Use typographic quotation marks -- correct more places
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25917 a1c6a512-1295-4272-9138-f99709370657
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9 changed files with 28 additions and 28 deletions
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@ -42,7 +42,7 @@ There's an ultimate safety net to bring back boxes with even completely
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garbled flash content: the \emph{UART} boot mod, which in turn requires the
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\emph{serial} mod. With that it's possible to reflash independently from the
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outside, even if the flash ROM is completely erased.
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\nopt{ondio}{This won't work if you have one of the rare "ROMless" boxes. These
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\nopt{ondio}{This won't work if you have one of the rare ``ROMless'' boxes. These
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have no boot ROM and boot directly from flash.
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}
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If the first $\approx$2KB of the flash ROM are flashed ok, \emph{Minimon} can
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@ -78,7 +78,7 @@ screen. To get out of it, perform a hardware shutdown of your \dap.
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You only need to perform this procedure the first time you flash your
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\playertype. You may also want to perform it in case the update procedure for
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the second image recommends it. In the latter case do not perform the steps
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listed under "Preparation".
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listed under ``Preparation''.
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\subsubsection{Preparation}
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@ -87,10 +87,10 @@ listed under "Preparation".
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\setting{System $\rightarrow$ Debug (Keep Out!) $\rightarrow$ View HW
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Info}.
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\opt{lcd_charcell}{Cycle through the displayed values with \ButtonRight /
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\ButtonLeft\ until "Flash:" is displayed. If it shows question marks,
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\ButtonLeft\ until ``Flash:'' is displayed. If it shows question marks,
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}
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\opt{lcd_bitmap}{Check the values in the line starting with "Flash:". If it
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shows question marks after "M=" and "D=",
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\opt{lcd_bitmap}{Check the values in the line starting with ``Flash:''. If it
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shows question marks after ``M='' and ``D='',
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}
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you're out of luck, your \dap\ is not flashable without modifying the
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hardware. You can stop here. Sorry.
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@ -193,7 +193,7 @@
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\item[Start Above.]
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The start threshold defines the minimal volume a sound must have to start the
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recording. It is displayed numerically in the line "Start Above". Note that
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recording. It is displayed numerically in the line ``Start Above''. Note that
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the unit of the threshold depends on the settings of the peak meter. (i.e.
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When the peak meter displays dB you can adjust the level in dB and when the
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peak meter is set to linear the threshold is displayed as percentage.) In the
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@ -216,7 +216,7 @@
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\item[Stop Below.]
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When the sound level drops below the stop threshold the recording is stopped.
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It is displayed numerically in the line "Stop Below". Just like the start
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It is displayed numerically in the line ``Stop Below''. Just like the start
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threshold the unit of the stop threshold depends on the settings of the peak
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meter. There's also a small triangular marker in the peak meter at the bottom
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of the screen. In contrast to the start threshold marker it points to the
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@ -497,6 +497,6 @@ The \setting{Release Time} setting sets the recovery time after the signal is
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compressed. Once the compressor determines that compression is necessary,
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the input signal is reduced appropriately, but the gain isn't allowed to
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immediately return to normal levels. This is necessary to reduce artifacts
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such as "pumping." Instead, the gain is allowed to return to normal at the
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such as ``pumping.'' Instead, the gain is allowed to return to normal at the
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chosen rate. Release Time is the time for the gain to recover by 10~dB.
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}
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@ -185,7 +185,7 @@ follow the instructions at
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\begin{enumerate}
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\item Turn off the \dap{} (Original Firmware).
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\item Connect your \playertype{} to the computer using the data cable.
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\item Push and hold \ButtonPower{} (for about 2 seconds) until the "USB" screen appears.
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\item Push and hold \ButtonPower{} (for about 2 seconds) until the ``USB'' screen appears.
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\end{enumerate}
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The \dap{} will now appear as a regular disk on your computer.
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}
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@ -42,9 +42,9 @@ actual battery level. The actual battery level can be seen from the
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again as estimated by Rockbox.
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\item[Voltage] The battery voltage in mV at the moment the measurement
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was taken.
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\item[C] This stands for Charger. An "A" in that column shows if the power
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\item[C] This stands for Charger. An ``A'' in that column shows if the power
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adapter was attached to the unit at the time of the measurement.
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\item[U] USB powered. Only for targets that support this. A "U" will indicate
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\item[U] USB powered. Only for targets that support this. A ``U'' will indicate
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if the unit was using the USB port for power at the time of the measurement.
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\end{description}
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@ -20,11 +20,11 @@ not even load on devices with little available memory.\\
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one file. These are rare, but if you have one don't even try it (the file will most
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likely be corrupted if you save over it). You have been warned.\\}
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The file \fname {"/sgf/gbn\_def.sgf"} is used by the plugin to store any unsaved
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The file \fname {/sgf/gbn\_def.sgf} is used by the plugin to store any unsaved
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changes in the most recently loaded game. This means that if you forget to save your
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changes, you should load \fname {"/sgf/gbn\_def.sgf"} immediately to offload the changes
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changes, you should load \fname {/sgf/gbn\_def.sgf} immediately to offload the changes
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to another file. If you load another file first then your changes will be lost
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permanently. The \fname {"/sgf/gbn\_def.sgf"} file is also the file loaded if another
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permanently. The \fname {/sgf/gbn\_def.sgf} file is also the file loaded if another
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is not selected.\\
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The information panel which displays the current move number may also contain
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@ -209,7 +209,7 @@ these markers:
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\begin{description}
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\item[New.] Create a new game with your choice of board size and handicaps.
