iRiver: New crossfader with more configuration capability. Might still

have small bugs, but those will be fixed as soon as possible. Config
block version bumped; please SAVE YOUR SETTINGS.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7765 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Miika Pekkarinen 2005-11-06 16:40:20 +00:00
parent ce1312e383
commit e7461b3609
8 changed files with 396 additions and 108 deletions

View file

@ -3168,9 +3168,9 @@ voice: ""
new: new:
id: LANG_CROSSFADE_DURATION id: LANG_CROSSFADE_DURATION
desc: in playback settings desc: DEPRECATED
eng: "Crossfade duration" eng: ""
voice: "Crossfade duration" voice: ""
new: new:
id: LANG_MIX id: LANG_MIX
@ -3316,3 +3316,39 @@ desc: when booting up and rebuilding the cache
eng: "Scanning disk..." eng: "Scanning disk..."
voice: "" voice: ""
new: new:
id: LANG_CROSSFADE_ENABLE
desc: in crossfade settings menu
eng: "Enable crossfade"
voice: "Enable crossfade"
new:
id: LANG_CROSSFADE_FADE_IN_DELAY
desc: in crossfade settings menu
eng: "Fade in delay"
voice: "Fade in delay"
new:
id: LANG_CROSSFADE_FADE_OUT_DELAY
desc: in crossfade settings menu
eng: "Fade out delay"
voice: "Fade out delay"
new:
id: LANG_CROSSFADE_FADE_IN_DURATION
desc: in crossfade settings menu
eng: "Fade in duration"
voice: "Fade in duration"
new:
id: LANG_CROSSFADE_FADE_OUT_DURATION
desc: in crossfade settings menu
eng: "Fade out duration"
voice: "Fade out duration"
new:
id: LANG_CROSSFADE_FADE_OUT_MODE
desc: in crossfade settings menu
eng: "Fade out mode"
voice: "Fade out mode"
new:

View file

@ -3144,10 +3144,10 @@ voice: "Crossfade"
new: "Ristivaihto" new: "Ristivaihto"
id: LANG_CROSSFADE_DURATION id: LANG_CROSSFADE_DURATION
desc: in playback settings desc: DEPRECATED
eng: "Crossfade duration" eng: ""
voice: "Ristivaihdon kesto" voice: ""
new: "Ristivaihdon kesto" new: ""
id: LANG_SHUFFLE_PLAYLIST id: LANG_SHUFFLE_PLAYLIST
desc: in playlist menu, reshuffles the order in which songs are played desc: in playlist menu, reshuffles the order in which songs are played
@ -3347,3 +3347,39 @@ desc: when booting up and rebuilding the cache
eng: "Scanning disk..." eng: "Scanning disk..."
voice: "" voice: ""
new: "Ladataan hakemistopuu..." new: "Ladataan hakemistopuu..."
id: LANG_CROSSFADE_ENABLE
desc: in crossfade settings menu
eng: "Enable crossfade"
voice: "Aktivoi ristivaihto"
new: "Aktivoi ristivaihto"
id: LANG_CROSSFADE_FADE_IN_DELAY
desc: in crossfade settings menu
eng: "Fade in delay"
voice: "Sisäänhäivytyksen viive"
new: "Sisäänhäivytyksen viive"
id: LANG_CROSSFADE_FADE_OUT_DELAY
desc: in crossfade settings menu
eng: "Fade out delay"
voice: "Poishäivytyksen viive"
new: "Poishäivytyksen viive"
id: LANG_CROSSFADE_FADE_IN_DURATION
desc: in crossfade settings menu
eng: "Fade in duration"
voice: "Sisäänhäivytyksen kesto"
new: "Sisäänhäivytyksen kesto"
id: LANG_CROSSFADE_FADE_OUT_DURATION
desc: in crossfade settings menu
eng: "Fade out duration"
voice: "Poishäivytyksen kesto"
new: "Poishäivytyksen kesto"
id: LANG_CROSSFADE_FADE_OUT_MODE
desc: in crossfade settings menu
eng: "Fade out mode"
voice: "Poishäivytyksen tyyli"
new: "Poishäivytyksen tyyli"

