Commit graph

1893 commits

Author SHA1 Message Date
Solomon Peachy
8a22d2678a skin: Fix minor compile warning caused by printf with size_t
Change-Id: I785d1dd05ac8ef81d817cdd1f7d1867c158bfadf
2023-06-22 15:59:53 -04:00
Christian Soffke
666a836227 Skin Engine: Enable dithering for images drawn onto backdrop layer
Backdrop images loaded using %X(filename) already had
dithering enabled, but images loaded using the %x tag
in viewports annotated with %VB did not.

Change-Id: I9c6d11d8e7ab41a53eb9e453d78ae0dc58cb947b
2023-06-09 03:15:10 +02:00
Christian Soffke
43b0fba75d Track Info: Show number of tracks being inspected
Applies to the database and PictureFlow

+ fix red 6ca57ec

Change-Id: If708851ebdfe075e9d6ea3f2e2dd790cc9deac94
2023-04-13 03:55:21 +02:00
Christian Soffke
6ca57ec389 Track Info: Display larger file size and length values
When displaying Track Info for multiple tracks,
the value for combined file sizes or length was
capped at 2 GiB / ~596h.
Limit has been raised by a factor of 1000.

Change-Id: I942c64e81864cba3f719c83a24912883fafeb70e
2023-04-13 02:31:32 +02:00
Wolfram Sang
e7a01ca4b2 usb screen: honor HAVE_LCD_SPLIT
Clip+ displays the logo with the LCD split inbetween. Calculate the y
offset to be directly after the split if possible. Thanks go to William
Wilgus for fixing a similar issue and pointing me to macros I was
looking for.

Change-Id: I2183aec1149ce74ffb840716910d2051e4a284ed
2023-02-15 22:43:33 -05:00
Aidan MacDonald
dd2a0aeab0 Use perceptual volume scale for volume bars
Display volume bars using a perceptual scale instead of the
linear dB scale. This makes adjusting volume with the bar a
lot more usable on touchscreen targets.

Change-Id: I2db010486e6ba17f9d08202ee74a0b509f2cb434
2023-01-22 22:10:46 +00:00
Aidan MacDonald
5b27e2255a Add perceptual volume adjustment
The perceived loudness change of a change in volume depends
on the listening volume: at high volumes a 1 dB increment is
noticeable, but at low volumes a larger increment is needed
to get a comparable change in loudness.

Perceptual volume adjustment accounts for this fact, and
divides the hardware volume range into a number of steps.
Each step changes the dB volume by a variable amount, with
most of the steps concentrated at higher volumes. This
makes it possible to sweep over the entire hardware volume
range quickly, without losing the ability to finely adjust
the volume at normal listening levels.

Use "Volume Adjustment Mode" in the system settings menu
to select perceptual volume mode. The number of steps used
is controlled by "Number of Volume Steps". (Number of steps
has no effect in direct adjustment mode.)

It's still possible to set a specific dB volume level from
the sound settings menu when perceptual volume is enabled,
and perceptual volume does not affect the volume displayed
by themes.

Change-Id: I6f91fd3f7c5e2d323a914e47b5653033e92b4b3b
2023-01-22 21:19:57 +00:00
Aidan MacDonald
1e9ad3ca0d Remove buflib allocation names, part two
Remove allocation names from the buflib API and fix up all callers.

Change-Id: I3df922e258d5f0d711d70e72b56b4ed634fb0f5a
2023-01-13 10:32:54 +00:00
Christian Soffke
b444ecfca2 plugins: Properties: Add 'Last Modified' for audio files
In commit f3358eb, the Properties plugin started using the
Track Info screen for audio files, which didn't show when
the file was last modified. This adds it back.

Change-Id: I3ce519da234a4bcadab1d64b67de0298cada8f6e
2023-01-06 19:00:24 +01:00
roman.artiukhin
178560f495 Treat cue file as folder for next/prev folder action
Do not get stuck if it's the only cue file in folder

Change-Id: Ibb1a406ff030f945e4234fbd1ece747d1e5a0c44
2022-12-30 19:56:44 -05:00
Christian Soffke
b321a719d3 option_select & time_menu : Fix unbalanced push/pop activity
Change-Id: Icabbabb16b2f173168a441af474ee8403b908dd4
2022-12-30 10:35:50 -05:00
William Wilgus
1387d6480e [Fix Red] consolidate bmp_read function between icons and skin_parser
Change-Id: I642ec2272ac94233127d8670f6adee938e53bce0
2022-12-20 19:32:32 -05:00
William Wilgus
88f6628423 consolidate bmp_read function between icons and skin_parser
uses fd now rather than opening file twice

Change-Id: If35418cbc77adacf5e96fb6aa0fc8ffef2fffcbd
2022-12-20 19:07:46 -05:00
Aidan MacDonald
701e262d3d settings: Remove setting ID return from find_setting()
Now that all users have replaced setting IDs with direct pointers,
find_setting() and friends don't need to return an ID value.

