Make the ball/block move faster on color screens.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10111 a1c6a512-1295-4272-9138-f99709370657
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dc4bf7c9a3
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fb3c06680c
1 changed files with 10 additions and 6 deletions
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@ -48,7 +48,11 @@ PLUGIN_HEADER
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#define STAR_BLOCK 'x'
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#define STAR_BLOCK 'x'
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/* sleep time between two frames */
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/* sleep time between two frames */
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#define STAR_SLEEP 1
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#ifdef HAVE_LCD_COLOR
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#define STAR_SLEEP ;
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#else
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#define STAR_SLEEP rb->sleep(1);
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#endif
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/* value of ball and block control */
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/* value of ball and block control */
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#define STAR_CONTROL_BALL 0
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#define STAR_CONTROL_BALL 0
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@ -540,7 +544,7 @@ static void star_transition_update(void)
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}
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}
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rb->lcd_update_rect(center_x - x, center_y - y,
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rb->lcd_update_rect(center_x - x, center_y - y,
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x * 2, y * 2);
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x * 2, y * 2);
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rb->sleep(STAR_SLEEP);
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STAR_SLEEP
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}
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}
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rb->lcd_update();
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rb->lcd_update();
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}
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}
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@ -785,7 +789,7 @@ static int star_run_game(void)
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STAR_TILE_SIZE, STAR_TILE_SIZE);
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STAR_TILE_SIZE, STAR_TILE_SIZE);
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#endif
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#endif
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rb->sleep(STAR_SLEEP);
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STAR_SLEEP
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}
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}
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ball_x += move_x;
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ball_x += move_x;
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ball_y += move_y;
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ball_y += move_y;
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@ -834,7 +838,7 @@ static int star_run_game(void)
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STAR_TILE_SIZE, STAR_TILE_SIZE);
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STAR_TILE_SIZE, STAR_TILE_SIZE);
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#endif
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#endif
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rb->sleep(STAR_SLEEP);
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STAR_SLEEP
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}
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}
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block_x += move_x;
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block_x += move_x;
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block_y += move_y;
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block_y += move_y;
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@ -895,7 +899,7 @@ static int star_menu(void)
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rb->lcd_mono_bitmap(arrow_bmp[anim_arrow[(anim_state & 0x38) >> 3]],
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rb->lcd_mono_bitmap(arrow_bmp[anim_arrow[(anim_state & 0x38) >> 3]],
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2, menu_offset_y + menu_y * char_height, 7, 8);
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2, menu_offset_y + menu_y * char_height, 7, 8);
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rb->lcd_update_rect (2, menu_offset_y + menu_y * 8, 8, 8);
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rb->lcd_update_rect (2, menu_offset_y + menu_y * 8, 8, 8);
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rb->sleep(STAR_SLEEP);
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STAR_SLEEP
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anim_state++;
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anim_state++;
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key = rb->button_get(false);
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key = rb->button_get(false);
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@ -972,7 +976,7 @@ static int star_menu(void)
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2, menu_offset_y + menu_y * 8 + move_y * i, 7, 8);
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2, menu_offset_y + menu_y * 8 + move_y * i, 7, 8);
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rb->lcd_update_rect(2, 30, 8, 4 * 8);
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rb->lcd_update_rect(2, 30, 8, 4 * 8);
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anim_state++;
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anim_state++;
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rb->sleep(STAR_SLEEP);
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STAR_SLEEP
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}
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}
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rb->lcd_set_drawmode(DRMODE_SOLID);
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rb->lcd_set_drawmode(DRMODE_SOLID);
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menu_y += move_y;
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menu_y += move_y;
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