View file

@ -38,7 +38,7 @@
#define CHUNK_SIZE PCMBUF_GUARD #define CHUNK_SIZE PCMBUF_GUARD
/* Must be a power of 2 */ /* Must be a power of 2 */
#define NUM_PCM_BUFFERS 64 #define NUM_PCM_BUFFERS 128
#define NUM_PCM_BUFFERS_MASK (NUM_PCM_BUFFERS - 1) #define NUM_PCM_BUFFERS_MASK (NUM_PCM_BUFFERS - 1)
#define PCMBUF_WATERMARK (CHUNK_SIZE * 6) #define PCMBUF_WATERMARK (CHUNK_SIZE * 6)
@ -58,7 +58,6 @@ static bool crossfade_enabled;
static bool crossfade_active; static bool crossfade_active;
static bool crossfade_init; static bool crossfade_init;
static int crossfade_pos; static int crossfade_pos;
static int crossfade_amount;
static int crossfade_rem; static int crossfade_rem;
/* Crossfade modes. If CFM_CROSSFADE is selected, normal /* Crossfade modes. If CFM_CROSSFADE is selected, normal
@ -71,6 +70,9 @@ enum {
CFM_FLUSH CFM_FLUSH
}; };
static int crossfade_fade_in_amount;
static int crossfade_fade_in_rem;
/* Structure we can use to queue pcm chunks in memory to be played /* Structure we can use to queue pcm chunks in memory to be played
* by the driver code. */ * by the driver code. */
struct pcmbufdesc struct pcmbufdesc
@ -225,7 +227,7 @@ bool pcmbuf_is_lowdata(void)
return false; return false;
} }
bool pcmbuf_crossfade_init(int type) bool pcmbuf_crossfade_init(void)
{ {
if (pcmbuf_size - audiobuffer_free < CHUNK_SIZE * 8 || !crossfade_enabled if (pcmbuf_size - audiobuffer_free < CHUNK_SIZE * 8 || !crossfade_enabled
|| crossfade_active || crossfade_init) { || crossfade_active || crossfade_init) {
@ -235,17 +237,8 @@ bool pcmbuf_crossfade_init(int type)
logf("pcmbuf_crossfade_init"); logf("pcmbuf_crossfade_init");
pcmbuf_boost(true); pcmbuf_boost(true);
switch (type) { crossfade_mode = global_settings.crossfade_fade_out_mixmode
case CROSSFADE_MODE_CROSSFADE: ? CFM_MIX : CFM_CROSSFADE;
crossfade_mode = CFM_CROSSFADE;
break;
case CROSSFADE_MODE_MIX:
crossfade_mode = CFM_MIX;
break;
default:
return false;
}
crossfade_init = true; crossfade_init = true;
return true; return true;
@ -308,6 +301,9 @@ void pcmbuf_play_start(void)
pcm_play_data(pcmbuf_callback); pcm_play_data(pcmbuf_callback);
} }
/**
* Commit samples waiting to the pcm buffer.
*/
void pcmbuf_flush_fillpos(void) void pcmbuf_flush_fillpos(void)
{ {
int copy_n; int copy_n;
@ -335,9 +331,59 @@ void pcmbuf_flush_fillpos(void)
} }
} }
/**
* Completely process the crossfade fade out effect with current pcm buffer.
*/
static void crossfade_process_buffer(
int fade_in_delay, int fade_out_delay, int fade_out_rem)
{
int amount;
int pos;
short *buf;
/* Fade out the entire current buffer according to settings. */
amount = fade_out_rem;
pos = crossfade_pos + fade_out_delay*2;
while (fade_out_rem > 0 && crossfade_mode == CFM_CROSSFADE)
{
int blocksize = MIN(8192, fade_out_rem);
int factor = (fade_out_rem<<8)/amount;
/* Prevent pcmbuffer from wrapping. */
if (pos >= pcmbuf_size)
pos -= pcmbuf_size;
blocksize = MIN(pcmbuf_size - pos, blocksize);
buf = (short *)&audiobuffer[pos];
fade_out_rem -= blocksize;
pos += blocksize * 2;
while (blocksize > 0)
{
*buf = (*buf * factor) >> 8;
*buf++;
blocksize--;
}
//yield();
}
/* And finally set the mixing position where we should start fading in. */
crossfade_rem -= fade_in_delay;
crossfade_pos += fade_in_delay*2;
