Add rockblox1d, by Alexander Papst (originally 1drockblox, but renamed to not end up as the first game listed)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17831 a1c6a512-1295-4272-9138-f99709370657
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3a765f68e8
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3 changed files with 285 additions and 0 deletions
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@ -57,6 +57,7 @@ random_folder_advance_config,apps
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reversi,games
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robotfindskitten,games
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rockblox,games
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rockblox1d,games
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rockbox_flash,viewers
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rockboy,viewers
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rocklife,games
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@ -47,6 +47,7 @@ disktidy.c
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flipit.c
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#ifdef HAVE_LCD_BITMAP /* Not for the Player */
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rockblox1d.c
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brickmania.c
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maze.c
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mazezam.c
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283
apps/plugins/rockblox1d.c
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283
apps/plugins/rockblox1d.c
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@ -0,0 +1,283 @@
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/*****************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// __ \_/ ___\| |/ /| __ \ / __ \ \/ /
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* Jukebox | | ( (__) ) \___| ( | \_\ ( (__) ) (
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 - 2008 Alexander Papst
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* Idea from http://www.tetris1d.org
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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PLUGIN_HEADER
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#ifdef HAVE_LCD_BITMAP
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define ONEDROCKBLOX_DOWN BUTTON_PLAY
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#define ONEDROCKBLOX_QUIT BUTTON_OFF
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define ONEDROCKBLOX_DOWN BUTTON_SELECT
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#define ONEDROCKBLOX_QUIT BUTTON_OFF
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define ONEDROCKBLOX_DOWN BUTTON_RIGHT
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#define ONEDROCKBLOX_QUIT BUTTON_OFF
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#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
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#define ONEDROCKBLOX_DOWN BUTTON_SELECT
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#define ONEDROCKBLOX_QUIT BUTTON_POWER
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define ONEDROCKBLOX_DOWN BUTTON_SELECT
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#define ONEDROCKBLOX_QUIT (BUTTON_SELECT | BUTTON_MENU)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define ONEDROCKBLOX_DOWN BUTTON_SELECT
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#define ONEDROCKBLOX_QUIT BUTTON_OFF
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define ONEDROCKBLOX_DOWN BUTTON_SELECT
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#define ONEDROCKBLOX_QUIT BUTTON_POWER
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
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(CONFIG_KEYPAD == SANSA_C200_PAD)
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#define ONEDROCKBLOX_DOWN BUTTON_SELECT
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#define ONEDROCKBLOX_QUIT BUTTON_POWER
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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#define ONEDROCKBLOX_DOWN BUTTON_PLAY
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#define ONEDROCKBLOX_QUIT BUTTON_POWER
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#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
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#define ONEDROCKBLOX_DOWN BUTTON_SELECT
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#define ONEDROCKBLOX_QUIT BUTTON_BACK
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#elif (CONFIG_KEYPAD == MROBE100_PAD)
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#define ONEDROCKBLOX_DOWN BUTTON_SELECT
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#define ONEDROCKBLOX_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define ONEDROCKBLOX_DOWN BUTTON_RC_PLAY
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#define ONEDROCKBLOX_QUIT BUTTON_RC_REC
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#elif (CONFIG_KEYPAD == COWOND2_PAD)
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#define ONEDROCKBLOX_DOWN BUTTON_SELECT
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#define ONEDROCKBLOX_QUIT BUTTON_POWER
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#else
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#error No keymap defined!
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#endif
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#define mrand(max) (short)(rb->rand()%max)
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#define TILES 11
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/**********
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** Lots of defines for the drawing stuff :-)
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** The most ugly way i could think of...
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*/
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#if (LCD_WIDTH > LCD_HEIGHT)
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/* Any screens larger than the minis LCD */
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#if (LCD_WIDTH > 132)
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/* Max size of one block */
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# define WIDTH (int)((LCD_HEIGHT * 0.85) / TILES)
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/* Align the playing filed centered */
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# define CENTER_X (int)(LCD_WIDTH/2-(WIDTH/2))
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# define CENTER_Y (int)(LCD_HEIGHT/2-((WIDTH*TILES+TILES)/2))
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/* Score box */
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# define SCORE_X (int)(((CENTER_X+WIDTH+4) + (LCD_WIDTH-(CENTER_X+WIDTH+4))/2)-(f_width/2))
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# define SCORE_Y (int)((LCD_HEIGHT/2)-(f_height/2))
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/* Max. size of bricks is 4 blocks */
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# define NEXT_H (WIDTH*4+3)
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# define NEXT_X (int)(CENTER_X/2-WIDTH/2)
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# define NEXT_Y (int)(LCD_HEIGHT/2-NEXT_H/2)
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#else
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/* Max size of one block */
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# define WIDTH (int)((LCD_HEIGHT * 0.85) / TILES)
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/* Align the playing left centered */
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# define CENTER_X (int)(LCD_WIDTH*0.2)
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# define CENTER_Y (int)(LCD_HEIGHT/2-((WIDTH*TILES+TILES)/2))
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/* Score box */
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# define SCORE_X (int)(((CENTER_X+WIDTH+4) + (LCD_WIDTH-(CENTER_X+WIDTH+4))/2)-(f_width/2))
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# define SCORE_Y 16
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/* Max. size of bricks is 4 blocks */
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# define NEXT_H (WIDTH*4+3)
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# define NEXT_X (score_x+f_width+7)
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# define NEXT_Y (int)(LCD_HEIGHT-((4*WIDTH)+13))
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#endif
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#else
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/* Max size of one block */
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# define WIDTH (int)((LCD_HEIGHT * 0.8) / TILES)
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/* Align the playing filed centered */
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# define CENTER_X (int)(LCD_WIDTH/2-(WIDTH/2))
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# define CENTER_Y 2
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/* Score box */
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# define SCORE_X (int)((LCD_WIDTH/2)-(f_width/2))
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# define SCORE_Y (LCD_HEIGHT-(f_height+2))
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/* Max. size of bricks is 4 blocks */
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# define NEXT_H (WIDTH*4+3)
