Mohamed Tarek
387af97a26
Initial cleanup for libwmapro.
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27425 a1c6a512-1295-4272-9138-f99709370657
2010-07-15 05:38:09 +00:00
Mohamed Tarek
d63abfc7eb
Add WMA Pro to the main build. WMA Pro now plays on target and decodes in 151% realtime in a 320kbps sample on a sansa e200. Lots of cleanup still need to be done, and optimisations should start soon too.
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27417 a1c6a512-1295-4272-9138-f99709370657
2010-07-14 19:37:52 +00:00
Mohamed Tarek
16284ae8ae
Remove the floating point code from wmaprodec.c and change variable names accordingly.
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27416 a1c6a512-1295-4272-9138-f99709370657
2010-07-14 17:55:17 +00:00
Mohamed Tarek
d884af2b99
Partial conversion of the wmapro decoder to fixed point arithmetic. Currently inverse quantization & rescaling,
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imdct and windowing are all in fixed point.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27302 a1c6a512-1295-4272-9138-f99709370657
2010-07-05 22:33:37 +00:00
Mohamed Tarek
816fca820c
Wrote apps/codecs/wmapro.c and modified libwmapro to make the codec work in the sim. Neither libwmapro nor wmapro.c have been added to the main build yet, codecs.make should be edited to compile both with rockbox.
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current status of the decoder :
- Plays and seeks in the sim
- Still in floating point
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27006 a1c6a512-1295-4272-9138-f99709370657
2010-06-21 10:48:34 +00:00