if (crossfade_pos >= pcmbuf_size)
crossfade_pos -= pcmbuf_size;
logf("process done!");
}
/**
* Initializes crossfader, calculates all necessary parameters and
* performs fade-out with the pcm buffer.
*/
static void crossfade_start(void) static void crossfade_start(void)
{ {
int bytesleft = pcmbuf_unplayed_bytes; int bytesleft = pcmbuf_unplayed_bytes;
int fade_out_rem = 0, fade_out_delay = 0;
int fade_in_delay = 0;
crossfade_init = 0; crossfade_init = 0;
if (bytesleft < CHUNK_SIZE * 4) { if (bytesleft < CHUNK_SIZE * 4) {
@ -356,44 +402,125 @@ static void crossfade_start(void)
switch (crossfade_mode) { switch (crossfade_mode) {
case CFM_MIX: case CFM_MIX:
case CFM_CROSSFADE: case CFM_CROSSFADE:
crossfade_amount = (bytesleft - (CHUNK_SIZE * 2))/2; /* Initialize the crossfade buffer size. */
crossfade_rem = crossfade_amount; crossfade_rem = (bytesleft - (CHUNK_SIZE * 2))/2;
/* Get fade out delay from settings. */
fade_out_delay = NATIVE_FREQUENCY
* global_settings.crossfade_fade_out_delay * 2;
/* Get fade out duration from settings. */
fade_out_rem = NATIVE_FREQUENCY
* global_settings.crossfade_fade_out_duration * 2;
/* Truncate fade out duration if necessary. */
if (fade_out_rem > crossfade_rem)
fade_out_rem = crossfade_rem;
/* We want only to modify the last part of the buffer. */
if (crossfade_rem > fade_out_rem + fade_out_delay)
crossfade_rem = fade_out_rem + fade_out_delay;
/* Get also fade in duration and delays from settings. */
crossfade_fade_in_rem = NATIVE_FREQUENCY
* global_settings.crossfade_fade_in_duration * 2;
crossfade_fade_in_amount = crossfade_fade_in_rem;
/* We should avoid to divide by zero. */
if (crossfade_fade_in_amount == 0)
crossfade_fade_in_amount = 1;
fade_in_delay = NATIVE_FREQUENCY
* global_settings.crossfade_fade_in_delay * 2;
/* Decrease the fade out delay if necessary. */
fade_out_delay += MIN(crossfade_rem -
fade_out_rem -
fade_out_delay, 0);
if (fade_out_delay < 0)
fade_out_delay = 0;
break ; break ;
case CFM_FLUSH: case CFM_FLUSH:
crossfade_amount = bytesleft /2; crossfade_rem = bytesleft /2;
crossfade_rem = crossfade_amount;
break ; break ;
} }
crossfade_pos -= crossfade_amount*2; crossfade_pos -= crossfade_rem*2;
if (crossfade_pos < 0) if (crossfade_pos < 0)
crossfade_pos += pcmbuf_size; crossfade_pos += pcmbuf_size;
if (crossfade_mode != CFM_FLUSH) {
/* Process the fade out part of the crossfade. */
crossfade_process_buffer(fade_in_delay, fade_out_delay, fade_out_rem);
}
} }
/**
* Fades in samples passed to the function and inserts them
* to the pcm buffer.
*/
static void fade_insert(const short *inbuf, int length)
{
int copy_n;
int factor;
int i, samples;
short *buf;
factor = ((crossfade_fade_in_amount-crossfade_fade_in_rem)
<<8)/crossfade_fade_in_amount;
while (audiobuffer_free < length + audiobuffer_fillpos
+ CHUNK_SIZE)
{
pcmbuf_boost(false);
sleep(1);
}
while (length > 0) {
copy_n = MIN(length, pcmbuf_size - audiobuffer_pos -
audiobuffer_fillpos);
copy_n = MIN(CHUNK_SIZE - audiobuffer_fillpos, copy_n);
buf = (short *)&audiobuffer[audiobuffer_pos+audiobuffer_fillpos];
samples = copy_n / 2;
for (i = 0; i < samples; i++)
buf[i] = (inbuf[i] * factor) >> 8;
inbuf += samples;
audiobuffer_fillpos += copy_n;
length -= copy_n;
