Sokoban: enable restarting level via "Select Level"
This patch disables the (deliberate) feature of "Select Level", that selecting the current level wouldn't restart but rather resume. (i.e. now selecting any level will always start this from scratch). There definitely should be a way to restart the current level via menu. Currently the only possibility to do this is via button presses, but (a) these are hard to remember combos, and (b) they are not defined on all targets. This patch is meant as a lightwight alternative to g#1356 (adding a "restart level" option to the menu). Change-Id: I18ee5aff5c922f95c28d1edf2ba71dd2e50687d2
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1 changed files with 2 additions and 5 deletions
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@ -1534,11 +1534,8 @@ static int sokoban_menu(void)
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¤t_info.level.index, NULL, 1, 1,
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current_info.max_level, NULL);
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current_info.level.index--;
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if (prev_level != current_info.level.index) {
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init_undo();
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draw_level();
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} else
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menu_quit = false;
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init_undo();
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draw_level();
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break;
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case 2: /* Audio playback control */
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