Commit graph

54 commits

Author SHA1 Message Date
Jens Arnold
0dd1f8ec11 Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10080 a1c6a512-1295-4272-9138-f99709370657
2006-06-06 22:23:52 +00:00
Zakk Roberts
16a57e2e4f Also add a config-specific 'Default' value, this should fix the sim builds.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9680 a1c6a512-1295-4272-9138-f99709370657
2006-04-15 13:07:21 +00:00
Zakk Roberts
b61e263219 Move the battery min/max capacity to player config files and add an increment setting (amount of mAh to increase/decrease by in the settings menu) for more precise battery value tweaking/limiting per-model. This allows the proper range for iAudio X5 - 950mAh, or 2250mAh for the X5L.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9678 a1c6a512-1295-4272-9138-f99709370657
2006-04-15 12:31:33 +00:00
Marcoen Hirschberg
338e2bbb0c first gigabeat commit
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8831 a1c6a512-1295-4272-9138-f99709370657
2006-02-24 15:42:52 +00:00