/* Pre-buffer to meet CHUNK_SIZE requirement */
if (audiobuffer_fillpos < CHUNK_SIZE && length == 0) {
break ;
}
pcmbuf_flush_fillpos();
}
}
/**
* Fades in buf2 and mixes it with buf.
*/
static __inline static __inline
int crossfade(short *buf, const short *buf2, int length) int crossfade(short *buf, const short *buf2, int length)
{ {
int size, i; int size, i;
int val1, val2; int size_insert = 0;
int factor;
size = MIN(length, crossfade_rem); size = MAX(0, MIN(length, crossfade_rem));
switch (crossfade_mode) { switch (crossfade_mode) {
/* Mix two streams. */ /* Fade in the current stream and mix it. */
case CFM_MIX: case CFM_MIX:
/* Bias & add & clip. */
for (i = 0; i < size; i++) {
buf[i] = MIN(MAX(buf[i] + buf2[i], -32768), 32767);
}
break ;
/* Fade two streams. */
case CFM_CROSSFADE: case CFM_CROSSFADE:
val1 = (crossfade_rem<<10)/crossfade_amount; factor = ((crossfade_fade_in_amount-crossfade_fade_in_rem)
val2 = ((crossfade_amount-crossfade_rem)<<10)/crossfade_amount; <<8)/crossfade_fade_in_amount;
for (i = 0; i < size; i++) { for (i = 0; i < size; i++) {
buf[i] = ((buf[i] * val1) + (buf2[i] * val2)) >> 10; buf[i] = MIN(MAX(buf[i] + ((buf2[i] * factor) >> 8), -32768), 32767);
} }
break ; break ;
@ -405,12 +532,20 @@ int crossfade(short *buf, const short *buf2, int length)
//memcpy((char *)buf, (char *)buf2, size*2); //memcpy((char *)buf, (char *)buf2, size*2);
break ; break ;
} }
crossfade_fade_in_rem = MAX(0, crossfade_fade_in_rem - size);
crossfade_rem -= size; crossfade_rem -= size;
if (crossfade_rem <= 0) if (crossfade_rem <= 0)
crossfade_active = false; {
size_insert = MAX(0, MIN(crossfade_fade_in_rem, length - size));
return size; fade_insert(&buf2[size], size_insert*2);
crossfade_fade_in_rem -= size_insert;
if (crossfade_fade_in_rem <= 0)
crossfade_active = false;
}
return size + size_insert;
} }
static bool prepare_insert(long length) static bool prepare_insert(long length)
@ -486,13 +621,12 @@ void pcmbuf_flush_buffer(long length)
} }
while (length > 0) { while (length > 0) {
pcmbuf_flush_fillpos();
copy_n = MIN(length, pcmbuf_size - audiobuffer_pos); copy_n = MIN(length, pcmbuf_size - audiobuffer_pos);
memcpy(&audiobuffer[audiobuffer_pos], buf, copy_n); memcpy(&audiobuffer[audiobuffer_pos], buf, copy_n);
audiobuffer_fillpos = copy_n; audiobuffer_fillpos = copy_n;
buf += copy_n; buf += copy_n;
length -= copy_n; length -= copy_n;
if (length > 0)
pcmbuf_flush_fillpos();
} }
} }
@ -537,13 +671,12 @@ bool pcmbuf_insert_buffer(char *buf, long length)
} }
while (length > 0) { while (length > 0) {
pcmbuf_flush_fillpos();
copy_n = MIN(length, pcmbuf_size - audiobuffer_pos); copy_n = MIN(length, pcmbuf_size - audiobuffer_pos);
memcpy(&audiobuffer[audiobuffer_pos], buf, copy_n); memcpy(&audiobuffer[audiobuffer_pos], buf, copy_n);
audiobuffer_fillpos = copy_n; audiobuffer_fillpos = copy_n;
buf += copy_n; buf += copy_n;
length -= copy_n; length -= copy_n;
if (length > 0)
pcmbuf_flush_fillpos();
} }
} }
@ -674,6 +807,9 @@ void pcmbuf_crossfade_enable(bool on_off)
bool pcmbuf_is_crossfade_enabled(void) bool pcmbuf_is_crossfade_enabled(void)
{ {
if (global_settings.crossfade == CROSSFADE_ENABLE_SHUFFLE)
return global_settings.playlist_shuffle;
return crossfade_enabled; return crossfade_enabled;
} }