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# define NEXT_X (int)(CENTER_X/2-WIDTH/2)
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# define NEXT_Y (int)((LCD_HEIGHT * 0.8)/2-NEXT_H/2)
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#endif
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static const struct plugin_api* rb; /* global api struct pointer */
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void draw_brick(int pos, int length) {
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int i = pos;
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rb->lcd_set_drawmode(DRMODE_BG|DRMODE_INVERSEVID);
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rb->lcd_fillrect(CENTER_X, CENTER_Y, WIDTH, WIDTH * TILES + TILES);
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rb->lcd_set_drawmode(DRMODE_SOLID);
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for (i = pos; i < length + pos; ++i) {
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if (i >= 0) rb->lcd_fillrect(CENTER_X, CENTER_Y+i+(WIDTH*i), WIDTH, WIDTH);
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}
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}
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enum plugin_status plugin_start(const struct plugin_api* api, const void* parameter)
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{
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int i;
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int f_width, f_height;
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int score_x;
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bool quit = false;
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int button;
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int cycletime = 300;
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int end;
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int pos_cur_brick = 0;
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int type_cur_brick = 0;
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int type_next_brick = 0;
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unsigned long int score = 34126;
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char score_buf[10];
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rb = api;
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(void)parameter;
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#if LCD_DEPTH > 1
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rb->lcd_set_backdrop(NULL);
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rb->lcd_set_background(LCD_BLACK);
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rb->lcd_set_foreground(LCD_WHITE);
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#endif
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rb->lcd_setfont(FONT_SYSFIXED);
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rb->lcd_getstringsize("100000000", &f_width, &f_height);
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rb->lcd_clear_display();
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/***********
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** Draw EVERYTHING
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*/
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/* Playing filed box */
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rb->lcd_vline(CENTER_X-2, CENTER_Y, CENTER_Y + (WIDTH*TILES+TILES));
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rb->lcd_vline(CENTER_X + WIDTH + 1, CENTER_Y,
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CENTER_Y + (WIDTH*TILES+TILES));
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rb->lcd_hline(CENTER_X-2, CENTER_X + WIDTH + 1,
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CENTER_Y + (WIDTH*TILES+TILES));
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/* Score box */
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#if (LCD_WIDTH > LCD_HEIGHT)
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rb->lcd_drawrect(SCORE_X-4, SCORE_Y-5, f_width+8, f_height+9);
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rb->lcd_putsxy(SCORE_X-4, SCORE_Y-6-f_height, "score");
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#else
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rb->lcd_hline(0, LCD_WIDTH, SCORE_Y-5);
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rb->lcd_putsxy(2, SCORE_Y-6-f_height, "score");
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#endif
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score_x = SCORE_X;
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/* Next box */
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rb->lcd_getstringsize("next", &f_width, NULL);
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#if (LCD_WIDTH > LCD_HEIGHT) && !(LCD_WIDTH > 132)
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rb->lcd_drawrect(NEXT_X-5, NEXT_Y-5, WIDTH+10, NEXT_H+10);
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rb->lcd_putsxy(score_x-4, NEXT_Y-5, "next");
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#else
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rb->lcd_drawrect(NEXT_X-5, NEXT_Y-5, WIDTH+10, NEXT_H+10);
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rb->lcd_putsxy(NEXT_X-5, NEXT_Y-5-f_height-1, "next");
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#endif
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/***********
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** GAMELOOP
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*/
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rb->srand( *rb->current_tick );
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type_cur_brick = 2 + mrand(3);
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type_next_brick = 2 + mrand(3);
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do {
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end = *rb->current_tick + (cycletime * HZ) / 1000;
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draw_brick(pos_cur_brick, type_cur_brick);
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/* Draw next brick */
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rb->lcd_set_drawmode(DRMODE_BG|DRMODE_INVERSEVID);
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rb->lcd_fillrect(NEXT_X, NEXT_Y, WIDTH, WIDTH * 4 + 4);
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rb->lcd_set_drawmode(DRMODE_SOLID);
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for (i = 0; i < type_next_brick; ++i) {
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rb->lcd_fillrect(NEXT_X,
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NEXT_Y + ((type_next_brick % 2) ? (int)(WIDTH/2) : ((type_next_brick == 2) ? (WIDTH+1) : 0)) + (WIDTH*i) + i,
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WIDTH, WIDTH);
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}
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/* Score box */
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rb->snprintf(score_buf, sizeof(score_buf), "%8ld0", score);
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rb->lcd_putsxy(score_x, SCORE_Y, score_buf);
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rb->lcd_update();
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button = rb->button_status();
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switch(button) {
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case ONEDROCKBLOX_DOWN:
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case (ONEDROCKBLOX_DOWN|BUTTON_REPEAT):
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cycletime = 100;
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break;
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case ONEDROCKBLOX_QUIT:
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quit = true;
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break;
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default:
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cycletime = 300;
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if(rb->default_event_handler(button) == SYS_USB_CONNECTED) {
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quit = true;
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}
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}
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if ((pos_cur_brick + type_cur_brick) > 10) {
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type_cur_brick = type_next_brick;
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type_next_brick = 2 + mrand(3);
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score += (type_cur_brick - 1) * 2;
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pos_cur_brick = 1 - type_cur_brick;
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} else {
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++pos_cur_brick;
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}
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if (end > *rb->current_tick)
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rb->sleep(end-*rb->current_tick);
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else
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rb->yield();
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} while (!quit);
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return PLUGIN_OK;
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}
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#endif
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