Definitions of "struct coordinate" and "struct rectangle" and definitions
of the drawing functions needed for the simulators. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2766 a1c6a512-1295-4272-9138-f99709370657
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uisimulator/common/lcd-playersim.h
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uisimulator/common/lcd-playersim.h
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Kjell Ericson
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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struct coordinate {
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int x;
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int y;
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};
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struct rectangle {
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int x;
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int y;
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int width;
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int height;
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};
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void drawdots(int color, struct coordinate *coord, int count);
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void drawdot(int color, int x, int y);
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void drawline(int color, int x1, int y1, int x2, int y2);
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void drawrect(int color, int x1, int y1, int x2, int y2);
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void drawrectangles(int color, struct rectangle *rects, int count);
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