Commit graph

7 commits

Author SHA1 Message Date
Michael Sevakis
4aa01ed5f0 Fixed the errors on the sims.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11454 a1c6a512-1295-4272-9138-f99709370657
2006-11-06 18:36:10 +00:00
Michael Sevakis
0f5cb94aa4 Big Patch adds primarily: Samplerate and format selection to recording for SWCODEC. Supprort for samplerates changing in playback (just goes with the recording part inseparably). Samplerates to all encoders. Encoders can be configured individually on a menu specific to the encoder in the recording menu. File creation is delayed until flush time to reduce spinups when splitting. Misc: statusbar icons for numbers are individual digits to display any number. Audio buffer was rearranged to maximize memory available to recording and properly reinitialized when trashed. ColdFire PCM stuff moved to target tree to avoid a complicated mess when adding samplerate switching. Some needed API changes and to neaten up growing gap between hardware and software codecs.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11452 a1c6a512-1295-4272-9138-f99709370657
2006-11-06 18:07:30 +00:00
Jens Arnold
25f386017c Fix red playersim build on linux, and make it a bit less hackish.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9978 a1c6a512-1295-4272-9138-f99709370657
2006-05-23 10:00:11 +00:00
Jens Arnold
8325e0bf24 Implemented screendump for the player sim.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9977 a1c6a512-1295-4272-9138-f99709370657
2006-05-23 07:48:43 +00:00
Jens Arnold
6a972e0249 Finally - grayscale library support for the simulators. Currently SDL only, win32 and x11 won't link anymore due to missing simulator functions.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8845 a1c6a512-1295-4272-9138-f99709370657
2006-02-26 13:37:42 +00:00
Dan Everton
3ba0060ac1 Backlight support for 8-bit targets in SDL sim. Redo sound handling. Still doesn't work right, but is closer to how the actual Rockbox system does it. Move some stub functions in to Win32 and X11 sims to keep them compiling.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8686 a1c6a512-1295-4272-9138-f99709370657
2006-02-13 21:46:28 +00:00
Dan Everton
b585e87b45 Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8645 a1c6a512-1295-4272-9138-f99709370657
2006-02-09 21:49:28 +00:00