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Mats Lidell 2003-03-14 11:17:58 +00:00
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#define _PAGE_ Manual - Player keyboard
#include "head.t"
#include "manual.t"
<p>
The keyboard allows you to edit text. The first line holds the
text being edited and the second line is a combined menu line
where you both can select characters for insertion and the
operations; backspace, delete, accept and abort.
</p>
<p>
You move between the lines using the normal LEFT and RIGHT
buttons. An arrow to the left indicate what line is selected. The
second line will scroll. This is like like in most menus except
that the first line will always show the text being edited.
</p>
<h2>Button bindings and functionality</h2>
<table class=buttontable>
<tr><th>Line</th><th>Function and key bindings</th>
<tr><td>First</td><td>Text - Use UP and DOWN to move the cursor</td></tr>
<tr><td>Second</td>
<td>
<table>
<tr>
<td>Characters</td><td>Chars selectable for
input. With ON insert the char between the
arrows. Select another character by using UP and
DOWN. Finally change the character subset with
MENU. There are three subsets to choose from:
capital letters, small letters and others.</td>
</tr>
<tr>
<td>Backspace</td><td>Use UP to delete the char to the
left the cursor.</td>
</tr>
<tr><td>Delete</td><td>Use UP to delete char under the
cursor</td>
</tr>
<tr><td>Accept</td><td>UP accepts the text and returns
to the application</td>
</tr>
<tr><td>Abort</td><td>UP returns to the application
without any change</td>
</tr>
</table>
</td>
</tr>
</table>
<h2>Example</h2>
<p>Supposed we want edit the text "file.mp3" and change it to
"fileName.mp3". Maybe as a part of doing a rename operation. This
is how the screen will look:</p>
<img src="play-keyboard-initial.png">
<p>Note how the arrow points to the first line. This means that UP
and DOWN will move the cursor on the first line so that you can
select where to insert a char or where to delete chars.</p>
<p>Now we press DOWN three times to move the cursor so it will be
above the dot. The we move down to the second line by pressing
RIGHT. Finally we select the character N by pressing UP a few
times. You will se that the second line will scroll to the left
placing a new character between the arrows each time you press
UP. We continue doing this until we have N between the arrows. The
screen will look something like this then.</p>
<img src="play-keyboard-Nselected.png">
<p>We are now ready to insert out first character. Press ON and N
will be inserted at the place of the cursor.</p>
<p>To get to the small letters we press MENU, move to 'a' by using
UP and DOWN, insert it by pressing ON.</p>
<img src="play-keyboard-Naentered.png">
<p>Finally to feed our new text back to the application requesting
this we move further down by pressing RIGHT. This will scroll the
second line vertically, move away the character insertion line and
another menu line will be visible. We continue pressing RIGHT until
the menu choice Accept is visible.</p>
<img src="play-keyboard-accept.png">
<p>We acknowledge this by pressing UP. We are done. We will now be
taken back to where we were before entering the keyboard.</p>
#include "foot.t"