This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.
Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.
Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.
Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.
2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.
3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.
4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.
Key core changes:
1) Files and directories share core code and data structures.
2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).
3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.
4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".
5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.
6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).
Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:
1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).
2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.
3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.
4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.
5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.
Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.
2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.
3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).
4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).
5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).
Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.
To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.
2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.
Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
Windows will try to retrieve such a descriptor on first connect.
If the device returns STALL or a regular string descriptor (i.e.
not one that follows the Microsoft OS Descriptor spec), things
will continue normally.
Unfortunately some of our low-level USB drivers have issues with
STALL so any other valid descriptor is the next best solution.
Change-Id: I59eb09eea157e4e14bec0197a898be378a5559f2
Reviewed-on: http://gerrit.rockbox.org/680
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
Tested: Frank Gevaerts <frank@gevaerts.be>
usb_storage needs a fairly reasonable amount of memory. Allocating
what we need and no more allows other (future) USB drivers to get
something too, and is much cleaner in general.
Change-Id: Iec9573c0f251f02400f92d92727cbf2969785de0
disconnect() needs to be called exactly once per call to init_connection().
In case of bus resets, disconnect() was not called, which led to leaking
alloc_maximum() allocated buflib handles, which led to buflib running out
of memory to allocate.
Change-Id: I03025da578dc54e48b6de6bd3e3f40feae7220a6
This fixes the radioart crash that was the result of buffering.c working
on a freed buffer at the same time as buflib (radioart uses buffering.c for the
images). With this change the buffer is owned by buflib exclusively so this
cannot happen.
As a result, audio_get_buffer() doesn't exist anymore. Callers should call
core_alloc_maximum() directly. This buffer needs to be protected as usual
against movement if necessary (previously it was not protected at all which
cased the radioart crash), To get most of it they can adjust the willingness of
the talk engine to give its buffer away (at the expense of disabling voice
interface) with the new talk_buffer_set_policy() function.
Change-Id: I52123012208d04967876a304451d634e2bef3a33
When using variadic macros there's no need for IF_MD2/IF_MV2 to deal
with function parameters. IF_MD/IF_MV are enough.
Throw in IF_MD_DRV/ID_MV_VOL that return the parameter if MD/MV, or 0
if not.
Change-Id: I7605e6039f3be19cb47110c84dcb3c5516f2c3eb
Currently we don't know where the serial number is stored on the
stmp3600. It is probably using the laser fuses but this needs to
be investigated
Change-Id: I1ac25e38b8f65635abb68788ceb65df0a740dabd
Some USB controllers like the one of the Rockchip 27xx handle some
requests in pure hardware. This is especially a problem for two
of them:
- SET ADDR which is used by our core to track the DEFAULT/ADDRESS
state and is required for the drivers to work properly
- SET CONFIG which is used by our core to initialise the drivers
by calling init_connection()
In these cases we need a way to notify the core that such requests
happened.
We do this by exporting two functions which directly notify the
core about these requests and perform the necessary init steps
required without doing the actual USB transfers. Special care is
needed because these functions could be called from an interrupt
handler. For this reason we still use the usb_queue and introduce
new IDs so that they are processed in order and safely.
No functional change is intended, both in the usbstack and on
targets without such quirks.
Change-Id: Ie42feffd4584e88bf37cff018b627f333dca1140
Compute a serial number using the ocotp OPS bits like the OF.
Also add a comment about the first character of serial number
being a indicator of the enabled interfaces.
Change-Id: I9b90aed4e3b803f12fec003c9bc8ee8a046f4e42
FreeBSD apparently sends a SET_ADDRESS first, which confused our code.
This patch fixes that, and also simplifies the connection handling a bit.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31582 a1c6a512-1295-4272-9138-f99709370657
descriptor_hid_get() updates its parameter so we need to take its address
the update is hidden inside PACK_DATA macro
Fix HID on the Fuze+
Reported by jlbiasini
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31466 a1c6a512-1295-4272-9138-f99709370657
Declare loop variables inside for() ala C99
Remove useless casts
Remove one level of pointer indirection in descriptor_hid_get()
Simplify a few switch()
Align case on the same level than switch
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31457 a1c6a512-1295-4272-9138-f99709370657
Without an RTC, Rockbox doesn't keep time. In that situation, USB time sync
previously did nothing but reported success. After this change, the USB time
sync request won't be recognized on those targets.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31319 a1c6a512-1295-4272-9138-f99709370657
This option allows accessing the card slot from "dumb" USB hosts like some car
audio systems that do not handle multi-LUN devices.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30489 a1c6a512-1295-4272-9138-f99709370657
Enable support for the "force" mode of USB charging. This should work on Gigabeat S and Nano2g (and any other future target which has a RB usb stack and supports charging) - if a host connection is not detected within 10 seconds of USB insertion, assume that the connected device is an AC charger and charge anyway, if the user has specified "force" as the mode.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26594 a1c6a512-1295-4272-9138-f99709370657
1) "Charge during USB connection" option is now tristate: off/on/force. Currently "force" behaves just like "on", but in future it will allow charging even when it was not possible to positively identify a charger.
2) The H300 code has been adjusted to use the new system but there should be no functional differences, it already had the USB charging option and its USB/charging support is hardware controlled.
3) The Gigabeat S code has been adjusted to use the new system: the player now has the USB charging option, which wasn't previously available. The player will only charge at full speed when allowed to do so by a working USB host, so USB AC adapters won't work very well; however, they didn't work before either, so this is not a change in functionality.
4) The iPod Nano 2G code has been adjusted to use the new system: it already had the USB charging option. Using a USB AC adapter won't charge at full speed any more (it did before) - the old implementation was equivalent to the not-yet-implemented "force" option in the new system.
No other target should be affected. Support for the "force" mode and support for at least some other iPod models will come in a future commit :)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26570 a1c6a512-1295-4272-9138-f99709370657