Change-Id: I8c5c31bb68d3bca5350d43538335265a55fd5517
2022-12-17 13:36:38 +00:00
Aidan MacDonald
767ddef550 quickscreen: Settings ID to pointer conversion
Saves a good deal of code...

Change-Id: Ibaf4138ddffd5d8f7cca560cc52645dbce44149c
2022-12-17 13:36:38 +00:00
Christian Soffke
a6bafe51a6 WPS hotkeys: Don't enable SBS for pitch screen or bookmarking
Change-Id: I5d5f4f1c402500abd15fcbb8b62013c97f4f931c
2022-12-16 08:25:20 +01:00
William Wilgus
99839960a2 abrepeat add dummy functions and remove some of the ifdefs
Change-Id: Icae7e334e87bb1974712a7a76296cf69bbdbffba
2022-12-14 23:37:14 -05:00
William Wilgus
6b87bfadff wps.c cleanup gui_show_wps
remove some old cruft move a few things around clean-up flow

Change-Id: I138c6cd9e2d58ef526eb686333da413819df725d
2022-12-14 22:35:33 -05:00
Christian Soffke
8ff2c81bde Improve transition between plugin and WPS
Eliminate flashing when plugins are launched
from WPS, by not enabling the SBS, and by
deferring other lcd updates.

Also prevents flashing root menu activity when
returning from plugins.

Change-Id: I7d761867027f2275c4ab8e16ada3107c7ba0be6e
2022-12-13 21:10:16 -05:00
Christian Soffke
ac9066dd44 Setttings: Eliminate gui_synclist_init_display_settings callbacks
Since synclists are now re-initialized after leaving
Settings menus where the callback was used, it
shouldn't be needed anymore.

gui_synclist_init_display_settings can also be made
local to list.c now.

Change-Id: I674e4da49153440b48298fed7c4d98b421b7beaa
2022-12-11 11:50:33 +01:00
Christian Soffke
dfd9c10589 Eliminate skin updates in between activities
1) Adds way to pop activity without refreshing the skin at
the same time.

Activities are sometimes popped in immediate succession,
or one activity is popped before another one is pushed right
away. This can lead to the UI appearing glitchy, due to an
activity only appearing for a split-second, which is especially
noticeable with complex skins that change the dimensions
of the UI viewport depending on the current activity

To fix this, prevent superfluous skin updates

* when switching between:
- WPS and browser
- WPS and Playlist Catalogue
- WPS and playlist
- WPS and Settings/System/Plugins

* when accessing Track Info or when displaying
bookmarks using the context menu on the WPS

* when switching from QuickScreen to Shortcuts Menu

2) The playlist viewer activity was pushed & popped
redundantly by playlist_view.

----
NB:
Behavior has remained unchanged in all instances of the
code where pop_current_activity() has been replaced by
pop_current_activity(ACTIVITY_REFRESH_NOW).

Change-Id: I56b517b8c9dba823a9fed3a3f558d7469dcea9fd
2022-12-11 11:50:33 +01:00
roman.artiukhin
b63f4c5884 Exit option select on ACTION_STD_MENU
Similar to 59f3f43d. It makes it behave consistently with tree/playlists other menus. So it's possible to exit option select using Back button on Clip Zip or Power button on Rocker

Change-Id: I93fe71ba2222ae16d59f3ba4cfbbedad3fb2568b
2022-12-09 11:02:50 -05:00
Aidan MacDonald
1e6c8d2ea6 skin engine: Settings ID to pointer conversions
Convert %St tag to operate on settings pointers instead of IDs.

Change-Id: Iabf4c280be82b495a64b560b59620fb477e0c738
2022-12-04 11:19:57 -05:00
Aidan MacDonald
4ff97ae07c settings: More settings ID to pointer conversions
Convert cfg_int_to_string(), cfg_to_string(), settings_write_config().

