* fix pitchscreen

* stop yes/no screen eating the first press sometimes
* add enter id3 button from wps in irivier
* update keymap-h10 from Barry Wardell


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10614 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jonathan Gordon 2006-08-16 14:14:16 +00:00
parent 871be001f7
commit f7db043fbc
8 changed files with 45 additions and 43 deletions

View file

@ -71,10 +71,10 @@ enum yesno_res gui_syncyesno_run(struct text_message * main_message,
gui_yesno_set_display(&(yn[i]), &(screens[i])); gui_yesno_set_display(&(yn[i]), &(screens[i]));
gui_yesno_draw(&(yn[i])); gui_yesno_draw(&(yn[i]));
} }
action_signalscreenchange();
while (result==-1) while (result==-1)
{ {
button = get_action(CONTEXT_YESNOSCREEN,TIMEOUT_BLOCK); button = get_action(CONTEXT_YESNOSCREEN,TIMEOUT_BLOCK);
DEBUGF("button=%x\n",button);
switch (button) switch (button)
{ {
case ACTION_YESNO_ACCEPT: case ACTION_YESNO_ACCEPT:

View file

@ -31,36 +31,36 @@
* if there's no need to check the previous button's value, use BUTTON_NONE * if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping * Insert LAST_ITEM_IN_LIST at the end of each mapping
*/ */
struct button_mapping button_context_standard[] = { const struct button_mapping button_context_standard[] = {
{ACTION_STD_PREV, BUTTON_SCROLL_UP, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_SCROLL_UP, BUTTON_NONE },
{ACTION_STD_PREVREPEAT,BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_SCROLL_UP }, { ACTION_STD_PREVREPEAT, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ACTION_STD_NEXT, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_SCROLL_DOWN, BUTTON_NONE },
{ACTION_STD_NEXTREPEAT,BUTTON_SCROLL_DOWN|BUTTON_REPEAT,BUTTON_SCROLL_DOWN}, { ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_FF, BUTTON_NONE }, { ACTION_STD_CONTEXT, BUTTON_FF, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_MENU, BUTTON_REW|BUTTON_REL, BUTTON_NONE }, { ACTION_STD_MENU, BUTTON_REW|BUTTON_REL, BUTTON_REW },
{ ACTION_STD_QUICKSCREEN,BUTTON_REW|BUTTON_REPEAT, BUTTON_REW }, { ACTION_STD_QUICKSCREEN, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_standard */ }; /* button_context_standard */
struct button_mapping button_context_wps[] = { const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT,BUTTON_PLAY }, { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT,BUTTON_PLAY },
{ ACTION_WPS_SKIPPREV, BUTTON_REW|BUTTON_REL, BUTTON_REW}, { ACTION_WPS_SKIPPREV, BUTTON_REW|BUTTON_REL, BUTTON_REW},
{ ACTION_WPS_SEEKBACK, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW }, { ACTION_WPS_SEEKBACK, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT },
{ ACTION_WPS_SKIPNEXT, BUTTON_FF|BUTTON_REL, BUTTON_FF }, { ACTION_WPS_SKIPNEXT, BUTTON_FF|BUTTON_REL, BUTTON_FF },
{ ACTION_WPS_SEEKFWD, BUTTON_FF|BUTTON_REPEAT, BUTTON_FF }, { ACTION_WPS_SEEKFWD, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_FF|BUTTON_REL, BUTTON_FF|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_FF|BUTTON_REL, BUTTON_FF|BUTTON_REPEAT },
{ ACTION_WPS_VOLDOWN, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_SCROLL_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_SCROLL_DOWN|BUTTON_REPEAT,BUTTON_SCROLL_DOWN }, { ACTION_WPS_VOLDOWN, BUTTON_SCROLL_DOWN|BUTTON_REPEAT,BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_SCROLL_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_SCROLL_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_SCROLL_UP }, { ACTION_WPS_VOLUP, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_WPS_BROWSE, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_QUICKSCREEN, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_WPS_QUICKSCREEN, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
@ -71,7 +71,7 @@ struct button_mapping button_context_wps[] = {
}; /* button_context_wps */ }; /* button_context_wps */
struct button_mapping button_context_settings[] = { const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_SCROLL_UP, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_SCROLL_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT,BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT,BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_SCROLL_DOWN, BUTTON_NONE },
@ -82,7 +82,7 @@ struct button_mapping button_context_settings[] = {
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_settings */ }; /* button_context_settings */
struct button_mapping button_context_tree[] = { const struct button_mapping button_context_tree[] = {
{ ACTION_NONE, BUTTON_PLAY, BUTTON_NONE }, { ACTION_NONE, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
@ -90,7 +90,7 @@ struct button_mapping button_context_tree[] = {
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_tree */ }; /* button_context_tree */
struct button_mapping button_context_tree_scroll_lr[] = { const struct button_mapping button_context_tree_scroll_lr[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
@ -102,27 +102,27 @@ struct button_mapping button_context_tree_scroll_lr[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1),
}; /* button_context_tree_scroll_lr */ }; /* button_context_tree_scroll_lr */
struct button_mapping button_context_yesno[] = { const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_YESNO_ACCEPT, BUTTON_RIGHT, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_settings_yesno */ }; /* button_context_settings_yesno */
struct button_mapping button_context_quickscreen[] = { const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_DOWNINV, BUTTON_SCROLL_UP, BUTTON_NONE }, { ACTION_QS_DOWNINV, BUTTON_SCROLL_UP, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_SCROLL_UP }, { ACTION_QS_DOWNINV, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_SCROLL_DOWN, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_SCROLL_DOWN }, { ACTION_QS_DOWN, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_quickscreen */ }; /* button_context_quickscreen */
/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
struct button_mapping* get_context_mapping(int context) const struct button_mapping* get_context_mapping(int context)
{ {
switch (context) switch (context)
{ {