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\item[Save.] Save the current state of the game. It will be saved to
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\fname {"/sgf/gbn\_def.sgf"} unless otherwise set.
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\fname {/sgf/gbn\_def.sgf} unless otherwise set.
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\item[Save As.] Save to a specified file.
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\item[Game Info.] View and modify the metadata of the current game.
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\item[Playback Control.] Control the playback of the current playlist
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@ -220,7 +220,7 @@ these markers:
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\item[Context Menu.] Open the Context Menu which allows you to set play
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modes and other tools.
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\item[Quit.] Leave the plugin. Any unsaved changes are saved to
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\fname {"/sgf/gbn\_def.sgf"}.
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\fname {/sgf/gbn\_def.sgf}.
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\end{description}
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\item [Game Info. ]
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The menu for modifying game info (metadata) of the current game. This
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@ -270,7 +270,7 @@ these markers:
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global Rockbox settings).
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\item[Idle Autosave Time.] Set the amount of idle time to wait before
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automatically saving any unsaved changes. These autosaves go to
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the file \fname {"/sgf/gbn\_def.sgf"} regardless of if you have
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the file \fname {/sgf/gbn\_def.sgf} regardless of if you have
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loaded a game or used \setting{Save As} to save the game before or
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not. Set to \setting{Off} to disable this functionality completely.
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\item[Automatically Show Comments?] If this is enabled and you navigate
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@ -299,7 +299,7 @@ these markers:
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\item[Next Variation.] If the game is at the first move in a variation,
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this will navigate to the next variation after the current one. This
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is the only way to reach variations which start with adding or
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removing stones, as you cannot follow them by "playing" the same move.
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removing stones, as you cannot follow them by ``playing'' the same move.
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\item[Force Play Mode.] The same as Play Mode except that this mode will
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allow you to play illegal moves such as retaking a ko immediately
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without a ko threat, suicide on rulesets which don't allow it
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@ -39,7 +39,7 @@ option and choose \setting{mpegplayer}.
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\end{table}
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When a video file is selected, the start Menu will be displayed, unless it is
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disabled via the option "start menu" (see below). In the latter case the video
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disabled via the option ``start menu'' (see below). In the latter case the video
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will start playing immediately - unless a resume point is found, in which case
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the resume menu is presented.
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@ -67,7 +67,7 @@ Resume Menu
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Main Menu
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\begin{description}
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\item[Display Options] Opens "Display Options" submenu - see below.
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\item[Display Options] Opens ``Display Options'' submenu -- see below.
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\item[Start Menu] (default: on) Enable/disable the start menu.
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\item[Clear all resumes: x] Discard all x resume points.
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\item[Quit mpegplayer] Exit the plugin.
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@ -138,7 +138,7 @@ aware:
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\item[Number of slides.] Sets the number of slides at each side, including the
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centre slide. Therefore if set to 4, there will be 3 slides on the left,
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the centre slide, and then 3 slides on the right.
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\item[Zoom.] Changes the distance at which slides are rendered from the "camera".
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\item[Zoom.] Changes the distance at which slides are rendered from the ``camera''.
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\item[Show album title.] Allows setting the album title to be shown above or
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below the cover art, or not at all.
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\item[Resize Covers.] Set whether to automatically resize the covers or to leave
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@ -7,33 +7,33 @@ whose dimensions are the same size as your device's screen or smaller; it can
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also create empty bitmaps for you to work with.\\
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\subsubsection{Opening A File}
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To open a file, you may use either the context menu option "Open With" in the
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To open a file, you may use either the context menu option ``Open With'' in the
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File Browser, or you may enter Rockpaint first using the Plugins menu and open
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a file from there. To perform the latter, simply press Rockpaint's Menu button
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or move the cursor beyond the bottom of the screen; then move the cursor onto
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"Menu" and select it. Finally, select "Load" and navigate to the image you
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``Menu'' and select it. Finally, select ``Load'' and navigate to the image you
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wish to open.\\
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\subsubsection{Tools}
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Rockpaint offers several tools to aid you in editing; you can view them by
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either pressing Rockpaint's "Menu" key or by attempting to move the cursor
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either pressing Rockpaint's ``Menu'' key or by attempting to move the cursor
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beyond the bottom of the screen. From top to bottom and left to right, and
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by section, they are as follows:
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\begin{description}
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\item[Colour Picker]
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The top left tool shows your colours that are at the ready. To
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swap them, "click" on the background colour. To edit the foreground colour,
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swap them, ``click'' on the background colour. To edit the foreground colour,
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click on it.
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\item[Preset Pallete]
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Several preset colours are availible. Clicking on one changes
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the foreground of the Colour Picker to the selected colour.
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\item[Pencil]
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Draws as you move the cursor. You can change the brush size with the
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Menu option "Brush Size". Use the Select key to toggle the tool while editing
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Menu option ``Brush Size''. Use the Select key to toggle the tool while editing
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the image.
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\item[Selection tool]
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Allows you to select a rectangular region; once you do, you
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will be shown a menu of options (including "cancel" if you make a mistake).
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will be shown a menu of options (including ``cancel'' if you make a mistake).
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\item[Line tool]
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Draws a straight line.
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\item[Curve tool]
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\item[Eraser]
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The opposite of the pencil; it changes painted pixels to white.
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\item[Text tool]
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"Draws" text on the image.
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``Draws'' text on the image.
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\item[Filled rectangle]
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Same as the Rectangle tool, but fills it with colour.
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\item[Filled circle]
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