Rename the flahslight plugin to lamp and add it to the manual

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17406 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Peter D'Hoye 2008-05-07 21:59:45 +00:00
parent d38f49f87b
commit ebdb89b519
5 changed files with 72 additions and 54 deletions

View file

@ -98,4 +98,4 @@ wavview,viewers
wormlet,games
xobox,games
zxbox,viewers
flashlight,apps
lamp,apps

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@ -20,7 +20,7 @@ stopwatch.c
vbrfix.c
viewer.c
#ifdef HAVE_BACKLIGHT
flashlight.c
lamp.c
#endif /* HAVE_BACKLIGHT */
#ifdef OLYMPUS_MROBE_500

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@ -10,6 +10,7 @@
* Copyright (C) 2007 Vuong Minh Hiep (vmh)
* Copyright (C) 2008 Thomas Martitz (kugel.)
* Copyright (C) 2008 Alexander Papst
* Copyright (C) 2008 Peter D'Hoye
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
@ -28,46 +29,46 @@ PLUGIN_HEADER
/* variable button definitions - only targets with a colour display */
#if defined(HAVE_LCD_COLOR)
#if (CONFIG_KEYPAD == IRIVER_H300_PAD)
# define FLASHLIGHT_LEFT BUTTON_LEFT
# define FLASHLIGHT_RIGHT BUTTON_RIGHT
# define LAMP_LEFT BUTTON_LEFT
# define LAMP_RIGHT BUTTON_RIGHT
#elif (CONFIG_KEYPAD == IPOD_4G_PAD)
# define FLASHLIGHT_LEFT BUTTON_LEFT
# define FLASHLIGHT_RIGHT BUTTON_RIGHT
# define FLASHLIGHT_NEXT BUTTON_SCROLL_FWD
# define FLASHLIGHT_PREV BUTTON_SCROLL_BACK
# define LAMP_LEFT BUTTON_LEFT
# define LAMP_RIGHT BUTTON_RIGHT
# define LAMP_NEXT BUTTON_SCROLL_FWD
# define LAMP_PREV BUTTON_SCROLL_BACK
#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
# define FLASHLIGHT_LEFT BUTTON_LEFT
# define FLASHLIGHT_RIGHT BUTTON_RIGHT
# define LAMP_LEFT BUTTON_LEFT
# define LAMP_RIGHT BUTTON_RIGHT
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
# define FLASHLIGHT_LEFT BUTTON_LEFT
# define FLASHLIGHT_RIGHT BUTTON_RIGHT
# define LAMP_LEFT BUTTON_LEFT
# define LAMP_RIGHT BUTTON_RIGHT
#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
# define FLASHLIGHT_LEFT BUTTON_LEFT
# define FLASHLIGHT_RIGHT BUTTON_RIGHT
# define LAMP_LEFT BUTTON_LEFT
# define LAMP_RIGHT BUTTON_RIGHT
#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
# define FLASHLIGHT_LEFT BUTTON_LEFT
# define FLASHLIGHT_RIGHT BUTTON_RIGHT
# define FLASHLIGHT_NEXT BUTTON_SCROLL_FWD
# define FLASHLIGHT_PREV BUTTON_SCROLL_BACK
# define LAMP_LEFT BUTTON_LEFT
# define LAMP_RIGHT BUTTON_RIGHT
# define LAMP_NEXT BUTTON_SCROLL_FWD
# define LAMP_PREV BUTTON_SCROLL_BACK
#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
# define FLASHLIGHT_LEFT BUTTON_LEFT
# define FLASHLIGHT_RIGHT BUTTON_RIGHT
# define LAMP_LEFT BUTTON_LEFT
# define LAMP_RIGHT BUTTON_RIGHT
#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
# define FLASHLIGHT_LEFT BUTTON_LEFT
# define FLASHLIGHT_RIGHT BUTTON_RIGHT
# define FLASHLIGHT_NEXT BUTTON_SCROLL_UP
# define FLASHLIGHT_PREV BUTTON_SCROLL_DOWN
# define LAMP_LEFT BUTTON_LEFT
# define LAMP_RIGHT BUTTON_RIGHT
# define LAMP_NEXT BUTTON_SCROLL_UP
# define LAMP_PREV BUTTON_SCROLL_DOWN
#elif CONFIG_KEYPAD == MROBE500_PAD