Change-Id: Icb72d2ff874cf90ffe5fe14878aece0a53f6bd18
2022-12-04 10:46:02 -05:00
Aidan MacDonald
bbe3942039 settings: Settings ID to pointer for cfg_string_to_int()
Accept a pointer to struct settings_list instead of an index in the
settings array. Refactor the skin engine's touchregion_setup_setting()
to avoid the use of indices.

Change-Id: I784a5e49205da6874b8b419dd5413f722ad45b67
2022-12-04 05:25:50 -05:00
William Wilgus
3745c813f9 misc.c open_pathfmt caller supplied buffer
Amachronic raised concern about open() blocking causing a static buf
to get overwritten in multiple calls its prudent to just have the caller
supply the buffer to minimize stack issues later

Change-Id: Iae27c7d063adb1a65688f920f6aa5c395fa5694a
2022-11-23 22:09:46 -05:00
Aidan MacDonald
9f09cdc9b8 skin engine: Streamline handling of the %mp tag a little
current_playmode() returns a value from 'enum playmode' and we
can take advantage of the enum values to simplify the code.

Change-Id: I368ec38ba5061f6cc6d3382e536db2312b27d643
2022-11-23 10:08:49 -05:00
Aidan MacDonald
3815ef8050 skin engine: Remove albumart viewport field
The viewport field in albumart is unnecessary, but for a different
reason than eg. the progressbar was. The skin engine draws images
by going over a global list of images shared between all viewports.
Prior to drawing a viewport, every image is marked "not displayed."
When an image display tag is encountered during rendering this mark
is set to the index of the subimage to be displayed.

The albumart is handled similarily, by setting a handle to -1 and
then updating it when the %Cd tag is encountered. The albumart is
not drawn unless the handle is set to >= 0 by the %Cd tag. So we
don't need to track or check viewports at all, because only the
viewport that contains the %Cd tag will ever draw the albumart.

Change-Id: Ibc0233d168012759325d3c16dc317de9ad3dcf6c
2022-11-23 10:07:29 -05:00
Aidan MacDonald
830436a282 skin engine: Remove viewport_colour viewport field
Yet again, no need to store the viewport because we already know
it -- and this time the render code is obviously relying on that
assumption.

Change-Id: Id5eb7cd9999fbe1efccd54bd8f0fd3c8a3011c8e
2022-11-23 10:06:16 -05:00
Aidan MacDonald
9368844ad1 skin engine: Remove progressbar viewport field
Again, we don't need to store the viewport in the progressbar
struct because it's known at render time.

Change-Id: I12514ceaace7c897194b18929364340871ef4635
2022-11-23 09:44:23 -05:00
William Wilgus
658cc95885 remove some sprintf putsxy calls in favor of putsxyf
we now have putsxyf in screens[] so no need for a separate
buffer in these cases

Change-Id: Ife0738e731f03d255f512bab3d5bb07b8be8693d
2022-11-21 00:25:12 -05:00
William Wilgus
e7e20fab1b create function open_pathfmt() to allow printf formatting on open()
save some space by allowing printf formatting directly rather than
having a buffer and using sprintf

Change-Id: I049c8f898fb4a68a26ad0f0646250c242647ba12
2022-11-19 23:13:42 -05:00
Aidan MacDonald
38687821b2 skin engine: Remove playlistviewer viewport field
We already know the viewport at render time (I think... at least
this seems to be the case for themes I tested) so there's no need
to store a pointer to the viewport.

Change-Id: I75fa2262e96c6f735e6b5da33cd4ca9ac68cd2ee
2022-11-17 16:12:19 +00:00
Aidan MacDonald
7de16eee26 viewportmanager: Fix missing void in function definition
Change-Id: Ibc56e3ce92b4559fd310843a0761e7bfb6511e1d
2022-11-17 16:12:19 +00:00
Aidan MacDonald
15b36a02b1 Remove get_viewport_default_colour()
The function isn't used except for the skin engine's %Vf/%Vb tags,
so inline it there and remove the separate function.

Change-Id: Ia207321877234bc3679457c820a4292ae53f3520
2022-11-17 16:12:19 +00:00
Aidan MacDonald
73b1e30bb0 skin engine: Reduce scope of internal wps_data struct
A bunch of public API calls take a wps_data struct argument,
but that's an internal type that doesn't have a direct getter.
Instead the skin engine provides a gui_wps struct as a way
to refer to a particular skin instance. Use that instead of
wps_data in the public API.

