Change loop structure for sample synthesizing. Gives a nice speedup on both coldfire and arm targets.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15036 a1c6a512-1295-4272-9138-f99709370657
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3 changed files with 64 additions and 76 deletions
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@ -148,32 +148,31 @@ bool lastswap=1;
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static inline void synthbuf(void)
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{
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int32_t *outptr;
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register int i;
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int currentSample=0;
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int synthtemp[2];
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int32_t *outptr;
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int i;
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#ifndef SYNC
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if(lastswap==swap) return;
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lastswap=swap;
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if(lastswap==swap) return;
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lastswap=swap;
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outptr=(swap ? gmbuf : gmbuf+BUF_SIZE);
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outptr=(swap ? gmbuf : gmbuf+BUF_SIZE);
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#else
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outptr=gmbuf;
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outptr=gmbuf;
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#endif
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for(i=0; i<BUF_SIZE; i++)
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{
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synthSample(&synthtemp[0], &synthtemp[1]);
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currentSample++;
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*outptr=((synthtemp[0]&0xFFFF) << 16) | (synthtemp[1]&0xFFFF);
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outptr++;
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if(currentSample==numberOfSamples)
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{
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if( tick() == 0 ) quit=1;
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currentSample=0;
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}
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}
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for(i=0; i<BUF_SIZE/numberOfSamples; i++)
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{
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synthSamples((int32_t*)outptr, numberOfSamples);
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outptr += numberOfSamples;
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if( tick() == 0 )
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quit=1;
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}
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if(BUF_SIZE%numberOfSamples)
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{
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synthSamples((int32_t*)outptr, BUF_SIZE%numberOfSamples);
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outptr += BUF_SIZE%numberOfSamples;
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}
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}
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void get_more(unsigned char** start, size_t* size)
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@ -255,8 +255,7 @@ inline void stopVoice(struct SynthObject * so)
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so->decay = 0;
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}
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int synthVoice(struct SynthObject * so) ICODE_ATTR;
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int synthVoice(struct SynthObject * so)
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static inline int synthVoice(struct SynthObject * so)
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{
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struct GWaveform * wf;
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register int s;
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@ -404,3 +403,46 @@ int synthVoice(struct SynthObject * so)
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return s*so->volscale>>14;
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}
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/* synth num_samples samples and write them to the */
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/* buffer pointed to by buf_ptr */
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void synthSamples(int32_t *buf_ptr, unsigned int num_samples) ICODE_ATTR;
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void synthSamples(int32_t *buf_ptr, unsigned int num_samples)
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{
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int i;
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register int dL;
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register int dR;
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register int sample;
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register struct SynthObject *voicept;
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while(num_samples>0)
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{
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dL=0;
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dR=0;
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voicept=&voices[0];
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for(i=MAX_VOICES; i > 0; i--)
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{
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if(voicept->isUsed==1)
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{
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sample = synthVoice(voicept);
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dL += sample;
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sample *= chPan[voicept->ch];
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dR += sample;
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}
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voicept++;
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}
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dL = (dL << 7) - dR;
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/* combine the left and right 16 bit samples into 32 bits and write */
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/* to the buffer, left sample in the high word and right in the low word */
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*buf_ptr=(((dL&0x7FFF80) << 9) | ((dR&0x7FFF80) >> 7));
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buf_ptr++;
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num_samples--;
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}
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/* TODO: Automatic Gain Control, anyone? */
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/* Or, should this be implemented on the DSP's output volume instead? */
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return; /* No more ghetto lowpass filter. Linear interpolation works well. */
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}
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@ -17,61 +17,8 @@
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*
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****************************************************************************/
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int initSynth(struct MIDIfile * mf, char * filename, char * drumConfig);
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int synthVoice(struct SynthObject * so);
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void setPoint(struct SynthObject * so, int pt);
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static inline void synthSample(int * mixL, int * mixR)
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{
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int i;
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register int dL=0;
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register int dR=0;
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register int sample = 0;
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register struct SynthObject *voicept=voices;
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for(i=MAX_VOICES/2; i > 0; i--)
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{
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if(voicept->isUsed==1)
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{
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sample = synthVoice(voicept);
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dL += sample;
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sample *= chPan[voicept->ch];
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dR += sample;
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}
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voicept++;
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if(voicept->isUsed==1)
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{
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sample = synthVoice(voicept);
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dL += sample;
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sample *= chPan[voicept->ch];
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dR += sample;
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}
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voicept++;
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}
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/* if MAX_VOICES is not even we do this to get the last voice */
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#if MAX_VOICES%2
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if (MAX_VOICES%2)
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{
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if(voicept->isUsed==1)
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{
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sample = synthVoice(voicept);
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dL += sample;
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sample *= chPan[voicept->ch];
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dR += sample;
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}
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}
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#endif
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dL = (dL << 7) - dR;
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*mixL=dL >> 7;
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*mixR=dR >> 7;
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/* TODO: Automatic Gain Control, anyone? */
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/* Or, should this be implemented on the DSP's output volume instead? */
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return; /* No more ghetto lowpass filter. Linear interpolation works well. */
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}
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void synthSamples(int32_t *buf_ptr, unsigned int num_samples);
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static inline struct Event * getEvent(struct Track * tr, int evNum)
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{
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