the loading track splash flashes and is ugly
add a function to display a progressbar along with the splash message
spruce up database commit message as well
Change-Id: I2749b958c1ee5dad2631a5f999a4b00ddca7f225
- Move ATTRIBUTE_PRINTF/ATTRIBUTE_SCANF from _ansi.h
They are not related at all to this file, and this broke compilation
with Code Sourcery GCC which ships its own _ansi.h
- Move LIKELY/UNLIKELY from system.h
There is likely a lot more GCC extensions used everywhere in the source,
conditionally on __GNUC__ or unconditionally
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27548 a1c6a512-1295-4272-9138-f99709370657
* Remove gui_splash()
* Rename gui_syncsplash() to splashf() and remove its voice
capabilities.
* Rename the internal splash() to splash_internal() and introduce an
externally visible splash() that handles simple splashing without
printf functionality e.g. splash(HZ, ID2P(LANG_FOO)); or splash(HZ,
"foo"); if a LANG_* id is passed it will be voiced.
* Adjust all places that called gui_syncsplash() to use the correct
variant from above.
* Export both new functions to plugins and adjust places calling
rb->splash() to use the correct variant so that we now have naming
consistency between the core and plugins.
* Fix one latent bug that would cause my sim to crash with the above
changes and correct P2STR and P2ID macros, thanks to pondlife.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18282 a1c6a512-1295-4272-9138-f99709370657