Fix SDL touch screen handling on the screen edges
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29925 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 13 additions and 2 deletions
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@ -138,8 +138,15 @@ static int sdl_event_thread(void * param)
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}
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#if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA))
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/* Hide mouse cursor on real touchscreen device */
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SDL_ShowCursor(SDL_DISABLE);
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/* SDL touch screen fix: Work around a SDL assumption that returns
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relative mouse coordinates when you get to the screen edges
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using the touchscreen and a disabled mouse cursor.
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*/
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uint8_t hiddenCursorData = 0;
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SDL_Cursor *hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
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SDL_ShowCursor(SDL_ENABLE);
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SDL_SetCursor(hiddenCursor);
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#endif
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SDL_WM_SetCaption(UI_TITLE, NULL);
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@ -174,6 +181,10 @@ static int sdl_event_thread(void * param)
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SDL_WaitThread(maemo_thread, NULL);
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#endif
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#if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA))
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SDL_FreeCursor(hiddenCursor);
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#endif
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if(picture_surface)
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SDL_FreeSurface(picture_surface);
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