View file

@ -43,7 +43,7 @@ void pcmbuf_set_boost_mode(bool state);
bool pcmbuf_is_lowdata(void); bool pcmbuf_is_lowdata(void);
void pcmbuf_flush_audio(void); void pcmbuf_flush_audio(void);
void pcmbuf_play_start(void); void pcmbuf_play_start(void);
bool pcmbuf_crossfade_init(int type); bool pcmbuf_crossfade_init(void);
void pcmbuf_add_event(void (*event_handler)(void)); void pcmbuf_add_event(void (*event_handler)(void));
unsigned int pcmbuf_get_latency(void); unsigned int pcmbuf_get_latency(void);
bool pcmbuf_insert_buffer(char *buf, long length); bool pcmbuf_insert_buffer(char *buf, long length);

View file

@ -1441,8 +1441,7 @@ void audio_update_trackinfo(void)
cur_ti->start_pos = 0; cur_ti->start_pos = 0;
ci.taginfo_ready = (bool *)&cur_ti->taginfo_ready; ci.taginfo_ready = (bool *)&cur_ti->taginfo_ready;
if (pcmbuf_is_crossfade_enabled() && !pcmbuf_is_crossfade_active()) { if (pcmbuf_is_crossfade_enabled() && !pcmbuf_is_crossfade_active()) {
pcmbuf_crossfade_init(new_track ? CROSSFADE_MODE_CROSSFADE pcmbuf_crossfade_init();
: global_settings.crossfade);
codec_track_changed(); codec_track_changed();
} else { } else {
pcmbuf_add_event(codec_track_changed); pcmbuf_add_event(codec_track_changed);
@ -1706,7 +1705,7 @@ void audio_thread(void)
ci.stop_codec = true; ci.stop_codec = true;
ci.reload_codec = false; ci.reload_codec = false;
ci.seek_time = 0; ci.seek_time = 0;
pcmbuf_crossfade_init(CROSSFADE_MODE_CROSSFADE); pcmbuf_crossfade_init();
while (audio_codec_loaded) while (audio_codec_loaded)
yield(); yield();
audio_play_start((int)ev.data); audio_play_start((int)ev.data);
@ -2227,13 +2226,12 @@ void audio_set_buffer_margin(int setting)
} }
/* Set crossfade & PCM buffer length. */ /* Set crossfade & PCM buffer length. */
void audio_set_crossfade(int type) void audio_set_crossfade(int enable)
{ {
long size; long size;
bool was_playing = playing; bool was_playing = playing;
int offset = 0; int offset = 0;
static const int lookup[] = {1, 2, 4, 6, 8, 10, 12, 14}; int seconds = 1;
int seconds = lookup[global_settings.crossfade_duration];
if (!filebuf) if (!filebuf)
return; /* Audio buffers not yet set up */ return; /* Audio buffers not yet set up */
@ -2242,8 +2240,11 @@ void audio_set_crossfade(int type)
if (playing) if (playing)
offset = cur_ti->id3.offset; offset = cur_ti->id3.offset;
if (type == CROSSFADE_MODE_OFF) if (enable)
seconds = 1; {
seconds = global_settings.crossfade_fade_out_delay
+ global_settings.crossfade_fade_out_duration;
}
/* Buffer has to be at least 2s long. */ /* Buffer has to be at least 2s long. */
seconds += 2; seconds += 2;
@ -2259,7 +2260,7 @@ void audio_set_crossfade(int type)
if (was_playing) if (was_playing)
splash(0, true, str(LANG_RESTARTING_PLAYBACK)); splash(0, true, str(LANG_RESTARTING_PLAYBACK));
pcmbuf_init(size); pcmbuf_init(size);
pcmbuf_crossfade_enable(type != CROSSFADE_MODE_OFF); pcmbuf_crossfade_enable(enable);
reset_buffer(); reset_buffer();
logf("abuf:%dB", pcmbuf_get_bufsize()); logf("abuf:%dB", pcmbuf_get_bufsize());
logf("fbuf:%dB", filebuflen); logf("fbuf:%dB", filebuflen);