View file

@ -84,6 +84,7 @@ const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_WPSAB_RESET, BUTTON_ON|BUTTON_SELECT, BUTTON_ON }, { ACTION_WPSAB_RESET, BUTTON_ON|BUTTON_SELECT, BUTTON_ON },
{ ACTION_WPS_ID3SCREEN, BUTTON_ON|BUTTON_MODE, BUTTON_ON },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_wps */ }; /* button_context_wps */
@ -182,9 +183,9 @@ const struct button_mapping button_context_quickscreen[] = {
const struct button_mapping button_context_pitchscreen[] = { const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },

View file

@ -131,9 +131,9 @@ const struct button_mapping button_context_quickscreen[] = {
const struct button_mapping button_context_pitchscreen[] = { const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_SCROLL_FWD, BUTTON_NONE }, { ACTION_PS_INC_SMALL, BUTTON_SCROLL_FWD, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_SCROLL_FWD }, { ACTION_PS_INC_BIG, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_SCROLL_BACK, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_SCROLL_BACK, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_SCROLL_BACK }, { ACTION_PS_DEC_BIG, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },

View file

@ -113,9 +113,9 @@ struct button_mapping button_context_bmark[] = {
const struct button_mapping button_context_pitchscreen[] = { const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },

View file

@ -127,9 +127,9 @@ const struct button_mapping button_context_quickscreen[] = {
const struct button_mapping button_context_pitchscreen[] = { const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },

View file

@ -126,9 +126,9 @@ const struct button_mapping button_context_quickscreen[] = {
const struct button_mapping button_context_pitchscreen[] = { const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },

View file

@ -7,7 +7,7 @@
* \/ \/ \/ \/ \/ * \/ \/ \/ \/ \/
* $Id$ * $Id$
* *
* Copyright (C) 2002 Björn Stenberg * Copyright (C) 2002 Bj<EFBFBD>n Stenberg
* *
* All files in this archive are subject to the GNU General Public License. * All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement. * See the file COPYING in the source tree root for full license agreement.
@ -423,13 +423,13 @@ bool pitch_screen(void)
button = get_action(CONTEXT_PITCHSCREEN,TIMEOUT_BLOCK); button = get_action(CONTEXT_PITCHSCREEN,TIMEOUT_BLOCK);
switch (button) { switch (button) {
case ACTION_PS_DEC_SMALL: case ACTION_PS_INC_SMALL:
if ( pitch < 2000 ) if ( pitch < 2000 )
pitch++; pitch++;
sound_set_pitch(pitch); sound_set_pitch(pitch);
break; break;
case ACTION_PS_DEC_BIG: case ACTION_PS_INC_BIG:
if ( pitch < 1990 ) if ( pitch < 1990 )
pitch += 10; pitch += 10;
else else
@ -437,13 +437,13 @@ bool pitch_screen(void)
sound_set_pitch(pitch); sound_set_pitch(pitch);
break; break;
case ACTION_PS_INC_SMALL: case ACTION_PS_DEC_SMALL:
if ( pitch > 500 ) if ( pitch > 500 )
pitch--; pitch--;
sound_set_pitch(pitch); sound_set_pitch(pitch);
break; break;
case ACTION_PS_INC_BIG: case ACTION_PS_DEC_BIG:
if ( pitch > 510 ) if ( pitch > 510 )
pitch -= 10; pitch -= 10;
else else
@ -471,6 +471,7 @@ bool pitch_screen(void)
sound_set_pitch(pitch); sound_set_pitch(pitch);
pitch_screen_draw(pitch); pitch_screen_draw(pitch);
} }
break;
case ACTION_PS_NUDGE_LEFTOFF: case ACTION_PS_NUDGE_LEFTOFF:
pitch += 20; pitch += 20;
sound_set_pitch(pitch); sound_set_pitch(pitch);
@ -481,7 +482,7 @@ bool pitch_screen(void)
sound_set_pitch( pitch ); sound_set_pitch( pitch );
break; break;
case ACTION_STD_CANCEL: case ACTION_PS_EXIT:
exit = true; exit = true;
break; break;