Bubbles: Rename defines

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23980 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Tomer Shalev 2009-12-13 21:04:16 +00:00
parent 1737a401e4
commit f5e996532d

View file

@ -84,10 +84,10 @@ enum {
#define ANGLE_STEP_REP 4
#endif
#define BUBBLES_QUIT PLA_QUIT
#define BUBBLES_START PLA_START
#define BUBBLES_SELECT PLA_FIRE
#define BUBBLES_RESUME PLA_MENU
#define BUBBLES_QUIT1 PLA_QUIT
#define BUBBLES_QUIT2 PLA_MENU
#define BUBBLES_PAUSE PLA_START
#define BUBBLES_FIRE PLA_FIRE
/* external bitmaps */
#ifdef HAVE_LCD_COLOR
@ -2305,7 +2305,7 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
#if defined(HAS_BUTTON_HOLD) && !defined(HAVE_REMOTE_LCD_AS_MAIN)
/* FIXME: Should probably check remote hold here */
if (rb->button_hold())
button = BUBBLES_START;
button = BUBBLES_PAUSE;
#endif
switch(button){
@ -2321,7 +2321,7 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
if(bb->angle < MAX_ANGLE) bb->angle += ANGLE_STEP;
break;
case BUBBLES_SELECT: /* fire the shot */
case BUBBLES_FIRE: /* fire the shot */
if(!animblock) {
bb->elapsedlvl += bb->elapsedshot;
bb->elapsedshot = 0;
@ -2333,18 +2333,18 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
}
break;
case BUBBLES_START: /* pause the game */
case BUBBLES_PAUSE: /* pause the game */
start = *rb->current_tick;
rb->splash(0, "Paused");
while(pluginlib_getaction(TIMEOUT_BLOCK,plugin_contexts,2)
!= (BUBBLES_START));
!= BUBBLES_PAUSE);
bb->startedshot += *rb->current_tick-start;
bubbles_drawboard(bb);
rb->lcd_update();
break;
case BUBBLES_RESUME: /* save and end the game */
case BUBBLES_QUIT: /* end the game */
case BUBBLES_QUIT1:
case BUBBLES_QUIT2: /* end the game */
if(!animblock) {
resume = true;
return BB_END;