Change-Id: I13e1aa8df7f08ccfb789bb728d493ac8d7de1a9b
2022-11-15 14:20:31 +00:00
William Wilgus
f6c719d7ec replace strlcpy with strmemccpy
replace applicable calls to strlcpy with calls to strmemccpy
which null terminates on truncation

in theory the strmemccpy calls should be slightly faster since they
don't traverse the rest of the source string on truncation
but I seriously doubt there is too much of that going on in the code base

Change-Id: Ia0251514e36a6242bbf3f03c5e0df123aba60ed2
2022-11-14 23:56:16 -05:00
William Wilgus
034b6d5bfb Remove some shadowed variables identified by -Wshadow
there are plenty more but these are the low hanging fruit

Change-Id: I86d9f4f56e8cd9b381d1bf6a6679cd58c6a4004d
2022-11-14 09:01:43 -05:00
William Wilgus
a634557a88 fix strptokspn, add strcspn, fix splash.c
fix off by 1 error in strptokspn, add strcspn, fix fallout in splash.c

Change-Id: I61475d9633fc35db5a8ae30cbe588f69f2f7fabc
2022-11-13 01:14:49 -05:00
roman.artiukhin
ffe2df2e92 Implement Rewind across tracks functionality
Useful feature for audiobooks. To rewind from the end of the previous track - press rewind at the very beginning of the current track. So if you are in the middle of the track - first rewind till beginning then release and press rewind button again (Playback Settings -> Rewind Across Tracks option should be enabled)

Fixes FS#13290

Change-Id: I5d7f06f64ad76d1e8f7827fe594ccca5f621769d
2022-11-12 09:13:19 -05:00
William Wilgus
30ec10c790 splash.c Fix yellow const char
Change-Id: Iac4ab74d9fb7a290f44ae53a1865ec65b9008c43
2022-11-12 07:15:13 -05:00
William Wilgus
c756a8a89d make splash split on control characters
splits on spaces also considers \r\n\f\v\t as mandatory breaks

I'm still working on the strptokspn function
my goal is to use it directly rather than storing the matched char
and modifying the source string with \0 in order to tokenize the output
--Done

Change-Id: I7f378b5b9c4df8f10899b9a55a98950afb3931dc
2022-11-12 06:22:16 -05:00
Aidan MacDonald
06f0465158 skin engine: Remove touchregion argument from skin_get_touchaction
Nobody uses the argument, and it exposes internals unnecessarily.

Change-Id: I376dc75db99ed89671175f906980526a23be70f6
2022-11-10 07:08:35 -05:00
Aidan MacDonald
56389b21b1 skin engine: Remove gui_img viewport field
This is set but never used.

Change-Id: Ifbeaa843ef070ea178cc270ffcade0d57a4fb45f
2022-11-10 06:37:41 -05:00
Aidan MacDonald
2c1adac3f8 skin engine: Remove unused viewport_change flag in skin rendering
Change-Id: Iad4487854d005a33184febf6cf97924b21010f6b
2022-11-10 06:37:41 -05:00
Aidan MacDonald
37da608f84 skin engine: Remove weird special casing for Onda VX747
I have no idea what bug this could possibly "fix", and nothing
looks different on the sim after removing it. As far as I can tell
the Onda has no unique features that could cause the skin engine
to act flaky, so I'm willing to bet this workaround isn't needed.

Change-Id: I2c183786948f3fe9778e04134d04bdfe3c6db543
2022-11-10 06:37:41 -05:00
roman.artiukhin
5d7e15324b Fix tree scrolling not showing end of text
Fixes FS#13243

Change-Id: Icc9fa1e92ca5c928f90ba1a8291bdf37a6fe7898
2022-10-30 14:11:20 -04:00
roman.artiukhin
202eb8c06a Fix wrong formatting in WPS
Fixes FS#13354 and FS#12980

Change-Id: I4ec4cb57cfb64494e633d0bb92e733d92593c075
2022-10-27 18:21:49 -04:00
Christian Soffke
193ebb5a36 Enable access to Shortcuts Menu from QuickScreen
Offers a quick way of switching to the Shortcuts Menu
by pressing the 'context menu' button while QuickScreen
is active (e.g. long press Select on iPods and some other
players)

Change-Id: I38292c7070cf093a81e1db688809b1f0d6a8764a
2022-10-25 03:26:51 +02:00
Aidan MacDonald
e27a6bad4f skin engine: Remove redundant argument from do_non_text_tags()
The skin viewport is already passed in info->skin_vp.

Change-Id: I5369684ba2a743d7bd804b33845bdb6ac17c46d0
2022-10-18 12:56:28 +01:00