The file system rework introduced incompatibility between dircache
and the tagcache ramcache and playlist dircache path caching. This
update makes changes to filesystem code to reintegrate all that.
It also fixes a couple bugs that were found when vetting all the
code. The filestream cache was being reset without regard to
the stream even if it was shared in write mode (made work of
.playlist_control). Better handling of unmounting gives files a
better go at force-closing them without risk to disk integrity.
Did some miscellaneous pedantic changes. Improved efficiency of
testing a file's existence (a little) since the path parser will
be shared between file code and parsing for the sake of finding
dircache references, not duplicated as before.
This commit doesn't reenable said items just for the sake of
keeping changes separate and related.
Plan for the next is to enable dircache again for the playlists
(easy peasy) and reenable tagcache ramcache but *without* the
dircache path caching because it's rather substantial to change
in itself. The ramcache will still function without dircache.
Change-Id: I7e2a9910b866251fa8333e1275f72fcfc8425d2d
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.
Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.
Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.
Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.
2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.
3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.
4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.
Key core changes:
1) Files and directories share core code and data structures.
2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).
3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.
4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".
5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.
6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).
Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:
1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).
2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.
3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.
4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.
5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.
Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.
2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.
3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).
4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).
5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).
Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.
To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.
2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.
Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
Also add two dircache function, one of which does what dircache_disable()
did previously as this now also frees the dircache buffer.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30393 a1c6a512-1295-4272-9138-f99709370657
Namely, introduce buffer_get_buffer() and buffer_release_buffer().
buffer_get_buffer() aquires all available and grabs a lock, attempting to
call buffer_alloc() or buffer_get_buffer() while this lock is locked will cause
a panicf() (doesn't actually happen, but is for debugging purpose).
buffer_release_buffer() unlocks that lock and can additionally increment the
audiobuf buffer to make an allocation. Pass 0 to only unlock if buffer was
used temporarily only.
buffer_available() is a replacement function to query audiobuflen, i.e. what's
left in the buffer.
Buffer init is moved up in the init chain and handles ipodvideo64mb internally.
Further changes happened to mp3data.c and talk.c as to not call the above API
functions, but get the buffer from callers. The caller is the audio system
which has the buffer lock while mp3data.c and talk mess with the buffer.
mpeg.c now implements some buffer related functions of playback.h, especially
audio_get_buffer(), allowing to reduce #ifdef hell a tiny bit.
audiobuf and audiobufend are local to buffer.c now.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30308 a1c6a512-1295-4272-9138-f99709370657
cache new pointers to dircache items when dircache goes
offline and comes back onlineagain (during tagcache commit). This
should prevent wrong filenames to appear in playlist.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30047 a1c6a512-1295-4272-9138-f99709370657
Only integer IDs are exposed from dircache with this. This way the cache is isolated from other modules.
This is needed for my buflib gsoc project.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30038 a1c6a512-1295-4272-9138-f99709370657
The dircache_entry structs are now allocated subsequently from the front, allowing to treat them as an array. The d_names are allocated from the back (in reverse order, growing downwards).
This allows the cache to be moved around (needed for my buflib gsoc project). It is utilized when loading the cache from disk (on the h100), now the pointer to the cache begin doesn't need to be the same across reboots anymore.
This should save a bit memory usage, since there's no need for aligning padding bytes after d_names anymore.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30036 a1c6a512-1295-4272-9138-f99709370657
It's reduntant, and enlarges the dircache unnecessarily. Saves 4 byte per file in the whole filesystem.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30032 a1c6a512-1295-4272-9138-f99709370657
Use host's functions for file i/o directly (open(), close() ,etc.), not the sim_* variants.
Some dir functions need to be wrapped still because we need to cache the parents dir's path (host's dirent doesn't let us know).
For the same reason (incompatibility) with host's dirent) detach some members from Rockbox' dirent struct and put it into an extra one,
the values can be retrieved via the new dir_get_info().
Get rid of the sim_ prefix for sleep as well and change the signature to unix sleep().
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27968 a1c6a512-1295-4272-9138-f99709370657
For RaaA it evaluates user paths at runtime. For everything but codecs/plugins it will give the path under $HOME/.config/rockbox.org if write access is needed or if the file/folder in question exists there (otherwise it gives /usr/local/share/rockbox).
This allows for installing themes under $HOME as well as having config.cfg and other important files there while installing the application (and default themes) under /usr/local.
On the DAPs it's a no-op, returing /.rockbox directly.
Not converted to use get_user_file_path() are plugins themselves, because RaaA doesn't build plugins yet.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27656 a1c6a512-1295-4272-9138-f99709370657
The simulator defines PLATFORM_HOSTED, as RaaA will do (RaaA will not define SIMULATOR).
The new define is to (de-)select code to compile on hosted platforms generally.
Should be no functional change to targets or the simulator.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27019 a1c6a512-1295-4272-9138-f99709370657
Introduce a new .init section for initialisation code, so that it can be copied to an area which is later overwritten before calling. The stack/bss can then overwrite that code, effectively freeing the code size that the initialisation routines need. Gives a few kB ram usage back.
Only implemented for PP and as3525 so far. More targets could be added, as well as more functions.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25013 a1c6a512-1295-4272-9138-f99709370657
-Move fat_dir structure out of dircache stack to RAM. Reduce dircache stack size (max level depth should stay be around 20). This should fix nano2g dircache stkov of FS#10679
-Change the structure returned by readdir_cached to match the one returned by readdir_uncached: remove useless fields to save space and avoid any potential incoherence
-Remove one field from the internal structure used by {opend,read,close}dir_cached because it was mostly redundant.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24708 a1c6a512-1295-4272-9138-f99709370657
Rockbox tagcache database engine. Only host endian support at the
moment and no command line parameters. Mainly for developers for
debugging at the moment.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11497 a1c6a512-1295-4272-9138-f99709370657
dircache to load tagcache in ram (however, dircache with tagcache is
still strongly recommended).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10192 a1c6a512-1295-4272-9138-f99709370657
to other directories without absolute destination path provided.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8866 a1c6a512-1295-4272-9138-f99709370657
automatically accuired from dircache. WPS UI response with dircache
enabled should be instant.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7931 a1c6a512-1295-4272-9138-f99709370657
browsing when cache is enabled (system -> disk -> enable directory
cache). Cache building on boot is transparent except the first boot.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7588 a1c6a512-1295-4272-9138-f99709370657