Commit FS#10605 - stable playback on low memory swcodec targets by Matthias Schneider. Should allow stable playback on targets with less then 4MB of RAM and sofware decoding such as the Sandisk Clip, c200v2, m200v4 and probably others. Fixes several problems in buffering that occured when the files to be buffered weren't much smaller then the ring buffer size. Fixes a bug where move_handle would corrupt the audio buffer when trying to copy a handle that both wrapped around the highest address in the ring buffer and overlapped part of the source and desination ranges. Moves the decision in playback.c about when to update the current track handle from audio_check_new_track to after the metadata has been buffered. Corrects several other minor pieces of code. I've logged about 100 hours without a crash on various players with this patch but its possible it breaks some combination of players and features I haven't thought to test.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23680 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Michael Giacomelli 2009-11-21 17:00:38 +00:00
parent 1717217cb8
commit ecd9bcf3cb
2 changed files with 47 additions and 44 deletions

View file

@ -403,10 +403,17 @@ static bool move_handle(struct memory_handle **h, size_t *delta,
{
struct memory_handle *dest;
const struct memory_handle *src;
int32_t *here;
int32_t *there;
int32_t *end;
int32_t *begin;
size_t oldpos;
size_t newpos;
size_t size_to_move;
size_t final_delta = *delta;
size_t n;
int overlap;
int overlap_old;
if (h == NULL || (src = *h) == NULL)
return false;
@ -423,33 +430,34 @@ static bool move_handle(struct memory_handle **h, size_t *delta,
mutex_lock(&llist_mutex);
mutex_lock(&llist_mod_mutex);
newpos = RINGBUF_ADD((void *)src - (void *)buffer, final_delta);
oldpos = (void *)src - (void *)buffer;
newpos = RINGBUF_ADD(oldpos, final_delta);
overlap = RINGBUF_ADD_CROSS(newpos, size_to_move, buffer_len - 1);
overlap_old = RINGBUF_ADD_CROSS(oldpos, size_to_move, buffer_len -1);
if (overlap > 0) {
/* Some part of the struct + data would wrap, maybe ok */
size_t correction = 0;
/* If the overlap lands inside the memory_handle */
if ((unsigned)overlap > data_size) {
/* Correct the position and real delta to prevent the struct from
* wrapping, this guarantees an aligned delta, I think */
correction = overlap - data_size;
} else if (!can_wrap) {
if (!can_wrap) {
/* Otherwise the overlap falls in the data area and must all be
* backed out. This may become conditional if ever we move
* data that is allowed to wrap (ie audio) */
correction = overlap;
/* Align correction to four bytes, up */
correction = (correction+3) & ~3;
} else if ((unsigned)overlap > data_size) {
/* Correct the position and real delta to prevent the struct from
* wrapping, this guarantees an aligned delta, I think */
correction = overlap - data_size;
}
if (correction) {
/* Align correction to four bytes up */
correction = (correction + 3) & ~3;
if (final_delta < correction + sizeof(struct memory_handle)) {
/* Delta cannot end up less than the size of the struct */
mutex_unlock(&llist_mod_mutex);
mutex_unlock(&llist_mutex);
return false;
}
newpos -= correction;
overlap -= correction;/* Used below to know how to split the data */
final_delta -= correction;
@ -484,38 +492,33 @@ static bool move_handle(struct memory_handle **h, size_t *delta,
if (src == cur_handle)
cur_handle = dest;
if (overlap > 0) {
/* FIXME : this code is broken and can leave the data corrupted when
* the amount of data to move is close to the whole buffer size.
*
* Example : ('S' is the source data, '-' is empty buffer)
* Size of the buffer is 8 bytes, starts at 0.
* Size of the data to move is 7 bytes.
*
* -SSSSSSS
* ^-------- start of source data == 1
*
* DD-DDDDD ('D' is desired destination data)
* ^------ start of destination data == 3
*
* memmove(3, 1, 5);
* memmove(0, 7, 2);
*
* First memmove() call will leave the buffer in this state:
*
* -SSDDDDD
* ^^
* \--- data to be moved by the second memmove() call, but
* overwritten by the first call.
*
* See FS#10605 for more details
*/
size_t first_part = size_to_move - overlap;
memmove(dest, src, first_part);
memmove(buffer, (const char *)src + first_part, overlap);
/* Copying routine takes into account that the handles have a
* distance between each other which is a multiple of four. Faster 2 word
* copy may be ok but do this for safety and because wrapped copies should
* be fairly uncommon */
here = (int32_t *)((RINGBUF_ADD(oldpos, size_to_move - 1) & ~3)+ (intptr_t)buffer);
there =(int32_t *)((RINGBUF_ADD(newpos, size_to_move - 1) & ~3)+ (intptr_t)buffer);
end = (int32_t *)(( intptr_t)buffer + buffer_len - 4);
begin =(int32_t *)buffer;
n = (size_to_move & ~3)/4;
if ( overlap_old > 0 || overlap > 0 ) {
/* Old or moved handle wraps */
while (n--) {
if (here < begin)
here = end;
if (there < begin)
there = end;
*there-- = *here--;
}
} else {
memmove(dest, src, size_to_move);
}
/* both handles do not wrap */
memmove(dest,src,size_to_move);
}
/* Update the caller with the new location of h and the distance moved */
*h = dest;
@ -641,10 +644,10 @@ static bool buffer_handle(int handle_id)
if (RINGBUF_ADD_CROSS(h->widx, copy_n, buf_ridx) >= 0)
return false;
/* This would read into the next handle, this is broken */
/* This would read into the next handle, this is broken
if (h->next && RINGBUF_ADD_CROSS(h->widx, copy_n,
(unsigned)((void *)h->next - (void *)buffer)) > 0) {
/* Try to recover by truncating this file */
Try to recover by truncating this file
copy_n = RINGBUF_ADD_CROSS(h->widx, copy_n,
(unsigned)((void *)h->next - (void *)buffer));
h->filerem -= copy_n;
@ -654,7 +657,7 @@ static bool buffer_handle(int handle_id)
continue;
else
break;
}
} */
/* rc is the actual amount read */
int rc = read(h->fd, &buffer[h->widx], copy_n);

View file

@ -1549,7 +1549,6 @@ static int audio_check_new_track(void)
/* Move to the new track */
track_ridx = (track_ridx + ci.new_track) & MAX_TRACK_MASK;
buf_set_base_handle(CUR_TI->audio_hid);
if (automatic_skip)
{
@ -1904,6 +1903,7 @@ static void audio_thread(void)
case Q_AUDIO_FINISH_LOAD:
LOGFQUEUE("audio < Q_AUDIO_FINISH_LOAD");
audio_finish_load_track();
buf_set_base_handle(CUR_TI->audio_hid);
break;
case Q_AUDIO_PLAY: