Make the core key mappings more logical - e.g. map KEY_UPARROW to "key_up". This makes the ipod work as expected, but will change the H300 behaviour - future changes to key bindings should be made in i_video.c.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9477 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 5 additions and 5 deletions
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@ -351,7 +351,7 @@ default_t defaults[] =
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0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to turn right
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{"key_left", {&key_left, NULL}, {KEY_LEFTARROW, NULL} ,
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0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to turn left
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{"key_up", {&key_up, NULL}, {KEY_RCTRL, NULL} ,
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{"key_up", {&key_up, NULL}, {KEY_UPARROW, NULL} ,
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0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to move forward
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{"key_down", {&key_down, NULL}, {KEY_DOWNARROW, NULL},
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0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to move backward
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@ -375,11 +375,11 @@ default_t defaults[] =
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{"key_straferight", {&key_straferight, NULL}, {'.', NULL},
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0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to strafe right
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{"key_fire", {&key_fire, NULL}, {' ', NULL} ,
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{"key_fire", {&key_fire, NULL}, {KEY_RCTRL, NULL} ,
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0,MAX_KEY,def_key,ss_keys, 0, 0}, // duh
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{"key_use", {&key_use, NULL}, {KEY_DOWNARROW, NULL},
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{"key_use", {&key_use, NULL}, {' ', NULL},
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0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to open a door, use a switch
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{"key_strafe", {&key_strafe, NULL}, {'w', NULL} ,
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{"key_strafe", {&key_strafe, NULL}, {'s', NULL} ,
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0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to use with arrows to strafe
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{"key_speed", {&key_speed, NULL}, {KEY_RSHIFT, NULL} ,
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0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to run
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@ -459,7 +459,7 @@ default_t defaults[] =
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0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to chat with player 3
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{"key_chatplayer4", {&destination_keys[3], NULL}, {'r', NULL},
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0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to chat with player 4
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{"key_weapon",{&key_weapon, NULL}, {KEY_UPARROW, NULL},
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{"key_weapon",{&key_weapon, NULL}, {'w', NULL},
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0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle between two most preferred weapons with ammo
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{"key_weapontoggle",{&key_weapontoggle, NULL}, {'0', NULL},
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0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle between two most preferred weapons with ammo
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