Remove code duplication in some generic skin touch action handling.

fix a bug which stopped the setting_inc/dec touch actions from parsing


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29477 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jonathan Gordon 2011-03-01 07:26:11 +00:00
parent 55fab772b7
commit fb3616368f
6 changed files with 39 additions and 68 deletions

View file

@ -999,7 +999,7 @@ static int parse_touchregion(struct skin_element *element,
{
region->label = element->params[0].data.text;
p = 1;
/* "[SI]III[SI]|S" is the param list. There MUST be 4 numbers
/* "[SI]III[SI]|SS" is the param list. There MUST be 4 numbers
* followed by at least one string. Verify that here */
if (element->params_count < 6 ||
element->params[4].type != INTEGER)

View file

@ -24,6 +24,10 @@
#include "action.h"
#include "skin_engine.h"
#include "wps_internals.h"
#include "misc.h"
#include "option_select.h"
#include "sound.h"
/** Disarms all touchregions. */
void skin_disarm_touchregions(struct wps_data *data)
@ -48,7 +52,7 @@ int skin_get_touchaction(struct wps_data *data, int* edge_offset,
short vx, vy;
int type = action_get_touchscreen_press(&x, &y);
static int last_action = ACTION_NONE;
struct touchregion *r;
struct touchregion *r, *temp;
bool repeated = (type == BUTTON_REPEAT);
bool released = (type == BUTTON_REL);
bool pressed = (type == BUTTON_TOUCHSCREEN);
@ -85,8 +89,7 @@ int skin_get_touchaction(struct wps_data *data, int* edge_offset,
{
last_action = r->action;
returncode = r->action;
if (retregion)
*retregion = r;
temp = r;
}
if (pressed)
{
@ -105,8 +108,7 @@ int skin_get_touchaction(struct wps_data *data, int* edge_offset,
*edge_offset = 100 - *edge_offset;
}
returncode = r->type;
if (retregion)
*retregion = r;
temp = r;
break;
}
}
@ -117,9 +119,38 @@ int skin_get_touchaction(struct wps_data *data, int* edge_offset,
/* On release, all regions are disarmed. */
if (released)
skin_disarm_touchregions(data);
if (retregion)
*retregion = temp;
if (returncode != ACTION_NONE)
{
switch (returncode)
{
case ACTION_SETTINGS_INC:
case ACTION_SETTINGS_DEC:
{
const struct settings_list *setting = temp->data;
option_select_next_val(setting, returncode == ACTION_SETTINGS_DEC, true);
returncode = ACTION_REDRAW;
}
break;
case ACTION_TOUCH_MUTE:
{
const int min_vol = sound_min(SOUND_VOLUME);
if (global_settings.volume == min_vol)
global_settings.volume = temp->value;
else
{
temp->value = global_settings.volume;
global_settings.volume = min_vol;
}
setvol();
returncode = ACTION_REDRAW;
}
break;
}
return returncode;
}
last_action = ACTION_TOUCHSCREEN;
return ACTION_TOUCHSCREEN;

View file

@ -295,26 +295,6 @@ int sb_touch_to_button(int context)
case ACTION_WPS_VOLDOWN:
return ACTION_LIST_VOLDOWN;
#endif
case ACTION_SETTINGS_INC:
case ACTION_SETTINGS_DEC:
{
const struct settings_list *setting = region->data;
option_select_next_val(setting, button == ACTION_SETTINGS_DEC, true);
}
return ACTION_REDRAW;
case ACTION_TOUCH_MUTE:
{
const int min_vol = sound_min(SOUND_VOLUME);
if (global_settings.volume == min_vol)
global_settings.volume = region->value;
else
{
region->value = global_settings.volume;
global_settings.volume = min_vol;
}
setvol();
}
return ACTION_REDRAW;
/* TODO */
}
return button;

View file

@ -239,26 +239,6 @@ static int skintouch_to_wps(struct wps_data *data)
setvol();
}
return ACTION_TOUCHSCREEN;
case ACTION_SETTINGS_INC:
case ACTION_SETTINGS_DEC:
{
const struct settings_list *setting = region->data;
option_select_next_val(setting, button == ACTION_SETTINGS_DEC, true);
}
return ACTION_REDRAW;
case ACTION_TOUCH_MUTE:
{
const int min_vol = sound_min(SOUND_VOLUME);
if (global_settings.volume == min_vol)
global_settings.volume = region->value;
else
{
region->value = global_settings.volume;
global_settings.volume = min_vol;
}
setvol();
}
return ACTION_REDRAW;
}
return button;
}

View file

@ -121,26 +121,6 @@ int fms_do_button_loop(bool update_screen)
case WPS_TOUCHREGION_SCROLLBAR:
/* TODO */
break;
case ACTION_SETTINGS_INC:
case ACTION_SETTINGS_DEC:
{
const struct settings_list *setting = region->data;
option_select_next_val(setting, button == ACTION_SETTINGS_DEC, true);
}
return ACTION_REDRAW;
case ACTION_TOUCH_MUTE:
{
const int min_vol = sound_min(SOUND_VOLUME);
if (global_settings.volume == min_vol)
global_settings.volume = region->value;
else
{
region->value = global_settings.volume;
global_settings.volume = min_vol;
}
setvol();
}
return ACTION_REDRAW;
}
#endif
return button;

View file

@ -206,10 +206,10 @@ static const struct tag_info legal_tags[] =
/* HACK Alert (jdgordon): The next two tags have hacks so we could
* add a S param at the front without breaking old skins.
* [SD]D <- handled by the callback, allows SD or S or D params
* [SI]III[SI]|S -< SIIIIS|S or IIIIS|S
* [SI]III[SI]|SS -< SIIIIS|S or IIIIS|S
* keep in sync with parse_touchregion() and parse_lasttouch() */
{ SKIN_TOKEN_LASTTOUCH, "Tl" , "|[SD]D", SKIN_REFRESH_DYNAMIC },
{ SKIN_TOKEN_TOUCHREGION, "T" , "[SI]III[SI]|S", 0|NOBREAK },
{ SKIN_TOKEN_TOUCHREGION, "T" , "[SI]III[SI]|SS", 0|NOBREAK },
{ SKIN_TOKEN_HAVE_TOUCH, "Tp", "", FEATURE_TAG },