Definitions of "struct coordinate" and "struct rectangle" and definitions

of the drawing functions needed for the simulators.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2766 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Kjell Ericson 2002-10-28 20:18:17 +00:00
parent c2280c1617
commit fe026b944d

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Kjell Ericson
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
struct coordinate {
int x;
int y;
};
struct rectangle {
int x;
int y;
int width;
int height;
};
void drawdots(int color, struct coordinate *coord, int count);
void drawdot(int color, int x, int y);
void drawline(int color, int x1, int y1, int x2, int y2);
void drawrect(int color, int x1, int y1, int x2, int y2);
void drawrectangles(int color, struct rectangle *rects, int count);