* xobox.c: Don't call lcd_clear_display() since we're redrawing every single screen pixel afterwards.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13545 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 3 additions and 2 deletions
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@ -371,7 +371,7 @@ static int percentage (void)
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for (i = 1; i < BOARD_W - 1; i++)
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if (board[j][i] == FILLED)
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filled++;
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return filled * 100 / ((BOARD_W - 2) * (BOARD_H - 4));
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return (filled * 100) / ((BOARD_W - 2) * (BOARD_H - 4));
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}
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/* draw the board on with all the game figures */
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@ -381,7 +381,6 @@ static void refresh_board (void)
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char str[25];
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rb->lcd_set_background (LCD_BLACK);
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rb->lcd_clear_display ();
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for (j = 0; j < BOARD_H; j++)
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{
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unsigned last_color = board[j][0];
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@ -402,6 +401,7 @@ static void refresh_board (void)
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BOARD_Y + CUBE_SIZE * j,
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CUBE_SIZE * (i - last_i), CUBE_SIZE);
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}
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rb->lcd_set_foreground (LCD_BLACK);
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rb->lcd_set_background (CLR_LTBLUE);
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rb->snprintf (str, sizeof (str), "Level %d", player.level + 1);
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@ -418,6 +418,7 @@ static void refresh_board (void)
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rb->lcd_set_background (board[player.j][player.i]);
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rb->lcd_mono_bitmap (pics[PIC_PLAYER], player.i * CUBE_SIZE + BOARD_X,
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player.j * CUBE_SIZE + BOARD_Y, CUBE_SIZE, CUBE_SIZE);
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rb->lcd_set_background (EMPTIED);
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rb->lcd_set_drawmode (DRMODE_FG);
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rb->lcd_set_foreground (LCD_WHITE);
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