View file

@ -85,7 +85,7 @@ const char rec_base_directory[] = REC_BASE_DIR;
#include "dsp.h" #include "dsp.h"
#endif #endif
#define CONFIG_BLOCK_VERSION 28 #define CONFIG_BLOCK_VERSION 29
#define CONFIG_BLOCK_SIZE 512 #define CONFIG_BLOCK_SIZE 512
#define RTC_BLOCK_SIZE 44 #define RTC_BLOCK_SIZE 44
@ -417,10 +417,6 @@ static const struct bit_entry hd_bits[] =
{4, S_O(rec_trigger_mode ), 0, "trigger mode", "off,once,repeat"}, {4, S_O(rec_trigger_mode ), 0, "trigger mode", "off,once,repeat"},
#endif #endif
#if CONFIG_CODEC == SWCODEC
{3, S_O(crossfade_duration), 0, "crossfade duration", "1s,2s,4s,6s,8s,10s,12s,14s"},
#endif
#if CONFIG_BACKLIGHT == BL_IRIVER #if CONFIG_BACKLIGHT == BL_IRIVER
/* backlight fading */ /* backlight fading */
{2, S_O(backlight_fade_in), 1, "backlight fade in", "off,500ms,1s,2s"}, {2, S_O(backlight_fade_in), 1, "backlight fade in", "off,500ms,1s,2s"},
@ -436,13 +432,18 @@ static const struct bit_entry hd_bits[] =
{1, S_O(runtimedb), false, "gather runtime data", off_on }, {1, S_O(runtimedb), false, "gather runtime data", off_on },
#if CONFIG_CODEC == SWCODEC #if CONFIG_CODEC == SWCODEC
{2, S_O(crossfade), 0, "crossfade type", "off,crossfade,mix"},
{1, S_O(replaygain), false, "replaygain", off_on }, {1, S_O(replaygain), false, "replaygain", off_on },
{2, S_O(replaygain_type), REPLAYGAIN_ALBUM, "replaygain type", {2, S_O(replaygain_type), REPLAYGAIN_ALBUM, "replaygain type",
"track,album,track shuffle" }, "track,album,track shuffle" },
{1, S_O(replaygain_noclip), false, "replaygain noclip", off_on }, {1, S_O(replaygain_noclip), false, "replaygain noclip", off_on },
{8 | SIGNED, S_O(replaygain_preamp), 0, "replaygain preamp", NULL }, {8 | SIGNED, S_O(replaygain_preamp), 0, "replaygain preamp", NULL },
{2, S_O(beep), 0, "beep", "off,weak,moderate,strong" }, {2, S_O(beep), 0, "beep", "off,weak,moderate,strong" },
{2, S_O(crossfade), 0, "crossfade", "off,shuffle,always"},
{3, S_O(crossfade_fade_in_delay), 0, "crossfade fade in delay", NULL},
{3, S_O(crossfade_fade_out_delay), 0, "crossfade fade out delay", NULL},
{4, S_O(crossfade_fade_in_duration), 0, "crossfade fade in duration", NULL},
{4, S_O(crossfade_fade_out_duration), 0, "crossfade fade out duration", NULL},
{1, S_O(crossfade_fade_out_mixmode), 0, "crossfade fade out mode", "crossfade,mix"},
#endif #endif
#ifdef HAVE_DIRCACHE #ifdef HAVE_DIRCACHE
{1, S_O(dircache), false, "dircache", off_on }, {1, S_O(dircache), false, "dircache", off_on },

