talk.h add failed to load splash
Change-Id: Ie355a52bb6c687d302dc3e39693b9ab40e2dd699
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2 changed files with 6 additions and 5 deletions
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@ -2369,13 +2369,11 @@ static const char* dbg_talk_get_name(int selected_item, void *data,
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buffer = "No voice information available";
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break;
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case 1:
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if (talk_data->status == TALK_STATUS_OK)
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buffer = "Talk Status: OK";
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else if (talk_data->status != TALK_STATUS_ERR_INCOMPATIBLE)
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if (talk_data->status != TALK_STATUS_OK)
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snprintf(buffer, buffer_len, "Talk Status: ERR (%i)",
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talk_data->status);
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else
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buffer = "Talk Status: ERR Incompatible voice file";
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buffer = "Talk Status: OK";
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break;
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case 2:
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snprintf(buffer, buffer_len, "Number of (empty) clips in voice file: (%d) %d",
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@ -31,6 +31,7 @@
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#include "kernel.h"
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#include "settings.h"
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#include "settings_list.h"
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#include "splash.h"
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#if CONFIG_CODEC == SWCODEC
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#include "voice_thread.h"
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#else
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@ -937,8 +938,10 @@ void talk_init(void)
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if (filehandle > 0)
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{
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if (!load_voicefile_index(filehandle))
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{
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splashf(HZ * 2, str(LANG_READ_FAILED), ".voice");
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goto out;
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}
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/* Now determine the maximum buffer size needed for the voicefile.
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* The below pretends the entire voicefile would be loaded. The buffer
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* size is eventually capped later on in load_voicefile_data() */
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