynamic
skin backdrops!)
Change-Id: I0a4d58a9d7b55e6c932131b929e5d4c9f9414b06
This improves framerate update (when uboosted, approximate values) from 151 fps to 911 fps for whole screen update and from 432 fps to 3017 fps for quarter screen update.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31357 a1c6a512-1295-4272-9138-f99709370657
Massage the way it interfaces a bit to make things more flexible.
The chroma_buf scheme on Sansa Connect and Creative ZVx calling the
lcd_write_yuv420_lines implementation in lcd-as-memframe.S with five params
with a chroma buffer that the function can't use wouldn't work anyway so just
have them use the stock implementation (really, how was that working?).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31335 a1c6a512-1295-4272-9138-f99709370657
This should prevent buffer underruns that can occur during heavy use of buttons or scrollwheel.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31267 a1c6a512-1295-4272-9138-f99709370657
Included are drivers for buttons, backlight, lcd, audio and storage.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31000 a1c6a512-1295-4272-9138-f99709370657