Jens Arnold
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f894a4c269
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4-shades greyscale graphics core for iriver H1x0. 4-grey rockbox logo and light grey background in splash() boxes. Simplified the splash() box creation as the new graphics core does clipping. Adapted screendump feature and added flexible preprocessing to construct the bmp header. Rockboy now uses 4-grey mode as well. 4-grey support for win32 simulator. Fixed win32 player sim to not use double bitmap conversion via a recorder-like framebuffer, and correctly display double-height text. X11 simulator temporarily adapted. The display won't be distorted, but it still shows b&w only.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7046 a1c6a512-1295-4272-9138-f99709370657
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2005-07-06 22:58:02 +00:00 |
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Jens Arnold
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848be81828
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No need to included unused data in the archos builds.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6932 a1c6a512-1295-4272-9138-f99709370657
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2005-06-29 21:06:19 +00:00 |
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Daniel Stenberg
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01377e2e57
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Hristo Kovachev's keypad fixes for the H300 build
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6912 a1c6a512-1295-4272-9138-f99709370657
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2005-06-29 12:47:24 +00:00 |
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Jens Arnold
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7e11acbce9
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Second part of graphics api rework. Bitmap drawing and text output converted; some code cleanup and more optimisations.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6906 a1c6a512-1295-4272-9138-f99709370657
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2005-06-28 23:15:47 +00:00 |
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Jens Arnold
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04daef17a1
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First part of graphics api rework. Special functions, parameter handling, pixel functions, lines and filled primitives done for black & white core, main display.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6856 a1c6a512-1295-4272-9138-f99709370657
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2005-06-24 22:33:21 +00:00 |
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Jonas Häggqvist
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65e6a63026
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The modifications are for all larger screens
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6723 a1c6a512-1295-4272-9138-f99709370657
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2005-06-15 13:56:54 +00:00 |
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Linus Nielsen Feltzing
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005fc38d87
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Snake2 port to iRiver by Alexander Spyridakis
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6629 a1c6a512-1295-4272-9138-f99709370657
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2005-06-09 06:14:40 +00:00 |
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Daniel Stenberg
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6700ad8f20
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adapted to build on iRiver
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@5784 a1c6a512-1295-4272-9138-f99709370657
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2005-02-04 12:41:09 +00:00 |
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Linus Nielsen Feltzing
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059ada52d0
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Make sure the time is updated before blocking in button_get()
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@5477 a1c6a512-1295-4272-9138-f99709370657
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2004-12-03 07:36:11 +00:00 |
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Jens Arnold
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2d6eca7e66
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Ooops, I broke the recorder sims
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@5305 a1c6a512-1295-4272-9138-f99709370657
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2004-10-18 22:22:46 +00:00 |
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Jens Arnold
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e35a658ded
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Plugin rework 2: (all) Compile-time keyboard configuration, for Ondio adaption. (all) Now using the default event handler, standard placement is now in switch() default case. (minesweeper,pong,snake,snake2) added USB handling. (mandelbrot,mosaique) Fixed return value. (minesweeper) fast moving with button repeat. (oscillograph) Fixed cleanup in USB case.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@5304 a1c6a512-1295-4272-9138-f99709370657
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2004-10-18 21:45:00 +00:00 |
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Linus Nielsen Feltzing
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a939b732b4
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Snake2: Changed the level file format, game B always starts from maze 1, plus some cosmetic changes
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4887 a1c6a512-1295-4272-9138-f99709370657
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2004-07-16 08:22:32 +00:00 |
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Linus Nielsen Feltzing
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c145dacb90
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snake2: Some code cleanup, loads all levels at startup, fixed the bug that prevented game B from advancing to the next level
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4885 a1c6a512-1295-4272-9138-f99709370657
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2004-07-15 12:33:19 +00:00 |
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Linus Nielsen Feltzing
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557633592a
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New plugin, snake2, by Mat Holton (Patch #838045)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4881 a1c6a512-1295-4272-9138-f99709370657
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2004-07-14 13:09:56 +00:00 |
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