View file

@ -109,9 +109,8 @@
#define TRIG_DURATION_COUNT 13 #define TRIG_DURATION_COUNT 13
extern const char * const trig_durations[TRIG_DURATION_COUNT]; extern const char * const trig_durations[TRIG_DURATION_COUNT];
#define CROSSFADE_MODE_OFF 0 #define CROSSFADE_ENABLE_SHUFFLE 1
#define CROSSFADE_MODE_CROSSFADE 1 #define CROSSFADE_ENABLE_ALWAYS 2
#define CROSSFADE_MODE_MIX 2
/* These define "virtual pointers", which could either be a literal string, /* These define "virtual pointers", which could either be a literal string,
or a mean a string ID if the pointer is in a certain range. or a mean a string ID if the pointer is in a certain range.
@ -157,8 +156,12 @@ struct user_settings
bool superbass; /* true/false */ bool superbass; /* true/false */
#if CONFIG_CODEC == SWCODEC #if CONFIG_CODEC == SWCODEC
int crossfade; int crossfade; /* Enable crossfade (0=off,1=shuffle,2=always) */
int crossfade_duration; int crossfade_fade_in_delay; /* Fade in delay (0-15s) */
int crossfade_fade_out_delay; /* Fade out delay (0-15s) */
int crossfade_fade_in_duration; /* Fade in duration (0-15s) */
int crossfade_fade_out_duration; /* Fade out duration (0-15s) */
int crossfade_fade_out_mixmode; /* Fade out mode (0=crossfade,1=mix) */
#endif #endif
int rec_quality; /* 0-7 */ int rec_quality; /* 0-7 */