# define FLASHLIGHT_LEFT BUTTON_LEFT
# define FLASHLIGHT_RIGHT BUTTON_RIGHT
# define LAMP_LEFT BUTTON_LEFT
# define LAMP_RIGHT BUTTON_RIGHT
#elif CONFIG_KEYPAD == COWOND2_PAD
@ -77,17 +78,17 @@ PLUGIN_HEADER
#endif
#ifdef HAVE_TOUCHPAD
# ifndef FLASHLIGHT_LEFT
# define FLASHLIGHT_LEFT BUTTON_MIDLEFT
# ifndef LAMP_LEFT
# define LAMP_LEFT BUTTON_MIDLEFT
# endif
# ifndef FLASHLIGHT_RIGHT
# define FLASHLIGHT_RIGHT BUTTON_MIDRIGHT
# ifndef LAMP_RIGHT
# define LAMP_RIGHT BUTTON_MIDRIGHT
# endif
# ifndef FLASHLIGHT_NEXT
# define FLASHLIGHT_NEXT BUTTON_TOPMIDDLE
# ifndef LAMP_NEXT
# define LAMP_NEXT BUTTON_TOPMIDDLE
# endif
# ifndef FLASHLIGHT_PREV
# define FLASHLIGHT_PREV BUTTON_BOTTOMMIDDLE
# ifndef LAMP_PREV
# define LAMP_PREV BUTTON_BOTTOMMIDDLE
# endif
#endif
@ -151,32 +152,32 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
switch(rb->button_get(true))
{
case FLASHLIGHT_RIGHT:
#ifdef FLASHLIGHT_NEXT
case FLASHLIGHT_NEXT:
#endif /* FLASHLIGHT_NEXT */
case LAMP_RIGHT:
#ifdef LAMP_NEXT
case LAMP_NEXT:
#endif /* LAMP_NEXT */
cs++;
break;
case FLASHLIGHT_LEFT:
#ifdef FLASHLIGHT_PREV
case FLASHLIGHT_PREV:
#endif /* FLASHLIGHT_PREV */
case LAMP_LEFT:
#ifdef LAMP_PREV
case LAMP_PREV:
#endif /* LAMP_PREV */
cs--;
break;
case (FLASHLIGHT_RIGHT|BUTTON_REPEAT):
case (FLASHLIGHT_RIGHT|BUTTON_REL):
case (FLASHLIGHT_LEFT|BUTTON_REPEAT):
case (FLASHLIGHT_LEFT|BUTTON_REL):
#ifdef FLASHLIGHT_NEXT
case (FLASHLIGHT_NEXT|BUTTON_REPEAT):
case (FLASHLIGHT_NEXT|BUTTON_REL):
#endif /* FLASHLIGHT_NEXT */
#ifdef FLASHLIGHT_PREV
case (FLASHLIGHT_PREV|BUTTON_REPEAT):
case (FLASHLIGHT_PREV|BUTTON_REL):
#endif /* FLASHLIGHT_PREV */
case (LAMP_RIGHT|BUTTON_REPEAT):
case (LAMP_RIGHT|BUTTON_REL):
case (LAMP_LEFT|BUTTON_REPEAT):
case (LAMP_LEFT|BUTTON_REL):
#ifdef LAMP_NEXT
case (LAMP_NEXT|BUTTON_REPEAT):
case (LAMP_NEXT|BUTTON_REL):
#endif /* LAMP_NEXT */
#ifdef LAMP_PREV
case (LAMP_PREV|BUTTON_REPEAT):
case (LAMP_PREV|BUTTON_REL):
#endif /* LAMP_PREV */
/* eat these... */
break;
default:

15
manual/plugins/lamp.tex Normal file
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@ -0,0 +1,15 @@
% $Id$ %
\subsection{Lamp}
Lamp is a simple plugin to use your player as a lamp (flashlight, torch).
You get an empty screen with maximum brightness.
\begin{table}
\begin{btnmap}{}{}
\ButtonLeft/\ButtonRight
& Toggle between colors\\
\opt{PLAYER_PAD}{\ButtonMenu}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long press on \ButtonPlay}
\opt{IAUDIO_x5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
& Quit\\
\end{btnmap}
\end{table}

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@ -151,6 +151,8 @@ the associated file. Viewers are stored in the
\opt{recorder,recorderv2fm,ondio}{\input{plugins/firmware_flash.tex}}
\opt{HAVE_BACKLIGHT}{\input{plugins/lamp.tex}}
{\input{plugins/metronome.tex}}
\opt{recorder,recorderv2fm,ondio}{\input{plugins/split_editor.tex}}