fix the touchpad list code
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16528 a1c6a512-1295-4272-9138-f99709370657
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0e5cec2d18
commit
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2 changed files with 87 additions and 88 deletions
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@ -274,3 +274,88 @@ void list_draw(struct screen *display, struct viewport *parent,
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}
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#if defined(HAVE_TOUCHPAD)
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/* this needs to be fixed if we ever get more than 1 touchscreen on a target */
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/* this also assumes the whole screen is used, which is a bad asusmption but
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fine untill customizable lists comes in... */
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unsigned gui_synclist_do_touchpad(struct gui_synclist * gui_list, struct viewport *parent)
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{
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short x,y;
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unsigned button = action_get_touchpad_press(&x, &y);
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int line;
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struct screen *display = &screens[SCREEN_MAIN];
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if (button == BUTTON_NONE)
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return ACTION_NONE;
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if (x<list_text[SCREEN_MAIN].x)
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{
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/* top left corner is hopefully GO_TO_ROOT */
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if (y<list_text[SCREEN_MAIN].y)
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{
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if (button == BUTTON_REL)
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return ACTION_STD_MENU;
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else if (button == BUTTON_REPEAT)
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return ACTION_STD_CONTEXT;
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else
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return ACTION_NONE;
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}
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/* scroll bar */
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else
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{
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int new_selection, nb_lines;
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int height, size;
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nb_lines = viewport_get_nb_lines(&list_text[SCREEN_MAIN]);
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if (nb_lines < gui_list->nb_items)
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{
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height = nb_lines * display->char_height;
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size = height*nb_lines / gui_list->nb_items;
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new_selection = ((y-list_text[SCREEN_MAIN].y)*(gui_list->nb_items-nb_lines))/(height-size);
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gui_synclist_select_item(gui_list, new_selection);
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nb_lines /= 2;
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if (new_selection - gui_list->start_item[SCREEN_MAIN] > nb_lines)
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{
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new_selection = gui_list->start_item[SCREEN_MAIN]+nb_lines;
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}
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gui_list->start_item[SCREEN_MAIN] = new_selection;
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return ACTION_REDRAW;
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}
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}
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}
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else
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{
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/* pressing an item will select it.
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pressing the selected item will "enter" it */
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if (y > list_text[SCREEN_MAIN].y)
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{
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line = (y-list_text[SCREEN_MAIN].y) / display->char_height;
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if (button != BUTTON_REL && button != BUTTON_REPEAT)
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{
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if (line != gui_list->selected_item - gui_list->start_item[SCREEN_MAIN])
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gui_synclist_select_item(gui_list, gui_list->start_item[SCREEN_MAIN]+line);
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return ACTION_REDRAW;
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}
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if (line != gui_list->selected_item - gui_list->start_item[SCREEN_MAIN])
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{
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if (gui_list->start_item[SCREEN_MAIN]+line > gui_list->nb_items)
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return ACTION_NONE;
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gui_synclist_select_item(gui_list, gui_list->start_item[SCREEN_MAIN]+line);
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}
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if (button == BUTTON_REPEAT)
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return ACTION_STD_CONTEXT;
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else
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return ACTION_STD_OK;
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}
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/* title goes up one level */
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else if (y > title_text[SCREEN_MAIN].y && draw_title(display, parent, gui_list))
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{
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return ACTION_STD_CANCEL;
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}
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/* title or statusbar is cancel */
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else if (global_settings.statusbar)
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{
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return ACTION_STD_CANCEL;
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}
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}
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return ACTION_NONE;
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}
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#endif
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@ -528,95 +528,9 @@ void gui_synclist_speak_item(struct gui_synclist * lists)
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}
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extern intptr_t get_action_data(void);
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#if defined(HAVE_TOUCHPAD)
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/* this needs to be fixed if we ever get more than 1 touchscreen on a target */
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unsigned gui_synclist_do_touchpad(struct gui_synclist * gui_list)
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{
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short x,y;
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unsigned button = action_get_touchpad_press(&x, &y);
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int line;
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struct screen *display = &screens[SCREEN_MAIN];
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if (button == BUTTON_NONE)
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return ACTION_NONE;
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if (x<SCROLLBAR_WIDTH)
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{
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/* top left corner is hopefully GO_TO_ROOT */
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if (y<STATUSBAR_HEIGHT)
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{
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if (button == BUTTON_REL)
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return ACTION_STD_MENU;
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else if (button == BUTTON_REPEAT)
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return ACTION_STD_CONTEXT;
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else
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return ACTION_NONE;
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}
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/* scroll bar */
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else
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{
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int new_selection, nb_lines;
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int height, size;
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nb_lines = display->nb_lines - SHOW_LIST_TITLE;
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if (nb_lines < gui_list->nb_items)
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{
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height = nb_lines * display->char_height;
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size = height*nb_lines / gui_list->nb_items;
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new_selection = (y*(gui_list->nb_items-nb_lines))/(height-size);
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gui_synclist_select_item(gui_list, new_selection);
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nb_lines /= 2;
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if (new_selection - gui_list->start_item[SCREEN_MAIN] > nb_lines)
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{
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new_selection = gui_list->start_item[SCREEN_MAIN]+nb_lines;
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}
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gui_list->start_item[SCREEN_MAIN] = new_selection;
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return ACTION_REDRAW;
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}
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}
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}
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else
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{
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if (button != BUTTON_REL && button != BUTTON_REPEAT)
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{
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if (global_settings.statusbar)
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y -= STATUSBAR_HEIGHT;
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if (SHOW_LIST_TITLE)
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y -= display->char_height;
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line = y / display->char_height;
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if (line != gui_list->selected_item - gui_list->start_item[SCREEN_MAIN])
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gui_synclist_select_item(gui_list, gui_list->start_item[SCREEN_MAIN]+line);
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return ACTION_REDRAW;
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}
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/* title or statusbar is cancel */
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if (global_settings.statusbar)
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{
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if (y < STATUSBAR_HEIGHT && !SHOW_LIST_TITLE )
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return ACTION_STD_CANCEL;
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y -= STATUSBAR_HEIGHT;
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}
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/* title goes up one level */
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if (SHOW_LIST_TITLE)
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{
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if (y < display->char_height)
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return ACTION_STD_CANCEL;
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y -= display->char_height;
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}
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/* pressing an item will select it.
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pressing the selected item will "enter" it */
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line = y / display->char_height;
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if (line != gui_list->selected_item - gui_list->start_item[SCREEN_MAIN])
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{
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if (gui_list->start_item[SCREEN_MAIN]+line > gui_list->nb_items)
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return ACTION_NONE;
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gui_synclist_select_item(gui_list, gui_list->start_item[SCREEN_MAIN]+line);
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}
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if (button == BUTTON_REPEAT)
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return ACTION_STD_CONTEXT;
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else
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return ACTION_STD_OK;
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}
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return ACTION_NONE;
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}
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unsigned gui_synclist_do_touchpad(struct gui_synclist * gui_list, struct viewport *parent);
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#endif
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bool gui_synclist_do_button(struct gui_synclist * lists,
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@ -659,7 +573,7 @@ bool gui_synclist_do_button(struct gui_synclist * lists,
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#if defined(HAVE_TOUCHPAD)
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if (action == ACTION_TOUCHPAD)
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action = *actionptr = gui_synclist_do_touchpad(lists);
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action = *actionptr = gui_synclist_do_touchpad(lists, &parent[SCREEN_MAIN]);
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#endif
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switch (wrap)
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