Have action.c control the key remap buflib allocation so that it can
be made movable. With memory management offloaded, core_keymap.c only
needs to deal with loading keymap files. Simplify the code there and
use buflib pinning so the file can be loaded directly into the buffer.
Change-Id: Ia654cc05ce6b286f96c1031fa4f7d4b3859a2c1a
Allow setting and removing keyremap on the fly
It was pretty annoying trying to work out a keyremap with a restart
required to set the remap and was quite annoying when I was no
longer able to navigate to the plugin or filebrowser due to setting
the wrong remap
now you can try out a keymap and if it doesn't work a restart will
sort things out
Change-Id: I848fb3bd759f9684ac2497324a371f92b7464f7b
results of an idea I discussed in IRC
changed the way the lookup in the remap file works..
entries consist of 3 int [action, button, prebtn]
context look up table is at the beginning
action_code contains the (context | CONTEXT_REMAPPED)
button_code contains the index of the first remapped action for the matched context
[0] CORE_CONTEXT_REMAP(ctx1) offset1=(3), count=(1)
[1] CORE_CONTEXT_REMAP(ctx2, offset2=(5), count=(1)
[2] sentinel, 0, 0
[3] act0, btn, 0
[4] sentinel 0, 0
[5] act1, btn, 0
[6] sentinel, 0, 0
Note:
last entry of each group is always the sentinel [CONTEXT_STOPSEARCHING, BUTTON_NONE, BUTTON_NONE]
contexts must match exactly -- re-mapped contexts run before the built in w/ fall through contexts
ie. you can't remap std_context and expect it to match std_context actions from the WPS context.
-- Done --
Code for reading core remap entries
-- Done --
import of core remap entires from disk
-- Done --
plugin to set new key mapping (the hard part)
The plugin is started and FULLY functional
you can add actions and contexts
you can change context, action, button, prebtn
delete keymap files
load keymapfiles
save user keymaps
test keymaps before applying them
loading keymaps to core still requires restart
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Change-Id: Ib8b88c5ae91af4d540e1829de5db32669cd68203