View file

@ -1110,44 +1110,6 @@ static bool id3_order(void)
mpeg_id3_options); mpeg_id3_options);
} }
#if CONFIG_CODEC == SWCODEC
static bool crossfade(void)
{
static const struct opt_items names[] = {
{ STR(LANG_OFF) },
{ STR(LANG_CROSSFADE) },
{ STR(LANG_MIX) },
};
bool ret;
ret = set_option( str(LANG_CROSSFADE),
&global_settings.crossfade, INT, names, 3, NULL);
audio_set_crossfade(global_settings.crossfade);
return ret;
}
static bool crossfade_duration(void)
{
static const struct opt_items names[] = {
{ "1s", TALK_ID(1, UNIT_SEC) },
{ "2s", TALK_ID(2, UNIT_SEC) },
{ "4s", TALK_ID(4, UNIT_SEC) },
{ "6s", TALK_ID(6, UNIT_SEC) },
{ "8s", TALK_ID(8, UNIT_SEC) },
{ "10s", TALK_ID(10, UNIT_SEC) },
{ "12s", TALK_ID(12, UNIT_SEC) },
{ "14s", TALK_ID(14, UNIT_SEC) },
};
bool ret;
ret=set_option( str(LANG_CROSSFADE_DURATION),
&global_settings.crossfade_duration, INT, names, 8, NULL);
audio_set_crossfade(global_settings.crossfade);
return ret;
}
#endif
static bool next_folder(void) static bool next_folder(void)
{ {
return set_bool( str(LANG_NEXT_FOLDER), &global_settings.next_folder ); return set_bool( str(LANG_NEXT_FOLDER), &global_settings.next_folder );
@ -1239,6 +1201,120 @@ static bool replaygain_settings_menu(void)
return result; return result;
} }
static bool crossfade(void)
{
static const struct opt_items names[] = {
{ STR(LANG_OFF) },
{ STR(LANG_SHUFFLE) },
{ STR(LANG_ALWAYS) },
};
bool ret;
ret=set_option( str(LANG_CROSSFADE_ENABLE),
&global_settings.crossfade, INT, names, 3, NULL);
audio_set_crossfade(global_settings.crossfade);
return ret;
}
static const struct opt_items crossfade_time[] = {
{ "0s", TALK_ID(0, UNIT_SEC) },
{ "1s", TALK_ID(1, UNIT_SEC) },
{ "2s", TALK_ID(2, UNIT_SEC) },
{ "3s", TALK_ID(3, UNIT_SEC) },
{ "4s", TALK_ID(4, UNIT_SEC) },
{ "5s", TALK_ID(5, UNIT_SEC) },
{ "6s", TALK_ID(6, UNIT_SEC) },
{ "7s", TALK_ID(7, UNIT_SEC) },
{ "8s", TALK_ID(8, UNIT_SEC) },
{ "9s", TALK_ID(9, UNIT_SEC) },
{ "10s", TALK_ID(10, UNIT_SEC) },
{ "11s", TALK_ID(11, UNIT_SEC) },
{ "12s", TALK_ID(12, UNIT_SEC) },
{ "13s", TALK_ID(13, UNIT_SEC) },
{ "14s", TALK_ID(14, UNIT_SEC) },
{ "15s", TALK_ID(15, UNIT_SEC) },
};
static bool crossfade_fade_in_delay(void)
{
bool ret;
ret=set_option( str(LANG_CROSSFADE_FADE_IN_DELAY),
&global_settings.crossfade_fade_in_delay, INT, crossfade_time, 8, NULL);
audio_set_crossfade(global_settings.crossfade);
return ret;
}
static bool crossfade_fade_out_delay(void)
{
bool ret;
ret=set_option( str(LANG_CROSSFADE_FADE_OUT_DELAY),
&global_settings.crossfade_fade_out_delay, INT, crossfade_time, 8, NULL);
audio_set_crossfade(global_settings.crossfade);
return ret;
}
static bool crossfade_fade_in_duration(void)
{
bool ret;
ret=set_option( str(LANG_CROSSFADE_FADE_IN_DURATION),
&global_settings.crossfade_fade_in_duration, INT, crossfade_time, 16, NULL);
audio_set_crossfade(global_settings.crossfade);
return ret;
}
static bool crossfade_fade_out_duration(void)
{
bool ret;
ret=set_option( str(LANG_CROSSFADE_FADE_OUT_DURATION),
&global_settings.crossfade_fade_out_duration, INT, crossfade_time, 16, NULL);
audio_set_crossfade(global_settings.crossfade);
return ret;
}
static bool crossfade_fade_out_mixmode(void)
{
static const struct opt_items names[] = {
{ STR(LANG_CROSSFADE) },
{ STR(LANG_MIX) },
};
bool ret;
ret=set_option( str(LANG_CROSSFADE_FADE_OUT_MODE),
&global_settings.crossfade_fade_out_mixmode, INT, names, 2, NULL);
return ret;
}
/**
* Menu to configure the crossfade settings.
*/
static bool crossfade_settings_menu(void)
{
int m;
bool result;
static const struct menu_item items[] = {
{ ID2P(LANG_CROSSFADE_ENABLE), crossfade },
{ ID2P(LANG_CROSSFADE_FADE_IN_DELAY), crossfade_fade_in_delay },
{ ID2P(LANG_CROSSFADE_FADE_IN_DURATION), crossfade_fade_in_duration },
{ ID2P(LANG_CROSSFADE_FADE_OUT_DELAY), crossfade_fade_out_delay },
{ ID2P(LANG_CROSSFADE_FADE_OUT_DURATION), crossfade_fade_out_duration },
{ ID2P(LANG_CROSSFADE_FADE_OUT_MODE), crossfade_fade_out_mixmode },
};
m=menu_init( items, sizeof(items) / sizeof(*items), NULL,
NULL, NULL, NULL);
result = menu_run(m);
menu_exit(m);
return result;
}
static bool beep(void) static bool beep(void)
{ {
static const struct opt_items names[] = { static const struct opt_items names[] = {
@ -1289,8 +1365,7 @@ static bool playback_settings_menu(void)
{ ID2P(LANG_MP3BUFFER_MARGIN), buffer_margin }, { ID2P(LANG_MP3BUFFER_MARGIN), buffer_margin },
{ ID2P(LANG_FADE_ON_STOP), set_fade_on_stop }, { ID2P(LANG_FADE_ON_STOP), set_fade_on_stop },
#if CONFIG_CODEC == SWCODEC #if CONFIG_CODEC == SWCODEC
{ ID2P(LANG_CROSSFADE), crossfade }, { ID2P(LANG_CROSSFADE), crossfade_settings_menu },
{ ID2P(LANG_CROSSFADE_DURATION), crossfade_duration },
{ ID2P(LANG_REPLAYGAIN), replaygain_settings_menu }, { ID2P(LANG_REPLAYGAIN), replaygain_settings_menu },
{ ID2P(LANG_BEEP), beep }, { ID2P(LANG_BEEP), beep },
#endif #endif