Make the ball/block move faster on color screens.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10111 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Antoine Cellerier 2006-06-11 13:25:44 +00:00
parent dc4bf7c9a3
commit fb3c06680c

View file

@ -48,7 +48,11 @@ PLUGIN_HEADER
#define STAR_BLOCK 'x'
/* sleep time between two frames */
#define STAR_SLEEP 1
#ifdef HAVE_LCD_COLOR
#define STAR_SLEEP ;
#else
#define STAR_SLEEP rb->sleep(1);
#endif
/* value of ball and block control */
#define STAR_CONTROL_BALL 0
@ -540,7 +544,7 @@ static void star_transition_update(void)
}
rb->lcd_update_rect(center_x - x, center_y - y,
x * 2, y * 2);
rb->sleep(STAR_SLEEP);
STAR_SLEEP
}
rb->lcd_update();
}
@ -785,7 +789,7 @@ static int star_run_game(void)
STAR_TILE_SIZE, STAR_TILE_SIZE);
#endif
rb->sleep(STAR_SLEEP);
STAR_SLEEP
}
ball_x += move_x;
ball_y += move_y;
@ -834,7 +838,7 @@ static int star_run_game(void)
STAR_TILE_SIZE, STAR_TILE_SIZE);
#endif
rb->sleep(STAR_SLEEP);
STAR_SLEEP
}
block_x += move_x;
block_y += move_y;
@ -895,7 +899,7 @@ static int star_menu(void)
rb->lcd_mono_bitmap(arrow_bmp[anim_arrow[(anim_state & 0x38) >> 3]],
2, menu_offset_y + menu_y * char_height, 7, 8);
rb->lcd_update_rect (2, menu_offset_y + menu_y * 8, 8, 8);
rb->sleep(STAR_SLEEP);
STAR_SLEEP
anim_state++;
key = rb->button_get(false);
@ -972,7 +976,7 @@ static int star_menu(void)
2, menu_offset_y + menu_y * 8 + move_y * i, 7, 8);
rb->lcd_update_rect(2, 30, 8, 4 * 8);
anim_state++;
rb->sleep(STAR_SLEEP);
STAR_SLEEP
}
rb->lcd_set_drawmode(DRMODE_SOLID);
menu_y += move_y;