Bubbles: Rename defines
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23980 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 10 additions and 10 deletions
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@ -84,10 +84,10 @@ enum {
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#define ANGLE_STEP_REP 4
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#endif
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#define BUBBLES_QUIT PLA_QUIT
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#define BUBBLES_START PLA_START
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#define BUBBLES_SELECT PLA_FIRE
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#define BUBBLES_RESUME PLA_MENU
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#define BUBBLES_QUIT1 PLA_QUIT
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#define BUBBLES_QUIT2 PLA_MENU
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#define BUBBLES_PAUSE PLA_START
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#define BUBBLES_FIRE PLA_FIRE
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/* external bitmaps */
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#ifdef HAVE_LCD_COLOR
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@ -2305,7 +2305,7 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
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#if defined(HAS_BUTTON_HOLD) && !defined(HAVE_REMOTE_LCD_AS_MAIN)
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/* FIXME: Should probably check remote hold here */
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if (rb->button_hold())
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button = BUBBLES_START;
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button = BUBBLES_PAUSE;
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#endif
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switch(button){
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@ -2321,7 +2321,7 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
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if(bb->angle < MAX_ANGLE) bb->angle += ANGLE_STEP;
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break;
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case BUBBLES_SELECT: /* fire the shot */
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case BUBBLES_FIRE: /* fire the shot */
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if(!animblock) {
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bb->elapsedlvl += bb->elapsedshot;
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bb->elapsedshot = 0;
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@ -2333,18 +2333,18 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
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}
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break;
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case BUBBLES_START: /* pause the game */
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case BUBBLES_PAUSE: /* pause the game */
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start = *rb->current_tick;
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rb->splash(0, "Paused");
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while(pluginlib_getaction(TIMEOUT_BLOCK,plugin_contexts,2)
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!= (BUBBLES_START));
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!= BUBBLES_PAUSE);
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bb->startedshot += *rb->current_tick-start;
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bubbles_drawboard(bb);
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rb->lcd_update();
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break;
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case BUBBLES_RESUME: /* save and end the game */
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case BUBBLES_QUIT: /* end the game */
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case BUBBLES_QUIT1:
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case BUBBLES_QUIT2: /* end the game */
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if(!animblock) {
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resume = true;
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return BB_END;
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