gui: Remove gui_synclist_item_is_onscreen()
Only the "Rockbox Info" screen uses it for a rather silly purpose, so remove the function. This helps to decouple things from the GUI. Change-Id: Icf73e3ee1230c75bf43016c0f1c05c7fe1a24895
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3 changed files with 1 additions and 11 deletions
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@ -800,13 +800,6 @@ bool list_do_action(int context, int timeout,
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return gui_synclist_do_button(lists, action);
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return gui_synclist_do_button(lists, action);
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}
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}
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bool gui_synclist_item_is_onscreen(struct gui_synclist *lists,
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enum screen_type screen, int item)
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{
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int nb_lines = list_get_nb_lines(lists, screen);
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return (unsigned)(item - lists->start_item[screen]) < (unsigned) nb_lines;
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}
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/* Simple use list implementation */
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/* Simple use list implementation */
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static int simplelist_line_count = 0, simplelist_line_remaining;
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static int simplelist_line_count = 0, simplelist_line_remaining;
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static int simplelist_line_pos;
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static int simplelist_line_pos;
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@ -220,8 +220,6 @@ extern void gui_synclist_add_item(struct gui_synclist * lists);
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extern void gui_synclist_del_item(struct gui_synclist * lists);
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extern void gui_synclist_del_item(struct gui_synclist * lists);
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extern void gui_synclist_set_title(struct gui_synclist * lists, const char * title,
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extern void gui_synclist_set_title(struct gui_synclist * lists, const char * title,
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enum themable_icons icon);
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enum themable_icons icon);
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extern bool gui_synclist_item_is_onscreen(struct gui_synclist *lists,
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enum screen_type screen, int item);
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extern bool gui_synclist_keyclick_callback(int action, void* data);
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extern bool gui_synclist_keyclick_callback(int action, void* data);
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/*
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/*
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@ -441,8 +441,7 @@ static int info_action_callback(int action, struct gui_synclist *lists)
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else if (action == ACTION_NONE)
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else if (action == ACTION_NONE)
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{
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{
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static int last_redraw = 0;
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static int last_redraw = 0;
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if (gui_synclist_item_is_onscreen(lists, 0, INFO_TIME)
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if (TIME_AFTER(current_tick, last_redraw + HZ*5))
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&& TIME_AFTER(current_tick, last_redraw + HZ*5))
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{
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{
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last_redraw = current_tick;
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last_redraw = current_tick;
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return ACTION_REDRAW;
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return ACTION_REDRAW;
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